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Mrnoobisnotonfire

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About Mrnoobisnotonfire

  • Birthday 06/12/2007

Basic Info

  • Gender:
    Robloxian
  • Location:
    Formerly Gensokyo, Now Kivotos
  • Languages:
    Ingeris
  • Interests:
    Make, repair and ruin some work, and coding as well
  • Games:
    Formerly (?) Roblox, Koikatsu, YOMI Hustle, Blue Archive
  • Animes:
    Jujustu Kaizen
  • Theme Song:
    Anything that Youtube shows me and I find it interesting

Offsite Usernames

  • Discord
    mrnoobisnotonfire
  • YouTube
    https://www.youtube.com/channel/UCTf45hWh7cs1rBMdVAW7D9Q

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Mrnoobisnotonfire's Achievements

  1. holuy. guess i just stick to awful alternative ways then.
  2. Good idea.
  3. ig its work.
  4. https://mega.nz/file/KcZAVLoS#M6eVV8mU3HHJzF6GXlCT7MbjJZg-GC7_f1SeLM1QSF4 This work?
  5. Um what was that about? Hope you not referring to above post.
  6. Really? That plac- https://mega.nz/folder/WdhgFSCI#LGbFlpuaFH5otvicWn8xtw Here. Have fun!
  7. Speaking of which, please redownload him again cuz there's some important patch notes. Sorry. https://1drv.ms/f/s!Ash6-A3dED6irhNEooRYz5NejdAe
  8. Tho are you sure that the proper place to keep your download?
  9. IDK if this count, but here, https://www.andersonkenya1.net/files/file/448-pinkamena/ Above file referred to this post: Anyway, how's the progress of this project?
  10. How do i delete this post already??? (misspost it cuz missclick. sorry, again.)
  11. Big update here. Kindly download for those who want it. And yes, redownload again for those who download these before. sorry.
  12. I wanna add some pretty cool png on successful counter hit like this one. Heres the code if you wanna know why I cant do it: ;Success cat counter [Statedef 429] type = S MoveType = A Physics = S anim = 424 [State 429, Helper] type = Helper trigger1 = time = 0 name = "Deffo no Item Assylum reference." stateno = 425 pos = 0,gameheight ID = 5 postype = Left ownpal = 1 size.xscale = gamewidth/490 size.yscale = gameheight/615 ignorehitpause = 1 [State 424, NotHitBy] type = NotHitBy trigger1 = prevstateno = 199 value = SCA;,AA,AP,AT [State 424, ScreenBound] type = ScreenBound trigger1 = time < 99 value = 1 [State 424, Explod] type = Null ;Explod (wanna replace this with the new one) trigger1 = !time anim = 2018 ; Original cat.png (build in ''disappear after 15 ticks'') postype = Left facing = 1 vfacing = 1 bindtime = 40 removetime = -2 supermovetime = 9999 pausemovetime = 9999 scale = gamewidth/490,gameheight/615 sprpriority = 5 ontop = 1 shadow = 0,0,0 ownpal = 1 removeongethit = 0 [State 424, HitDef] type = HitDef ;Le counter trigger1 = !time attr = ,NA ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT hitflag = MAF ;HLAFD+- Getpower = 0,0 guardflag = MA ;HLA animtype = Up ;Light, Medium, Hard, Back, Up, DiagUp air.animtype = Hard priority = 20, Hit damage = 125,0 pausetime = 0,0 sparkno = -1 guard.sparkno = -1 sparkxy = 0,0 hitsound = S1,0 guardsound = S2,0 ground.type = Low ;Low, Trip, None ground.slidetime = 0 air.hittime = 69 fall.recover = 0 ground.velocity = -99,-5 air.velocity = -99,-5 p1sprpriority = 0 p2sprpriority = 1 fall = 1 [State 424, CtrlSet] type = CtrlSet trigger1 = time > 10 value = 1 [State 424, 5] type = ChangeState trigger1 = time = 20 ;25 value = 0 ;THE MAXWELL COUNTER.png (Cat.png will appear here) [Statedef 425] type = U ctrl = 0 anim = 2021 [State 102,00] type = AssertSpecial trigger1 = 1 flag = noshadow [State 102,00] type = Trans ; IDK make it disappear 15 ticks later trigger1 = 1 Trans = AddAlpha Alpha = 256-Floor(Time*15.6),256 [State 102, 7] type = SprPriority trigger1 = 1 value = 3 ;Code not done yet. Need further observation. Any way to make it appear on the corner?
  13. Aw, what? Welp. For the sake of the game, I guess.
  14. Which btw, have in Mugen Archive and Mugen Archive being itself wont let me download it.
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