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Posts
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Everything posted by DeluxeGamer705
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You might wanna add these two: https://www.mediafire.com/file/i5lc6tzry01avpd/Sonic_Unlimited_Shazzo.zip/file https://www.mediafire.com/file/8q75tpvfsji45wq/Sonic_Legend_Shazzo.zip/file These are the second and third versions, respectively, that Shazzo made of Sonic. I also released an A.I. patch for Sonic Unlimited. It's a bit on the cheap side due to the heavy usage of projectiles and an infinite in crouching A. https://sites.google.com/view/dxgsmugensite/characters/edits-and-others?authuser=0#h.xd4hvd9wb2yv
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MarioFan06 made an A.I. patch for ProwlerX083's Classic Sonic. It's more of a "cheap" one due to it taking advantage of his specials having infinites (especially Spin Dash) https://mega.nz/file/9VsgnI6Z#dGThaKjYNHZbAXz3setsAKzH6xrE-wfe6MODkVY0xw0
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Poyomousy made edits of Yochi's Plusle and Minun. https://mega.nz/file/4HNnWK6A#2Yde3Qc3F3odEYMKAQ_UMBeLw6iSyyw6pWwnI0fH4og
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You might wanna update the link of my Claymizer's Sonic V1 edit, because v1.4 has been long removed from MediaFire; you can simply just link all my stuff to my site, since a character/edit might end up being updated and the outdated revision will be removed since there's no point of keeping it anymore if a later revision is going to see some changes or improvements.
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Sniffles by DeluxeGamer705 - Released
DeluxeGamer705 replied to DeluxeGamer705's topic in [ RELEASES ]
Decided to roll out the next update - v1.2! Changelog: [BUFF] When a parry occurs, a pause appears which gives a chance to use a move before the opponent can recover from the move they're using. [ADD] Walking sounds. [CHANGE] Walking animation's sprites. It also makes use of some more sprites. [CHANGE] Turning animation's second sprite, to correct the Sniffles' glasses when facing to the front; the same change also applies to the ball combatibility sprite. [CHANGE] During Vacuum-like Invention's animations where the invention appears, the glass is now separated to be consistent with the shadow. -
Diskun by DeluxeGamer705 - Released
DeluxeGamer705 replied to DeluxeGamer705's topic in [ RELEASES ]
Diskun's first 2026 update, v1.8, is now here! Changelog: [FIX] Light and Hard Missile Shoot had wrong hitsparks. [BUFF] When a parry occurs, a pause appears which gives a chance to use a move before the opponent can recover from the move they're using. [REMOVE] Unnecessary "DestroySelf" code from Axe Toss that was set to 2 seconds. [BUFF] A.I. now can use Grand Prix when farther away from the opponent. [FIX] A.I. had incorrect coding involving the usage of Missile Shoot. -
Yoshi50Windows has recently made an edit of Claymizer's Sonic V1. As it says to not take the edit seriously, it's definitely a joke edit that's more overpowered than the vanilla. https://www.andersonkenya1.net/files/file/54522-claymizer-sonic-v1-edit
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Added one more image. This is for my Minion Pig's V2 as his next update was released today, with a resprite.
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Quite some time has passed, but v1.2 has arrived! Changelog: [BUFF] A.I. now uses hypers more often, especially at a distance. [FIX] Miru's victory quotes that appear if you have Pac-Man as a teammate in simul mode had "enemy,name" instead of "partner,name". [ADD] One more character-specific victory quote. [RENAME] Finisher to Ultimate. [CHANGE] Super Pac-Man now shows a "200" when Pac-Man's attack connects.
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Ever since I've released my self-insert (for the third time), I decided that his assist (and my other OCs) would deserve a playable spot. So I decided to start with: Kaizo the Robot Screenshots: Preview: Gameplay-wise, he is a character that can assault the opponent with combos, but he also has a good chunk of projectiles at his arsenal, which he can use to play keepaway to annoy the opponent(s) all day and all night. Get him here: https://sites.google.com/view/dxgsmugensite/characters/original-characters Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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Deluxe the Cloudy by DeluxeGamer705 - Released
DeluxeGamer705 replied to DeluxeGamer705's topic in [ RELEASES ]
v1.4 has arrived! Changelog: [ADD] One character-specific intro. [ADD] Some more victory quotes. [CHANGE] Walking and running animations. [ADD] Walking sounds for Kaizo and Tsuyoi. [FIX] Puff Ball used an incorrect hitspark. [CHANGE] Mayumi no longer shares Deluxe's colours. With that, some palettes were updated to give her differences, notably in palettes 6 and 12. [CHANGE] A.I, mainly when it comes to blocking and countering. -
A little update has been rolled out, mainly involving his A.I. behaviour.
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Chuck and Hoohoo Mountain by DeluxeGamer705 - Released
DeluxeGamer705 replied to DeluxeGamer705's topic in [ RELEASES ]
2025 is nearly coming to an end, so I decided to update Chuck to v1.1. Changelog: [RENAME] Finisher to ultimate. [BUFF] If Chuck hits the oponent with Super Charge, they now have a hurtbox, which means if Chuck is in simul mode for example and has a teammate, they can hit the opponent. [CHANGE] Some moves are no longer affected by PalFX due to making use of the "ownpal = 1" code. [ADD] More sprites for rolls, to make the animation more fluid. [CHANGE] A.I. now uses EX Wood Throw more often, and has a chance to use Dancing Spark more if at enough power. Also, it now shouldn't use power charge or randomly dodge or air dash for no reason. It also now uses Chuck's ultimate if the requirements are met. -
Pretty much his final update of 2025 - v1.8! Changelog: [CHANGE] Walking animation is now much more fluid [CHANGE] Running animation, mainly by how Relek's feet are moving during it. [REMOVE] Air Dive, as I felt that it did not have much use. [CHANGE] Mole Rush now makes the "mini-Releks" fade in properly. [CHANGE] Ball Compatibility sprite now has the black outline. [REMOVE] Below Scratch now has only one animation for each state (startup, attack, endlag). [ADD] Walking sounds. [ADD] Two character-specific intros. [ADD] Two more character-specific victory quotes. [CHANGE] A.I. now uses EX Seed Bomb more.
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A stage from Tomato Adventure, based on the entrance to the area in the source game. Screenshot Details: Animated: No Parallax: No Super Jump: Yes Music: Yes This stage uses a single sprite, being the first chunk of the area. Yes, I was the one who ripped the sprite! Get it here: https://sites.google.com/view/dxgsmugensite/stages
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Glover by DeluxeGamer705 - Released
DeluxeGamer705 replied to DeluxeGamer705's topic in [ RELEASES ]
Been months, but Glover's v1.2 has arrived! Changelog: [BUFF] A.I, now making more use of Glover's projectiles. [ADD] Airborne version for Star Glove. [CHANGE] Hyper portrait. [ADD] Ultimate. Needs 300 HP and 3000 power for it to be used. [NERF] Magical Sniper now deals much less damage if chained into, to prevent potential OP combos. [ADD] Aerial drift, shorter jumps, and fast falling. [BUFF] Rolls and air dashes now travel slightly farther. [BUFF] Ground Slam now has pause during startup, making it into an actual combo tool. -
Sniffles by DeluxeGamer705 - Released
DeluxeGamer705 replied to DeluxeGamer705's topic in [ RELEASES ]
A week has passed and the first update is here, following a small feedback. Changelog: [CHANGE] Washing Machine Teleporter's code in the CMD file is now placed above super jump's, making it easier to perform. [CHANGE] Washing Machine Teleporter now has higher SprPriority, meaning the opponents should now be properly behind it. [FIX] One animation for the fatality compatibility used incorrect sprites. [CHANGE] The ball compatibility sprite no longer has pupils on the eyes. -
Deluxe the Cloudy by DeluxeGamer705 - Released
DeluxeGamer705 replied to DeluxeGamer705's topic in [ RELEASES ]
Another update, this time after receiving some feedback. Changelog: [NERF] Only one assist can be now on-screen at a time. This means, if you summon Mayumi for example, Kaizo and Tsuyoi cannot be summoned until Mayumi disappears after 5 seconds when she leaves the stage. [NERF] Counter, in some ways: - It now only counters melee attacks. - It cannot be jump cancelled anymore. - It's no longer a combo tool. [FIX] Counter now no longer has a possibility to affect helper-based projectiles or throws (though it might do it with if the helper is a melee attack because of the ReversalDef!) [CHANGE] Counter now has more knockback. [NERF] Cloud Charge's Z version now functions like a regular projectile. The EX version being a combo starter was retained however, but now has less hitstun and MUCH less blockstun. [ADD] Two more character-specific intros. [CHANGE] Crouching Z now launches the opponent up instead of simply hitting them [CHANGE] Super jump is now used for combos, as Deluxe now can cancel his crouching Z (a launcher) into it. [CHANGE] Palette 12 has been completely changed. The older version is still present and remains unused. -
Oh cool, Deluxe once again makes a character for Mugen that's not from a video game. Of course, sometimes I do have to do that, so this time it's a certain smart boi. Sniffles Screenshots: Preview: His moveset features some stuff from his smoochie, and some from the episodes. He is also the first character of mine to be compatible with... something if you use certain characters. Get him here: https://sites.google.com/view/dxgsmugensite/characters Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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Added iamyourgummybear4822's Hal.
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Deluxe the Cloudy by DeluxeGamer705 - Released
DeluxeGamer705 replied to DeluxeGamer705's topic in [ RELEASES ]
v1.2 is now here, with some small changes! [CHANGE] A.I, now making better use of hypers and especially the ultimate. [RENAME] Finisher to Ultimate. [CHANGE] The third winpose is now coded in a different way. -
Starlow by DeluxeGamer705 - Released
DeluxeGamer705 replied to DeluxeGamer705's topic in [ RELEASES ]
Throwing in v1.3 to celebrate the 1-year anniversary of Brothership! [ADD] Match-over lose animation. [CHANGE] A.I, slightly. [RENAME] Finisher to Ultimate. -
Originally I wanted to update Relek to v1.6.5 but I decided to name it v1.7! [FIX] Aerial jump punch had an infinite. [CHANGE] Aerial jump punch now causes a knockdown. [FIX] When an an air dash's direction was changed, Relek would go to a wrong direction when the air dash's animation ended. [RENAME] Finisher to Ultimate. [BUFF] A.I. now makes use of hypers much more. [ADD] One more character-specific victory quote. [CHANGE] Readme style.
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Super Mugen Bros. Sonic (RE-EDITED)
DeluxeGamer705 replied to DeluxeGamer705's topic in [ EDITS & ADD-ONS ]
Next update - v1.2! [ADD] Match-over lose animation. [ADD] New special - Ring Toss. [CHANGE] A.I. a bit due to Sonic receiving a projectile move. [FIX] Spin Dash had an infinite in the corner. -
Super Mugen Bros. Luigi (RE-EDITED)
DeluxeGamer705 replied to DeluxeGamer705's topic in [ EDITS & ADD-ONS ]
v1.3 is now here! [ADD] Match-over losing animation. [FIX] Some slight oversights in palettes.