Jump to content

LasombraDemon

Member
  • Posts

    64
  • Joined

  • Last visited

Everything posted by LasombraDemon

  1. I don't think I've announced my latest WIP here!
  2. All set, ppl! Give it a try! https://www.mediafire.com/file/hvle5gdi3bvpvu2/UniversalWaterEffect.7z/file
  3. Latest WIP. More coming soon!
  4. Full release, please report any bugs. https://www.mediafire.com/file/fy0f89vtg4htuyv/SAMSHO_1-3.7z/file
  5. Can IKEMEN creators apply, too?
  6. This is my stagepack folder, in here you can get most of my stuff. Some of it: https://drive.google.com/drive/folders/1aOSX-mi6iId0LrAV4-5V03NzsRhP9RY_?usp=sharing And, for a real NEW release, the Screenpack with new fully IKEMEN-compatible lifebars that my buddy Taybear helped me cook (video is outdated): https://www.mediafire.com/file/ncmn69zvtcxpur5/MvCIKEMEN.7z/file
  7. Thanks! All that stuff is what's already done. And most of it is already released. Will make a thread in the IKEMEN section.
  8. Leecher? What's this, 2007? But now seriously, hey there. Lasombra Demon, Argentinian, psychologist, 37. Been around since... 2000? 2001? Did a couple stages back then. A fullgame project that was never released. More than anything in MUGEN, I always wanted stage interactivity... Which was impossible back then without hacking and patching and breaking stuff in the process. The old engine could only go so far. So, when IKEMEN's AttachedChar feature came out, I started. Took other people's stages and developed the interactives that were missing. All of them are done thinking of a universal scenario, not a closed fullgame. Play them in Simul 4v4 using Sub Zero and Super Mario and Goku and Ryu verus KFM and Terry and Zero and whatever you want, they should work. All World Heroes deathmatch stages, which were my main motivation to start this in the first place. Mortal Kombat, Killer Instinct and Eternal Champions stage fatalities. Street Fighter 2, Fatal Fury and Fighter's History barrels and breakable stuff. A Geese stage with a whole cutscene transition from the tower to the street fight. Interactive cameos and crowds that cheer when someone is knocked down. Three referees and that one guy from Samurai Shodown that throws items into the ring. The whole batch of Neo Geo Double Dragon stages. Stages that change lighting and music when you've reached certain amounts of damage. Traps that damage you, bridges that break and make you fall. Stages with secret fatalities. All in all it's over 100 interactives, and I don't plan to stop soon. I've now done collaborations with a ton awesome stage creators, and made some new friends along the way. I'm glad to be here.
  9. Thanks! Now, I just have to update/sort out *all* my MUGEN stuff.
  10. How's it going, people? I'm getting back into the hobby after an 8+ year hiatus. Argentinian, turning 37 in 11 days. Been using MUGEN since the old days of DOS, and I'm extremely hyped to see IKEMEN moving forward more and more.
×
×
  • Create New...