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Алексей

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Posts posted by Алексей

  1. LOL, the yelling I can't help. It's extremely hard for me to keep a calm head under these situations, but I will say that you''re doing a good job. Now we just gotta get you off this Copy+Paste binge XD.

  2. [Preview]

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    http://mugencoder.com/authors/details/35

    [Comment]

    Update:

    Hey Guys, this one needed some major reworking, but it's finally done. Check out the changes:

    [o] - Color corrected everything.

    [o] - Shrunk the scale back down to 1:1.

    [o] - Changed the sun to shine rays of light on the ground below it.

    [o] - Changed the clouds to be better looking and also block out the sun every now and then.

    [o] - Replaced the mountain with a non-tiled, better looking one.

    [+] - Added a white bird to the stage that flies off and returns.

    [+] - Added 5, multi-level platforms. (For NZCR only).

    Here's a video: http://www.youtube.com/watch?v=7o1ggTs3JXc

    Enjoy.)

    Hey Guys,

    Here's my next stage for you: The training field from NZC. Much was separated from the single image it started as and the music loops forever and fits rather well. Some custom things were added by me like the sun and animated clouds. Enjoy.

  3. [Preview]

    Posted Image

    [Download]

    http://mugencoder.com/authors/details/34

    [Comment]

    Update (8/28/13):

    Hey Guys, I finally got this update done. At least the bulk of it is done. The rest is all for NZCR only, so it wouldn't really help this current release any. Here's what's new:

    [o] Newly color corrected graphics.

    [o] 100% Custom rain effect on multiple layers.

    [o] 100% Custom lightning and thunder flashes on multiple layers.

    [+] Dark tint added.

    Here's a video:

    http://www.youtube.com/watch?v=zQAtOnSIlOM

    Hey Guys,

    I actually started this before I started Deidara, but it's expanded a bit since my original idea. I hope you all like it. It's certainly not your average NZC stage I can tell you that. :)

  4. [Preview]

    Posted Image

    [Download]

    http://mugencoder.com

    [Comment]

    Hey Guys,

    Just a quick release for you all to enjoy: my next stage. This is Mushin's Temple from InuYasha: A Feudal Fairytale.

    Readme:

    ;------------------------------------------;

    ;----------------- README -----------------;

    ;------------------------------------------;

    Name: Mushin's Temple

    MUGEN Version: 1.0

    Author: Alexei Roschak (kenshinx0)

    Source: InuYasha: A Feudal Fariytale.

    Description:

    This is my second stage done in the same style as my Bone Eater's Well stage. This one was a lot harder than it seemed in the end but the job got

    done, although I had to improvise in some areas. I hope you all like it.

    All textures were ripped from the source and and assembled by me. The moon is 3D and the shooting star appears in the sky

    every 10 seconds or so. The waterfall was almost impossible to emulate due to the lack of sprites so I did what I could with it.

    The mist at the bottom of the waterfall was also nowhere to be found, so I made my own. This goes for the glow of the lanterns

    as well. I had the option of making the entire stage darker to reflect the midnight fight setting more, but I chose against it due to

    the various graphical bugs that occur when any character uses BGPalFx in combination with a sub-type transparent background element.

    Long story short: I did what I felt looked best and most stable.

    Music is from the source.

    To Install:

    Place "MushinsTemple.def" and "MushinsTemple.sff" in the "stages" folder of your mugen directory.

    Place "MushinsTemple.mp3" in your "sound" folder of your mugen directory.

  5. [Preview]

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    [Download]

    http://mugencoder.com

    [Comment]

    Hey Guys,

    I've got a new type of release for you this time: My first stage ever! This is Bone Eater's Well from InuYasha: A Feudal Fairytale. Enjoy.

    Readme:

    ;------------------------------------------;

    ;----------------- README -----------------;

    ;------------------------------------------;

    Name: Bone Eater's Well

    MUGEN Version: 1.0

    Author: Alexei Roschak (kenshinx0)

    Source: InuYasha: A Feudal Fariytale.

    Description:

    This is my first stage ever. I'm normally doing some character, but this time I wanted to change things up.

    I also didn't want my first stage to be some dinky, simple thing that anyone could make easily. Having that

    said, I chose an extrememly tedious and complex stage to do: Bone Eater's Well.

    All textures were ripped from the source and and assempled by me. The Sky is also a bit unique in the sence

    that it started as a 3D model. I made the model from scratch and textured it. The Sky gives the illusion

    that coulds are rolling across it and fading into the background behind the mountains.

    Music is from the source.

    Credits:

    Me, myself, and I. (That doesn't sound too conceited right? XD)

    To Install:

    Place "BoneEatersWell.def" and "BoneEatersWell.sff" in the "stages" folder of your mugen directory.

    Place "BoneEatersWell.mp3" in your "sound" folder of your mugen directory.

  6. [Preview]

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    [Download]

    http://mugencoder.com

    [Comment]

    Hey Guys,

    I'm back with my latest release: Sango from InuYasha: A Feudal Fairytale. Sango has a special throw when facing Miroku and is source accurate as Miroku is. She plays just as well too :) Enjoy.

    Miroku has also been updated to be compatible with Sango and some other things:

    - Added "Pervy Grab" throw when facing Sango.

    - Fixed Dashing and Dashing Attacks to be more source-accurate.

    - Updated AI to be scale-able with MUGEN's difficulty.

    - Added special "parried" animations. Compatible with Sango and Miroku

    - Cleaned up Sango Assist. It's stable now with no room for error.

    - Added two palettes: Red Palette and Evil (Black kimono with red oak staff and sandals)

    Readme.txt:

    ;-------------------------------------------------;

    ;------------------ README.txt -------------------;

    ;-------------------------------------------------;

    Name: Sango

    Origin: InuYasha: A Feudal Fairytale (PSX)

    Author: Alexei Roschak (kenshinx0)

    MUGEN Version: 1.0

    Description:

    My intention was to emulate the source to the best of my abilities, but lets face it ...

    anyone who has ever played that game for PS1 knows that the effects are really terrible.

    I had to do something about it, so I've enahnced all the effects for better viewing :) All hitspaks/guardsparks

    were ripped and enhanced by me. Some effects were not added to this release because I felt they were unnecessary, nothing

    major though was left out :) She's got a nice array of effects.

    English Sound Pack:

    Swap between the Japanese and English sounds by editing her .def file:

    Find the "sound =" line and change the value to one of the following:

    sango.jp.snd ; For Japanese voices

    sango.en.snd ; For English voices

    Credit:

    Ryon and Laharl for beta testing.

    Laharl for making the English soundpack.

    PsychoticMarik and Kong for ripping the sprites. I used a combination of both of their sprites for Sango.

    ;---------------------------------------------------------;

    ;----------------------- COMMANDS ------------------------;

    ;---------------------------------------------------------;

    ;Basic

    Walking - Yes

    Running - Yes (Hop) - Can attack with "a" or "b" while dashing forwards or backwards.

    Crouching - Yes

    Jumping - Yes

    Parry - Yes (y while both standing and crouching)

    Throw - Yes (F+b when close)

    Command Format:

    Name - command - power (if any)

    Description

    Notes: If any.

    ;Combo System

    Sango's combo system is one that is similar to the source.

    The primary commands for moves are a and b.

    Two hits must be made to successfully start a combo.

    It's that simple.

    ;Special Commands

    Poison Bomb - x or combo finisher

    Sango throws a poison smoke bomb on the ground, then jumps away from the enemy. The enemy falls back if hit.

    This has three types, each varying in size. The type is dependand on the last move used before this one.

    1.) Light Combo Finisher

    2.) Heavy Combo Finisher

    3.) Large Poison Bomb, Single Hit Move. Larger and does more damage.

    Throw Hiraikotsu - F+x

    Sango throws Hiraikotsu, her boomerang at the enemy. The boomerang only hits once to be fair.

    If Sango misses the first time past the enemy, they can get hit by the return.

    While Hiraikotsu is active and out, Sango cannot move. She must wait for Hiraikotsu to return, during which she's vulnerable.

    Kama Chain Throw - D+x

    Sango launches her kama chain into the air. If the enemy is close enough or in the path of the chain's ball, she'll

    catch them on it and smash them into the ground.

    Sango is vulnerable if the move misses.

    Summon Kirara - B,B+x - 3000

    Sango summons her pet Kirara to attack with a quick, fierce tackle. Kirara then walks back

    as her small form. (チイビキララはかわいいですよね!)

    Kirara's tackle can be blocked for mitigated damage.

    Miroku Assist - z - 500

    Sango appears to do a normal attack. If the move hits, Miroku will be summoned and throw a firey talisman at the enemy.

    If hit the enemy will be sent falling backwards to the ground.

    ;---------------------------------------------------------;

    ;--------------------- CONCLUSION ------------------------;

    ;---------------------------------------------------------;

    This is my second installment from the InuYasha: A Feudal Fairy Tale game. Everything that was done wrong with Miroku, was

    done right here with Sango. I've learned a lot from making Miroku, so Sango was not that difficult. More time consuming than

    anything. She's got new things that are subtle but complete the character. She's got a special throw when facing Miroku. Miroku also has been updated

    to use his "prevy grab" when facing Sango. Don't know what that is? Download them both, pit them against each other and you'll see ;)

  7. [Preview]

    Posted Image

    [Download]

    http://mugencoder.com/

    [Comment]

    Even more updates are available. And the hosting service and url to my site has changed as well as the design. Now it's http://mugencoder.com. The old site will send you to the new site via 301 Redirect to ensure compatibility, so don't be concerned about that :P. Enjoy.

    Sango Compatible Update:

    - Added "Pervy Grab" throw when facing Sango.

    - Fixed Dashing and Dashing Attacks to be more source-accurate.

    - Updated AI to be scale-able with MUGEN's difficulty.

    - Added special "parried" animations. Compatible with Sango and Miroku

    - Cleaned up Sango Assist. It's stable now with no room for error.

    - Added two palettes: Red Palette and Evil (Black kimono with red oak staff and sandals)

    Critical Update:

    This update is very critical and I think that it's mandatory for everyone

    to update if they have not already. Here's what was fixed:

    - Fixed the Sango bug that caused Sango to remain on the screen due to various reasons, most of which being the fact that Hiraikotsu, her boomerang, never returned or was destroyed too early.

    - Fixed Miroku's Invincibility bug that was only apparent when fighting Sasuke (made by me) in a 2v2 Simultaneous Match. Combatants being Sasuke + Sasuke V.S. Miroku + Miroku. This bug is very strange can happen vs anyone but some thing about my Sasuke triggered it in Miroku more times than any other character: 1:0.

    Miroku Update (08/04/2011)

    - Fixed two infinites that were doable while both standing and crouching.

    - Fixed CLSNs on all moves to be more fair. CLSNs on his weapon allow you to interrupt his attacks.

    - Added some variation in scale to Wind Tunnel's rocks. It looks a bit better now.

    Hey Guys,

    What I have here for you all is my Miroku that I've spend many hours revamping and preparing for your enjoyment. He's accurate to the his PSX source. He's got a Sango Assist, source-accurate combo system and more. Feedback would be much appreciated :)

    Readme.txt (included in the download.)

    ;-------------------------------------------------;

    ;------------------ README.txt -------------------;

    ;-------------------------------------------------;

    Name: Miroku

    Origin: InuYasha: A Feudal Fairytale (PSX)

    Author: Alexei Roschak (kenshinx0)

    Description:

    My intention was to emulate the source to the best of my abilities, but lets face it ...

    anyone who has ever played that game for PS1 knows that the effects are really terrible.

    I had to do something about it, so I've enahnced all the effects for better viewing :)

    Credit:

    Ryon, for many of the effects he's provided for me and for beta testing.

    Laharl, for beta testing and for creating the English soundpack.

    PsychoticMarik for ripping the sprites used in the swap. (Originally I had ripped them myself, but later I found out that I didn't do

    too good a job. :P)

    ;---------------------------------------------------------;

    ;----------------------- COMMANDS ------------------------;

    ;---------------------------------------------------------;

    ;Basic

    Walking - Yes

    Running - Yes (Hop)

    Crouching - Yes

    Jumping - Yes

    Parry - Yes (y while both standing and crouching)

    Throw - Yes (F+b when close)

    Command Format:

    Name - command - power (if any)

    Description

    Notes: If any.

    ;Combo System

    Miroku's combo system is one that is similar to the source.

    The primary commands for moves are a and b.

    Two hits must be made to successfully start a combo.

    It's that simple.

    ;Special Commands

    Toss Mist? (I've yet to figure out what this is :P) - x or combo finisher

    Miroku throws a handful of mist into the air that slowly moves towards the enemy.

    Three types of mist can be thrown. The type is based on the last hit of a combo before using this move.

    1.) Light Combo Finisher

    2.) Heavy Combo Finisher

    3.) Large Mist, Single Hit Move. More limited but also does more damage.

    Throw Talisman - F+x

    Miroku throws a firey talisman at the enemy that knocks them to the floor.

    You may not use this move when the enemy is in a state of being hit or lying down.

    Floating Talisman - D+x

    Miroku summons a glowing talisman a certain distance away. If the talisman comes in

    contact with Miroku, he jumps at the enemy and smacks them with his staff.

    Miroku is vulnurable while the talisman is active.

    Wind Tunnel - B,B+x - 3000

    Miroku uses his wind tunnel to pelt the enemy with rocks from the (imagine it) nature behind him.

    If you can hit him before he puts his arm up to do the move, you can cancel it.

    Sango Assist - z - 500

    Miroku appears to do a normal attack. If the move hits, Sango will be summoned and throw her enormous

    boomerang at the enemy. If the boomerang misses on the first pass, it has the potential to hit

    on the return to Sango.

    ;---------------------------------------------------------;

    ;--------------------- CONCLUSION ------------------------;

    ;---------------------------------------------------------;

    This character is actually 5 years old! He was originally made for WinMUGEN and was never released.

    I decided that community could really use a good Miroku, so I started the revamping process. All effects have been re-ripped

    and enhanced, his moveset has changed, completely updated to MUGEN 1.0 and coded under localcoord=320,240 based on the source.

    He's got a challenging AI so be prepared for a fight.

    Enjoy.

  8. [Preview]

    Posted Image

    [Download]

    http://mugencoder.com/

    [Comment]

    Final Update:

    Fixed an infinite in Thunder Shock and a potential infinite in Tackle.

    Fixed a bug that caused Voltorb to be misaligned when in a custom state.

    Changed Explosion's mechanic: Pressing left or right will allow you to move at walking speed.

    Changed Tackle's mechanic:

    - Sends Voltorb further back than before to avoid spamming it.

    - Sends the enemy back at equal velocities at which Tackle hit.

    Fixed a bug that caused paralysis effects to be consistent even after being hit out of the state.

    This is Voltorb from the Pokemon series (Generation 1). All character sprites and coding was done by me. I do want thank my best friend Aisha for helping me out with the colors of him though. I couldn't have done it without you. アイシャ先輩、ありがとうございます!愛している!

  9. [Preview]

    Posted Image

    [Download]

    http://mugencoder.zxq.net/

    [Comment]

    This is my Neku Sakuraba from すばらしきこのせかい. He's got a custom Pin select menu and partner select menu. He's highly a strategic character, so pick you pins wisely. The readme.txt on my site and included in his folder, gives detailed descriptions of what each move does and how it can be used. This character was made primarily to promote すばらしきこのせかい。(The World Ends With You.) for the great game it is. Enjoy.

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