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infinityJKA

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  1. I'm working on a full MUGEN game and I want each character to have a different final boss. Is this possible?
  2. The problem is from the cmd file. Check your commands to make sure they're valid
  3. Make sure there is an hitbox for the attack on each elem
  4. Have a changestate that is triggered if an input is performed and movehit
  5. Make the transparency a specific color and then change said color to be transparent after adding it to Fighter Factory.
  6. Open the character folder and open the .cns file. Increase the number next to "attack =", which is underneath [Data]. If you want to change indivisual attack damage, go to an attack and change the damage. Ex. [State 200, 1] type = HitDef trigger1 = Time = 3 attr = S, NA damage = 10, 0 can be changed into [State 200, 1] type = HitDef trigger1 = Time = 3 attr = S, NA damage = 20, 0 The number on the left is the basic hit damage and the number on the right is the shield damage.
  7. I'm currently trying to figure out how to create intros and was importing my sprites. However, I noticed that my sprite pallets were automatically setting the background color (black) to be transparent. Is there any way to disable this? If not, is there an more efficient way of importing sprites for creating an intro? I was following this tutorial, which did not mention how to disable or bypass the transparency (unless I somehow missed it after watching it 3 times). Incase this has something to do with it, the version of Fighter Factory I'm using is Version 3.0.1.2015 (32bits), my video was created using Sony Vegas Pro 15.0 (exported as mp4), and was converted from mp4 to gif to png. ------------------ EDIT: Turns out it was a problem with Sony Vegas. I forgot to add a background layer in my video and that somehow carried over between the mp4 to png.
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