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spoons825

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  1. Turns out Goldeen doesn't work on 1.0. Just letting you know. Not sure what version it DOES work on, but 1.0 isn't it.
  2. So I'm making a huge MUGEN game with a ton of characters from different things, and I haven't seen anyone ask this question yet: Will the MKP (Mortal Kombat Project) patch make the non-MK characters I have stop working? I've put a lot of work in collecting all of these characters in the first place, so I'm really nervous just in case it DOES break everything but them, which is why I'm asking here before trying it myself, even with a backup I'm nervous something is going to go wrong and make me start over from scratch. Thanks in advance for any answers! :)
  3. Thanks a lot! I actually tried that and it didn't work properly, I don't know if I saved it wrong or what but now it doesn't show up at all, so I've switched to IMT Green, which I found out has a lot more character slots available without that organization system.
  4. Hi! I've been building up my MUGEN roster for a long, long time now, and I'm using the IMT Blue screenpack. It has several options for different sizes, including one for 8400 characters (which is ridiculous, I'll probably never reach that far, haha), and that one requires categories to separate the characters. Well, the categories they've got don't mesh with the characters I have, so I edited them in the select file itself, but when I open the game, they haven't changed, and now the characters don't match the categories even a little bit. Does anyone know how to change it in the game itself? It's really annoying me. Vselect also won't work because I have far too many characters and at least one of them keeps crashing it. Edit: I've edited the sprite to show the new categories, and now it won't actually show up in MUGEN, so I """"solved"""" this problem only to make a whole new one. -_-
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