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zoemorn

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  1. So, first time sign up and post at MFFA as my teen son and I are wanting to build a character (who knows maybe more) for Mugen! so its a fun project for us to work on together, i'm more the techie and he's gonna try to handle the 'artistry' part as he has played around a little in Aseprite I know i'm replying to an old thread, but we had found Ryon's videos before seeing this thread but just wanted to thank Ryon for your videos and get signed up so can see what is all happening here at MFFA! we're still very early on trying to figure out the easiest most straightforward method of entry, so as to not 'burn out' my son with a super daunting project. I figured that editing already created character would be the quickest route to at least producing something. Ryon's great videos start after the Sprite Sheet point and i'd like to see some content (from Ryon and others) on the work that happens before that point which i understand can be several different ways to go about it. guess i'd like to see folks' blogging or tips around what they do to build a character BEFORE putting into fighter factory & mugen; like do you always draw from scratch? do you like to convert premade sprite sheets from other artists? any tips/tricks or workflows for 'converting' some sprite sheet that was made for a different purpose (so scale, size etc not really matching a 'street fighter' kinda game).? i think that pre-fighter factory workflow would be great to see from some of you that have set a high bar on character creation. would welcome anyone's advice or direction to great posts or videos, obviously i will look more deeply at the site too, but again this is literaly my first time here other than seeing some of the characters showcased. Thanks again Ryon and look forward to if you put out more stuff on this topic.
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