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thebuddyadrian

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Posts posted by thebuddyadrian

  1. Speedster made a great MUGEN build with many different resolution and slot number options to choose from, however, it was only for MUGEN 1.0. I ported this to MUGEN 1.1 by copy and pasting fight.def, fight.sff, and all the system.def files into a MUGEN 1.1 build. Now MUGEN plus can be used in MUGEN 1.1

     

    Download it here: http://www.mediafire.com/file/utdpc1ab4u37uba/mugen-1.1bPLUS.zip

     

    There are instructions included in the zip on how to change the slot count and resolution.

  2. Mr. Game and Watch Edit (Originally by Nodog)

    This is my second Mr. Game and Watch edit, the first one was from Gif Mr. T's version, but now I made a version which is an edit of Nodog's Mr. Game and Watch.

    I actually released this quite a while ago, but I decided to post this here if someone wants to download it.

    This edit adds more comboing, move changes, and an Octopus move.

     

    Download: https://sites.google.com/site/tbamugen/chars/edits/mr-game-and-watch---new-version

     

    Video: https://www.youtube.com/watch?v=wiQZkvk7dKE

     

    Movelist:

    Spoiler

     

    Standing:
    a: Bug Spray
    b: Torch
    x: Flag
    y: Deep Sea

    Crouching:
    a: Bell Smack
    b: Chair
    x: Manhole
    y: Hammer Time

    Airborne:
    a: Fish Bowl
    b: Cement Block
    x: Spitball Sparky
    y: Key

    Specials

    D, DB, B, x/y: Judge (Mr. Game & Watch pulls out a hammer and whacks opponents with it. The number above his head can vary from 1-9, and all have different results.)
     1: Almost no damage. No knockback. Recoil damage happens to Mr. Game & Watch.
     2: Low amount of damage. Very low knockback.
     3: Decent amount of damage. Sends opponents flying backwards.
     4: Good damage and a decent amount of knockback.
     5: Electricity comes from the hammer. Opponent is shocked and is unable to move for a short 
     6: Burns the opponent. High knockback.
     7: Good amount of damage. High knockback. You also heal yourself.
     8: Freezes the opponent. No knockback.
     9: The strongest number you can get. Very high damage that also sends opponents flying. Slightly harder to land, though.

    D, DF, F, x: Normal Chef (Mr. Game and Watch flips food out of his pan. Can continue flipping if button is held. Pan is also an attack.)

    D, DF, F, y: Short Order Chef (Mr. Game and Watch flips food out of his pan quickly. The food has good range and speed, but less damage.)

    D, DF, F, a/b: Helmet (Mr. Game & Watch puts on a helmet and dashes across the stage. Activating this move with a light kick sends you not too far, but does a good amount of damage, and activating this move with a hard kick sends you far, but does a low amount of damage.)

    D, DB, B, K: Oil Panic (Mr. Game & Watch pulls out a bucket. Projectiles can be absorbed by it, with each projectile filling a portion of the bucket. When all of the bucket is filled, activate this move and you'll release a bucket of oil! However, releasing the oil means you have to fill up the bucket again.)

    - F, F/B, B: Forwards/Backwards Parachute (can be done in air only) (Mr. Game & Watch activates his parachute and flies across the stage, tripping opponents. Takes a good amount of time to start up, but does a good amount of damage and knockback.)

    Supers:

    D, DF, F, x+y: Super Chef (A Hyper version of his Chef Special.) (1000)

    D, DF, F, a+b: Stampede (Mr. Game & Watch calls smaller clones of himself to stampede opponents, also tripping them in the process.) (1000)
     
    D, DB, B, x+y: Down for the Count (Mr. Game & Watch runs towards an opponent. If he succesfully makes contact with the opponent, he consecutively attacks with Judge 7, Judge 8, and Judge 9.) (2000)

    D, DF, F, a+b: Hyper Key (Basically, a Hyper version of his Key attack.) (air only) (2000)

    D, DF, F, x+y: Mr. Game & Watch Drill (Mr. Game & Watch sends himself flying forwards.) (air only) (2000)

    D, DF, F, a+x/y+z: The Zero (Mr. Game & Watch somehow gets a 0 using his Judge move. OHKO move, when hit, opponent will also flash purple. Hard to land.) (3000)

    D, DB, B, a+x/y+z: Octopus (Mr. Game and Watch turns into a big octopus and damages anyone close. Takes up a big part of the screen) (3000)

     

     

  3. I added a minor update to Timmy, I fixed a few bugs and balancing issues Nodog mentioned. I didnt fix anything with the sprites yet, thats stil soon to come. He also has a different big portrait.

     

    The download link is the same (on my website).

  4. 482def0f-c3d8-11e7-aa09-b7f73ec5934f.gif

    I made better kick animations for TImmy. If youre wondering why the pallette is weird its because im using this pallette for color seperation. In actual gameplay he will use the normal colors.

  5. 2 hours ago, Nodog said:

    Feedback:

     

    - The default KFM sounds don't really fit this character. I suggest you change them.

    - Wanda, Cosmo, and Jorgen's sprites clash with the rest of the sprites.

    - Try improving the animation on some of the moves, such as the strong punches. Right now, it looks rather choppy.

    - Throw looks kind of weird.

    - Timmy suddenly changes a lot when the Fairy Blaster specials are used.

    - Balance out your specials so the weak and medium versions aren't just filler.

    - "Big Wish" doesn't do any damage if you do it up close.

     - Likewise, Wish 2 and Wish 3 don't do any damage if you do them up close as well.

    - Timmy gains back a bit of power from all of his hypers.

    - You should make more versions of the Cleft Glove special. There's only 1 version currently.

    - Cosmo & Wanda Beam does a lot of damage for a non-EX special.

    - Debug error when using Fairy Blaster 1.

    - Instead of the specials and hypers using "trigger1 = statetype = S", make them use "trigger1 = statetype != A". This makes them easier to perform.

     - Also,  you can perform the Fairy Blaster specials while in air and on the ground...but you can't perform them while crouching?

    - Rather minor, but no taunt. It also gives me a debug error when I attempt to taunt.

    1) I'll try to find different sounds to use for him in the next update.

    2) Those sprites actually come from Fairly OddParents video games. The reason I used those is because I'm not a great spriter so it would be easier to use those instead of making bad sprites for them.

    3) Again, I'm not a great spriter but I'll try to improve the animations in the next update.

    4) Yeah, I tried to make a proper throw animation but it looked bad so I just used the Cosmo and Wanda throw instead.

    5) The sprites for Fairy Blaster are from Nicktoons: Attack of the Toybots DS. I edited them so they would match the pallette. The reason I used those is again, I tried to make my best to make my own sprites but again they looked bad so I used those.

    6) I tried my best to balance them, for example Fairy Blaster Weak has low range but can chain up to 4 hits, Fairy Blaster Medium has long range but can only do one shot, Strong version is low range but high damage. Do u have a specific example of bad balancing in a special.

    7)  I did that because it's meant to be chained from Cleft Glove. After Cleft Glove comes in contact you can cancel into Big Wish.

    8) It's supposed to be that way, you just choose a different version depending on how far the opponent is, they all have the same amount of damage.

    9) I'll fix that in the next update.

    10) I can't really think of any ways to make it different.

    11) I'll make it cost 250 energy in the next update.

    12) I'll look into what's causing it and then fix it in the next update.

    13 and 14) I'll make them usable when crouching in the next update.

    15) I'll add a taunt in the next update.

     

    18 hours ago, Pluscross said:

    Eye laser wish Timmy constantly forgets about. Another special or even hyper right there.

     

    There's also the Super Brawl series...

    The Fairy Beam moves are roughly based off his special from Super Brawl 3. Fairy glove and Fairy hammer are from Super Brawl World.

  6. Timmy Turner

    Finally, an okay version of Timmy Turner in MUGEN!

    This character uses sprites edited from Jarquin10 and edited sprites from some Nicktoons Video Games.

    Download: https://sites.google.com/site/tbamugen/chars/original

    Video: https://www.youtube.com/watch?v=DKyi_JNQeI0

     

    All Moves:

    D, DF, F, a/b/c: Wish
    D, DB, B, a/b/c: Fairy Beam
    D, DF, F, x/y/z: Cleft Glove
    D, DB, B, x/y/z: Fairy Blaster

    D, DF, F, a+b: BIG Wish (1 Bar)
    D, DB, B, a+b: Jorgen Von Strangle (2 Bars)
    D, DF, F, x+y: Cleft MegaPhone (1 Bar)
    D, DB, B, x+y: Super Fairy Blaster (1 Bar)

     

    I hope you guys enjoy this character! I tried my best on it but any feedback or recommendations would be reccomended, I might update this in the future.

  7. Well one thing that could work is

    First, add a varset in the attack, set any open variable to 1 (for this example i'll use 30). It should trigger right when the attack starts

    [State 0, Varset]

    trigger1 = Time = 0

    v = 20

    value = 1

     

    Second , add a varset to statedef 0

    [State 0, Varset]

    trigger1 = TIme = 0

    v = 20

    value = 0

     

    Last, go to the CMD and add a triggerall to the move so that it requires the variable to be zero.

    triggerall = var(20 = 0

     

    I'm pretty sure this should work, if you run into a problem ask me

  8. hello i'm thebuddyadrian

    ive been on this site for a few days but i feel like i should at least introduce myself.

    Hello, i'm thebuddyadrian and I'm a fan of MUGEN and a beginner MUGEN creator.

    I don't really have a lot of creations as of right now but one WIP im very excited about is my Timmy Turner. He's a character that has NO good versions in MUGEN but im sure alot of people will be happy to seem him get in. If you want to see my other stuff, check out these links

    Website:

    sites.google.com/site/tbamugen

    YouTube: 

    www.youtube.com/user/thebuddyadrian

  9. Phoenix Wright Moveset Concept

    I've had this idea to create a M.U.G.E.N. character of Phoenix Wright, he would play kind of like Umvc3 but with a few differences.

    For sprites I could rip them from Super Smash Bros. Crusade and edit them so he could work more like a normal character rather than SSB style.

    Moveset:

    Normals:

    Phoenix Wright would be a three button character, which means he would have 3 attack buttons. (Light, Medium, Heavy) (a, b, c)

    Standing Normals:

    A: Hold paper in front of him

    B:  Pushes paper forward

    C: Point Outward

     

    Crouching Normals:

    A: Hold paper in front of him

    B: Holds out magnifying glass

    C: Sneeze (would be a launcher like in Umvc3)

     

    Air Normals:

    They would be the same as in the air. But if you hold down while using heavy attack, he would do a sneeze attack that sends the opponent downward, just like in Umvc3.

     

    Specials:

    x: Find evidence, this move would work like Umvc3, but without the chance of getting bad evidence. Getting evidence is much faster than in Umvc3, Also you can hold up to 10 pieces of evidence.

    The specials rely on evidence to work. The more evidence you have the more effective the attack is. Every time you use a special your evidence is reset back to zero.

    D, F, a: Hold It!

    This move stuns opponents. The more evidence you have the longer it stuns for. Without evidence the attack wont stun.

    D, F, b: Objection!

    This move does more damage based on how much evidence you have. It is also capable of reflecting projectiles. Without evidence the attack will do very low damage and cannot reflect projectiles.

    D, F, c: Take That!

    This move does more damage and knockback based on how much evidence you have.

    D,B,a/b/c: Paperwork

    Wright throws papers at the opponent. "Please, take a look!" The more evidence you have the more papers he will throw. Without evidence you won't throw any papers

     

    Supers:

    Order In The Court! (1000 Power)

    Just like in Umvc3, the Judge slams his gavel down on both players, but only damaging the opponent. This move does not require evidence.

     

    Ace Attorney: (3000 Power)

    If the opponent is close enough,  he will be able to initiate this move. Just like in Umvc3 he uses his evidence to prove the opponent guilty. This move requires 6 pieces of evidence. "The one who actually commited the crime... is you! No alibi no justice no dream no hope! Time to pay for your crimes, take this!" The opponent would be hit with a strong TAKE THAT which would deal a lot of damage and knockback.

     

    Turnabout Riot:

    Instead of going into turnabout mode like in Umvc3, he would be able to go on a turnabout riot. This move would be similar to Homer's beer riot or Spongebob's patty riot where they become stronger and have a different set of moves. When first initiating this move Wright would to an OBJECTION and if it hits, he would go into this riot. This move requires  6 pieces of evidence and 1/4 of your health left.

    Turnabout Riot Normals:

    a:  Push paper outward

    b: Punch fist upward in joy

    c: Slams (what's that thing people stand behind in court?) in front of him

    all crouch and air normals are the same

     

     

     

     

     

     

     

  10. Mr. Game and Watch Definitive Edition by thebuddyadrian

    Mr. Game and Watch joins the battle with new attacks never seen before. This two dimensional fighter has great air comboabillity and takes a lot of inspiration from Super Smash Bros,

    Originally created by: Gif Mr. T

    Download Link: http://www.mediafire.com/file/c4ob48y0bp87z3z/Mrgw.zip

    Video: 

    Full Movelist

    Stand Normals

    a: Greenhouse

     b: Chair

    c: Torch

    x: Bell Smack

    y: Flag

    z: Deep Sea

     

    Air Normals:

    a: Fish Bowl

    b: Cement Block

    c: Air Dodge

    x: Spitball Sparky

    y: Turtle

    z: Key

    Crouch Normals:

    a: Crouch Greenhouse

    b: Manhole

    c: Hammer Time

    x/y/z: Fire

     

    Specials:

    D, DF, F, x: Normal Chef

    D, DF, F, y: Short Order Chef

    D, DF, F, z: XL Chef

    D, DF, F a/b/c: Helmet Charge

    D, B, a/b/c: Judge Hammer

     

    Supers:

    D, DF, F, a+b: Stampede (1000)

    D, DF, F, x+y: Super Chef (1000)

    D, D, a+b: Oil Panic (2000)

    D, DB, B, D, DB , B, a+b: The Zero (3000)

    D, DB, B, D, DB , B, x+y: Octopus (3000)

     

    Air Supers:

    D, DF, F, a+b: Super Keyblade (2000)

    D, DF, F, x+y: Game and Watch Drill (2000)

     

    Others: a+b: grab

     

    Any feedback will be appreciated. If you find any bugs or mistakes or anything you dont like I will fix it and update the character.

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