Leecher? What's this, 2007? But now seriously, hey there.
Lasombra Demon, Argentinian, psychologist, 37. Been around since... 2000? 2001? Did a couple stages back then. A fullgame project that was never released.
More than anything in MUGEN, I always wanted stage interactivity... Which was impossible back then without hacking and patching and breaking stuff in the process. The old engine could only go so far.
So, when IKEMEN's AttachedChar feature came out, I started. Took other people's stages and developed the interactives that were missing. All of them are done thinking of a universal scenario, not a closed fullgame. Play them in Simul 4v4 using Sub Zero and Super Mario and Goku and Ryu verus KFM and Terry and Zero and whatever you want, they should work.
All World Heroes deathmatch stages, which were my main motivation to start this in the first place. Mortal Kombat, Killer Instinct and Eternal Champions stage fatalities. Street Fighter 2, Fatal Fury and Fighter's History barrels and breakable stuff. A Geese stage with a whole cutscene transition from the tower to the street fight. Interactive cameos and crowds that cheer when someone is knocked down. Three referees and that one guy from Samurai Shodown that throws items into the ring. The whole batch of Neo Geo Double Dragon stages. Stages that change lighting and music when you've reached certain amounts of damage. Traps that damage you, bridges that break and make you fall. Stages with secret fatalities.
All in all it's over 100 interactives, and I don't plan to stop soon.
I've now done collaborations with a ton awesome stage creators, and made some new friends along the way.
I'm glad to be here.