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KingOfStone2008

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Everything posted by KingOfStone2008

  1. Okay, I'm having a bit of trouble figuring out what exactly to do in terms of coding in the followup moves. here's the code I have so far, I haven't figured out where you would code in a followup to have 8 different directions, or at least 5 for Forward, Up-Forward, Down-Forward, Up-Back, and Back ;--------------------------------------------------------------------------- ; Cannon (Start Light) [Statedef 1000] type = A physics = A movetype= A ctrl = 0 poweradd = 70 juggle = 0 anim = 1000 velSet = 0, -4 [State 0, ChangeState] type = ChangeState trigger1 = animtime = 0 value = 1001 [StateDef 1001] type = A ; SCA movetype = A ; AIHU physics = N ; SCANU anim = 1001 ;refers to the .Air file velset = 4,0 [State 0, HitDef] type = HitDef trigger1 = !time attr = A,SA ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT hitflag = MAFD ;HLAFD+- guardflag = MA ;HLA animtype = Hard ;Light, Medium, Hard, Back, Up, DiagUp air.animtype = Hard priority = 5,Hit damage = 10,5 sparkno = 3 sparkxy = 0, -66 guard.sparkno = 40 hitsound = 5,4 guardsound = 6,0 ground.type = High ;Low, Trip, None ground.hittime = 10 air.hittime = 20 pausetime = 20, 20 ;guard.ctrltime = ;guard.dist = 320 ;yaccel = 0.5 ground.velocity = -4, -6 air.velocity = -4, -6 fall = 1 fall.recover = 0 [State 0, ChangeState] type = ChangeState trigger1 = time = 30 value = 1011 ctrl = 0 [StateDef 1011, Falling from Forward Cannon] type = A ; SCA movetype = A ; AIHU physics = A ; SCANU anim = 1011 ;refers to the .Air file ctrl = 0 [State 0, ChangeState] type = ChangeState trigger1 = StateType = A trigger1 = Vel Y > 0 && Pos Y > -2 value = 1020 ctrl = 0 [StateDef 1020, Landing state from cannon] type = S ; SCA movetype = U ; AIHU physics = S ; SCANU anim = 1020 ;refers to the .Air file ctrl = 0 velset = 4,0 [State 0, PosSet] type = PosSet trigger1 = !time y = 0 [State 0, ChangeState] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1
  2. ...OH
  3. I have no clue what I did, I was just scrolling characters, and I got my account suspended? It wore off after a few days, but I want to know why it happened...
  4. My attempt at making a fighting game, in Ikemen GO. You can get it on the Gamejolt page, I don't know how you'd make a download link here, but I guess its fine? here it is: https://gamejolt.com/games/BoxFighter1/763085 Tell me what you think! any criticism is wanted, but just saying "Its amazing!" or "its trash" ain't gonna cut it, tell me about SOMETHING, anything! Doesn't need to be on topic though. More info on the gamejolt page, sorry!
  5. Hello everybody my name is markiplier and WELCOME to five nights at freddy's I've been wanting to participate in a community like this for a while, since I was roughly 8, I'm working on my own project in the engine, you can see it on my profile, I released a demo a month or so ago, it isn't much, but I think its moderately fun, try it out! Please! I'm desperate! formerly on the shithole known as Mugen Archive, I'm trying a fresh-ish start here! the first thing I posted there was not all that great, just a weird KFM spriteswap with servbot lines and some arbitrary alterations to the animations, I swear I'm doing better since then, alright?
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