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Posts
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Posts posted by 70
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A four-buttoned character. Has 3 specials also having Stronger and EX Versions.
Video: https://www.youtube.com/watch?v=_qmDnMHRgd0
You can get dat Kirby clobbering monster here!
- Sete and somebody407
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Hello, there. I've made a Giant Chicken edit within the span of 3 days. He uses Team SMRT's Guilty Gear Giant Chicken as a base, while having the GGXX-related stuff removed. While most specials and hypers were removed, the one I kept are very useful. The edit mainly focuses on gameplay change and to not make him a complete edit of Peter, which was already a Kung Fu Man edit, anyway. He has a Power Charge.
CHANGELOG
- Sparks and Effects.
- Advantage frames are changed.
- Clsns are fixed/heavily modified.
- Due to some sounds being heavily long during intros, it stops when you start the round early.
- Specials/Hypers were reworked/removed.
- Given a Wall Cling (Press Forward while at the wall.)
SCREENSHOTS:
SPECIALS:
Coupon Toss - D, DF, F, x/y
Triple Coupon Toss - D, DF, F, z
Headbutt - D, DB, B, a
Tackle (NO GRAB) - D, DB, B, b
Tackle (GRAB) - D, DB, B, c
HYPERS:
Super Smash Brawl - D, DF, F, D, DF, F, x/y/z
Chicken Run - D, DB, B, D, DB, B, a/b/c
OTHERS:
Power Charge - b+y
Parry - Forward (Can be used in standing, air, and crouching state(Requires decent timing)
Credits:
Warner - The sprites.
Team SMRT - The character.
P.O.T.S., DG, H', and chuchoryu - Had extra effects I could not find.
Nodog - Gave me some feedback during the testing of the character.
Speaking of Peter, I do plan on making an MvC2 edit of him.
Download here.
Feedback is appreciated.
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Yeah, so basically I'm making a Nyan Cat. I am in need for some ideas, however.
Here's one of her hypers, showcased via my channel:
https://www.youtube.com/watch?v=afZzQQ4mGpI
Streamable:
If ideas are possible, please recommend some to me, and I may consider them. I will also credit your ideas.
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Made for the game Micro M.U.G.E.N. More info about it here.
Something I did out of boredom. Best used for the compilation Micro M.U.G.E.N. Like the starter characters of the game Mario is two-buttoned.
Specials -
Shell Kick - D, D, x
Hammer Throw - B, F, x
Cape - B, F, a
Mediafire Link: https://www.mediafire.com/file/sxzag7a3d64xauv/mario70_micromugen.zip/file
If I do plan to update he'll have more specials instead of the default one. -
A 3-button character I made. The A and B-Buttons are used for Specials. The C-Button is a Hyper Button. (It costs 3000 Power to use.)
Button Mapping:
Walk FWD/ Walk BWD: Bomb Plant - Every step he takes, a bomb is planted to the ground. It explodes after a few seconds. They also randomize in color.
A-Button: Bomb Drop - As the name implies its a simple bomb drop. Explodes on contact with the ground
B-Button: Rupee Throw - Triple Rupee Throw. They go into 3 separate paths. Due to its Spammy potential, it cost 400 power to use.
C-Button: Giant Bomb (Costs 3000 Power): A Giant Bomb drops to the ground and sets off its timer on contact with the ground. Explodes after a few seconds.
Now, he can't back dash, run, crouch, or jump to save his life, but his other available traits can!
Download: https://gamebanana.com/skins/164581
Mirror 1: http://www.mediafire.com/file/llpx8wwnz13p43m/MORESHOE.zip
Hope it's better than that other Morshu.
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then theres this. you may know by now though
https://drive.google.com/file/d/1U3gShTlmgg51AkEOuisyFnc5BS_F1shT/view
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1st prize (collection purpose only, also may be a possible swap of either kfm, or baldi, or principal of the thing)
http://www.mediafire.com/file/jd3pacl5dbd808m/1st Prize.rar
also he said that more baldi characters are going to be made by him later, so watch for that
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literally only 2 of these guys are good, and thats playtime and ykuns baldi
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I did. it looked correct
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I've coded the animations and everything. Then when I made the command with the values, the command didn't work. What did I do wrong?
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Ki.SpongebobNew Balance and SND patch.
I wanted to give updates to this character.
If you wanna download the patch, it's here.
CHANGELOG:
- Hypers are nerfed, so that you have a chance with the Spammy A.I.
- New soundpack. (If some sounds are unchanged, please let me know.)
- Normals are more powerful.
- Specials are more powerful.
- The following sprites were changed:
Idle Animation
Time Over
Continue? -
Hello!
Hi. I'm SEVENZERO. I'm a M.U.G.E.N. editor. I would create characters, but I can't because I can't make palletes for unknown reasons. I've only made one edit so far, which was an edit of Kinoshita's Spongebob. I'll release it here later. I was interested in M.U.G.E.N. in 2013, but I never owned my own computer back then. Then I started playing Paintown from June - October. Then on November of 2017, I played M.U.G.E.N. on my PC when I got the courage to, even though I wasn't allowed to download stuff on it, as it was a family computer. Now, I play M.U.G.E.N. on my laptop as of December 24, 2017.
Dr. Mario (REMAKE)
in [ CREATION LAB ]
Posted
*Copied from another site I posted this on.*
(Don't worry about what I did at 2:04, as this was intentional.)
What the title says. I'm remaking Dr. Mario.
My reason is because, I don't like the original one I made back in 2018. He has some glitches, some stupid oversights, broken A.I. (sorry DS12), etc.
So, I felt it'd be better for me to start from scratch rather than updating him again. So far, he has most basics done, and one special (with light, strong, and EX variations) that was changed from the base character. He also has a Super Jump, and some decent comboability.
He will use sprites from the 2018 version, but gameplay will change altogether.