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Okami

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Posts posted by Okami

  1. Well.. with the completion* of two characters (with tons of updates and may be more to come)

    I have another WIP that I just started. Presenting you, Arubim, the boss of CF3! While I am doing this WIP, if there is any suggestions, please feel free to provide it. I will take any suggestion and will consider anything that might be useful or helpful for my WIP =D

    On the other hand, here is the pre-alpha vid of him:

    Not much is done, just the walking, jumping, one attack, taunt, win, lose, NO DASH, animations. (And hit/sound/block fx)

    Enjoy ^^

  2. thanks.

    custom...in wich sense? If it means closed game, hum no, it may work outside the project, but the portrais would need to be redone.

    But the bosses (in most cases) will work only on the game, because many of them need to be on its own stage.

    Hey Ryon (or any other people), do you wanna contribute? If anyone wanna build SFF for some chars, this could help us greatly

    You mean sprites or putting them in SFF?

  3. yes, it haves, but will work only in custom states

    I did say - IT MAY HAVE ._.

    I had my doubts, now its cleared XD

    I also did say that it might cause drastic differences to different characters of different sizes.

  4. Prob the effect of Thanatos? About that auto scaling, I doubt mugen had that feature for a character to change targetstate`s x-y scale. Even though IT MAY have, all character are in all different sizes. Thanks for clearing the situation for me though, should of looked twice D=

  5. Lol =P I'm planning to do A.I. after... Just need time to put everything at the CMDS XD, for the directional sprites, they do need some work. Though the attack with the bg disappearing, you should leave the opponent in a state where they can't block (like a pause moment) which may be better (IMO). But the character is good nonetheless ^^

  6. Well sounds are fine - thats all I need ^^ -> The FX Sprites (I'll probably scavenge them from some other sources to make the hypers/supers look good (and KO animation FX/Super animation FX(Like hyper start or something o-O)). So far I just need all Panda voice/hit sounds and thats it !

  7. Well its a shockwave game XD - Capoeira Fighter 3 - Full version -> Shockwave.com has it XD I've been testing her for all the moves she has since I only make characters based on actual playing experience. I just want to replace all her hitting sounds with her actual sounds in game... and the hit fx/hyper fx. If you can help, thats great! ^^ Thanks for the feedback guys ^^ I'll upload a beta - probably for this week - but I want to release it when all her supers are done (tinkering with velsets and targetbinds =P) for her other 2 hypers

  8. Well.. hello there XD I came to join Mugen because I was so intrigued with people who made mugen creations (especially characters). Thus, my first character to be made is a CF3 character. The CF3 Character that I am working on is called Panda. Well here is the WIP Video:

    [beta Release Date] : Undecided as of now 40% Done Only - Estimation -> Forgot to show the evade command (Though already completed) - will post vid later on Some errors I found out myself and will soon be fixed (grab positions) -> and maybe some clsn boxes (Will Get On It) I will accept all feedback, either negative or in positive connotation. =D EDIT: I kind of need the FX sprites for the character in the source game XD and I am pretty much looking for sounds (actual in game sounds) from the game since I'm not "experienced" with ripping yet. What has been done: All basics (including directional basics when crouching/standing/jumping) Required Sprites CLSN One Super (2 left to do) All specials Edit some gameplay to my own liking Guard FX and Hit FX based on KOFXIII (Because it looks good XD) All Grabs Evade Taunt (Show in Vid as last move) What is soon to be updated/fixed: All supers being done Implement Proper Fall Sprites On Hit Behaviour (Light, Medium, Heavy) -> Make take a while I might plan on doing more CF3 characters when I have fully understand how to create a solid character (and good too!) To Do List: - Fixing Position grab errors o-o - Enhance Panda's combo ability (spamming any light attack will have faster hits and better combo utilization) - Better Combo System (try to connect hits easier like in actual source game [this is probably going to take the most time XD]
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