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O Ilusionista

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Everything posted by O Ilusionista

  1. Thanks buddy! After releasing the 25th anniversary version of Mugen, I received feedback about some bugs and I'm releasing an update for Battle Stormer Classics. But to avoid being just a hotfix, I added a new boss: Mecha Sonic (Sonic 2 - Genesis) and 1 new level - Final Zone part 2 (Sonic 2 - Genesis), totaling more than 38 bosses and 50 levels. Improvements: - BRW-9 no longer disappears in some moves and now her shots depend on Power to be used (which was supposed to happen before) - Superman has been balanced. He is still much stronger than the other characters, but his aerial attack now has a longer activation time - Hulk has been balanced - Power Stomp has a longer activation and recovery time - Balanced the super armor code of some bosses, such as James, Rob Ot and the final boss with a longer delay, increasing the invincibility time between hits from 5 to 10 ticks - James rebalanced, especially the damage that was too low. - Better fall animations for Sheena - General improvements to several characters (alignment, damage, file size reduction) - Added new characters to the intro And stay tuned to my channel: I should release another version, from another project, before the end of the year DOWNLOAD (Windows only): https://gamejolt.com/games/battle-stormer-classics/14507
  2. Btw, I've released a quick fix - When I removed the logo to record the screen, I forgot to enable it again https://i.imgur.com/dD38KrF.png
  3. Not even in my wildest dreams could I have imagined that I would reach this milestone: 25 years working with Mugen! Unless I'm mistaken, today I'm the oldest programmer on the engine who is still active. Or at least among the 3 oldest, for sure. I started in December 1999 (the engine was released in the middle of the same year), I saw many sites/forums/communities come and go - MugenBR, Pão de Mugen, MugenNow, TESTP, Charasoon, Oolong Mugen Bookmark... I miss old friends like Bea, Carnificina, Ex-Inferis, Juan Carlos (RIP) and some I still talk to today, like RyounWin... the list is huge and my memory is no longer the same Wow, the first community I joined was the Mugen channel on IRC! Things that didn't exist in 1999: Facebook, Youtube, Instagram, Streaming, Wikipedia, Alexa, iPhone, broadband Internet in Brazil, Google was only 1 year old. Famous things in 1999: IRC, Blackberry, RealJukebox, Winamp, ICQ Things were definitely different than they are today, both in Mugen and in real life. In a few years, I'll be 50 years old and I don't know if I'll still be here, but as long as I'm having fun with it and have the health to do it, I'll be here Thank you very much to all of you who have followed me so far! And to celebrate this milestone, I'm updating my favorite Mugen work: Battle Stormer Classics. [youtube] ====================================== Version 2.5 contains: ====================================== • New mechanic: Invincible recovery time. After the player is knocked down, he becomes invincible for a few seconds, giving him more time to escape the enemy - except for Super Man and Hulk • 26 playable characters with 3 new: Snake, from P.O.W (Arcade) BRW-9, from Contra Rebirth (Wii) • 37+ bosses / non-playable characters with 6 new: - Archers (King of Dragons / SNES), - Ograoum Papas and Little Clown (Mr. Nutz / SNES), - Bib Fortuna (Super Star Wars 3: Return of the Jedi / SNES), - Boba Fett (Super Star Wars 2: The Empire Strikes Back / SNES) - James (Demon Hunter Legend / Mobile) - Elephant Dragon (Skyblazer / SNES) - Mecha Kangaroo (Super Turrican / SNES) - Eborsisk (Willow / Arcade) • 49+ stages, with 5 new Mr Nutz Cloud, Mr Nutz Circus, Super Star Wars 3: Return of the Jedi Tatooine, Demon Junker Legend original stage Stage 2 (Hagane/SNES) Castlevania: Portrait of Ruin - Forgotten City (DS) Download: BMT – Brazil Mugen Team | Mugen and OpenBOR Characters, stages, add-ons and others made in Brazil since 1999
  4. 10 years later, I'm updating the character The Spider (an alternate version of Spider-Man, hailing from Earth-15, who merged with the Carnage symbiote) and trying to make him as different as possible from just a red Spider-Man. Taking this opportunity, I am making available an unofficial version of the game "Spider-Man The Game" by Big Pimp, where I inserted The Spider as a playable character. This character won't be part of that project officially though, it's just a bonus. All credits to the game author ===| INFO |=== The Spider by "Spider9696, YoungSamurai5 and O Ilusionista" Date: 11/04/2013 - 06/03/2023 Version: 1.0 Mugen Version: 1.0+ Char number: 56 ===| PREVIEW |=== ===| VIDEO |=== ===| DOWNLOAD |=== https://brazilmugenteam.com/chars-2/chars-ilusionista/the-spider/
  5. The most impressive looking OpenBOR game I ever saw! It's mind blowing. Mtrain was making (and I hope he finishes it someday) an amazing game called "MASS EFFECT: Dark Corners of the Galaxy", based on the Mass Effect series from Xbox 360 and PC games published by Eletronic arts Superb images, cut scenes, nice stage transitions... it doesn't look a fan game AT ALL. Warning - the game uses an outdated engine and will works only with the provied build in Windows. Preview and download:
  6. [color=red][b]URGENT UPDATE[/b][/color] [b]I've fixed an error regarding Mounted Tackle, which was using project exclusive animations - thus making the enemies to disappear.[/b] Also: - New stand (beta) - Fixed some AI routines Download: https://brazilmugenteam.com/
  7. To celebrate my 23 years working with Mugen, I'm releasing an update of the Red Cyclone character, which is part of the Street Fighter Spec Ops project, started in 2002. For those who don't know, it's a project that takes place in an alternative future, after the events of Street Fighter 3. Some features of the project: - Alternate versions of the characters - Effects with specific colors for each character - pretty aggressive AI - High damage. Gameplay has been expanded, with new special moves and supers, as well as an alternate mode called "Obsidian Body", our take on MVC's "Mecha Zangief". It works in Mugen version 1.0 and onwards (although the game uses the 1.1 engine). Red Cyclone was the first character to use the grab system I created called GrabSys, which simulates the gameplay of wrestling games, triggered by input forward (or backward) + two punch or kick buttons. From there, almost 20 possible moves can be performed (read the manual for more details). I hope you like it and that another 20 years will come... or not And really thanks for everyone who had supported me for all those years! Preview and download: [youtube]
  8. Right from Mega Man 8, here comes a new bonus stage for the Mega Man Robot Master Mayhem project: Big Telly. You have to beat a certain number of enemies before the time runs off. In the second round, some robots will attack you (does no damage, just to hold you back). Also there is a new exclusive stage for this battle
  9. Yes, it works and I use it on my chars. Remember: The specific codes should come BEFORE the random ones.
  10. Spec Ops All hyper moves level 1 compilation (including variations)... and [b]new playable character?[/b]
  11. Street Fighter Spec Ops Saturday - Video 33 Turns Battle #2 - Sean Matsuda, Dark Bolt, Killer Bee & Mexican Typhonn vs Comrade Illia, Lady Poison, Andore Jr & Seth Prime
  12. Some videos I forgot to post:
  13. [INFO] Stage I made for Magma Dragoon, one of the most loved Maverick Hunters by Mega Man X series fans, who was included in the Mega Man Robot Master Mayhem version 3.1 project • STAGE NUMBER: #98 • Stage Information: Volcano Cave - Magma Dragoon • Game of Origin : Mega Man X4 (Playstation, 1997) • Mugen Version : Winmugen Plus (compatible with Mugen 1.0) • Animated? YES • Super Jump? YES • Music? Magma Dragoon remix theme by SkytricRMX (used with permission) [IMAGE] [VIDEO] [DOWNLOAD] http://brazilmugenteam.com/stages/stages-ilusionista/magma-dragoon-stage/
  14. Mega man Robot Master Mayhem 3.1 Release The Mega man Robot Master Mayhem Team and Infinity are Proud to Present Mega man: Robot Master Mayhem 3.1. (Fan Game) The project has been in development since 2009. Unlike the normal Mega Man games, this is a fighting game in Versus Style, Highly Influenced by games like Marvel vs. Capcom. =======| The version includes |======= • 3 new playable characters: Dark Man (Mega Man V), Magma Man (Mega Man 9) and Chill Penguin (Mega Man X) • 30 playable characters, including names like Mega Man, Proto Man, Snake Man, Metal Man, Enker, Quint and others. • Several classic bosses of the series, such as Yellow Devil, Hyper Storm H, Metonger Z and others. • 53 Unique stages for each character, with its characteristic soundtrack • History, with introduction (animated and with voice over) and ending, for each character. • 1v1 Battles • 2v2 Simultaneous Battles • Team Up with a friend in Coop Mode • See how many opponents you can beat in Survival Mode. Take control of your favorite Mega man characters to stop the Evil Dr. Wily and Quint from conquering the Earth. The Story of Robot Master Mayhem: [spoiler]While working on his newest creation, Dr. Wily couldn’t shake his frustrations with his most recent defeat. He poured many hours into Project Z, his ultimate creation. As a result, a byproduct was created. “Power sets”; the ability to enhance any robot master power 6 fold and in some cases overdrive other devices and weaponry. The “Power sets” would assure Wily's victory but defeating Mega Man isn’t simply enough; obliterating him is the goal. “What irony would it be to have Dr. Lights heart be his undoing’’, thought Wily. With this notion, only one robot would be suited for the task. SWN-000, now infused with a new Time Skimmer, had most of his original abilities restored. SWN-000 code-named Quint was the key. He was to travel through time and amass Wily an army of Robot Masters. Thus, Wily would not only have an army of Robot Masters enhanced with Power Sets, but he also possessed Quint, who could use all the enhanced Power Sets. Unbeknownst to Wily, however, Quint had become self-aware. Quint, no longer under Wily's control, decided to pretend to follow his orders while carrying out his own agenda. He would not only traverse the past but the future as well, searching for technology to upgrade himself. Unfortunately, the “Time Skimmer” still had flaws, and it left distortions in time. What could all this mean? Could Dr. Wily finally defeat Dr. Light and Mega Man, what is Quint planning, and what could the distortions in the timeline mean for everyone? The Mayhem ensues! Welcome to Mega Man Robot Master Mayhem. [/spoiler] Download: https://gamejolt.com/games/robotmastermayhem/405160 https://sonicfangameshq.com/forums/showcase/mega-man-robot-master-mayhem.926/
  15. [INFO] This is the stage made to MB-01, for the Spec Ops project. It takes place at Dr. Dadley’s (creator of MB-01) underwater laboratory, located at Fiji Islands. The original stage were made back in 2004, by me and Kazuya. Updated in 2016, and now updated again in 2021 by AVPboy • Mugen Version : 1.0 • Animated? YES • Super Jump? YES • Music? Yes, composed by me long time ago [PREVIEW] [DOWNLOAD] http://brazilmugenteam.com/stages/stages-ilusionista/mb-01-stage-dr-dadleys-laboratory/
  16. Thanks!
  17. [b]INFO ==========[/b] First release of 2021 and I will start with an original scenario, based on the series Streets of Rage: [b]Mr. X Concert[/b]. The idea and the sprites are from Kimono, and I did the programming and added new animations. [b]IMAGES ==========[/b] [b]VIDEO ==========[/b] [b]STAGE INFO ==========[/b] • STAGE INFORMATION : #96 Mr. X Concert • Game of Origin : Original (Streets of Rage + Original) • Sprites by: Kimono • Resolution : 320 * 240 • Mugen Version : Winmugen Plus (compatible with Mugen 1.0) • Animation: Yes • Music: yes • Superjump: yes DOWNLOAD: http://brazilmugenteam.com
  18. Nice, I think its better with overlay.
  19. I forgot to post this here: To celebrate the 2k YouTube goal, it's time for special content: a week with videos from Street Fighter Spec Ops and, who knows, some surprises? Follow my channel here: https://www.youtube.com/channel/UCivtn1wOMNWNYdGV0DRE-Sw DAY 1 - Power Gear vs Heavy Strike Day 2 - Dark Bolt vs Sonic Machine Day 3 - Blaze Agent vs Seth Prime How would Seth (SFIV) be in the Spec Ops version? Day 4 - MB-01 vs Code K Nash is dead, and now a nanorobot weapon rises.
  20. Mega Man Robot Master Mayhem - All Throws - version 3.1 Preview of all throws (normal, special and hypers) of the Mega Man Robot Master Mayhem project, including some of the new characters. Now all characters have at least 2 throws. And several old throws have been changed. It is not the final version, as it will still be reviewed. The game will be updated this year, stay tuned.
  21. Thanks buddy :)
  22. To end a bad year with something good, here is a character that was asked of me a lot: NIGHTWING. A little of history: This was a bad year for many people and, for me, it was a nightmare, with many complications in my personal life, including health. Thanks to that, I couldn't release something that people were expecting (Avengers United Battle Force) so I thought of something that was as expected. This is my way of thanking everyone who has supported me over these 22 years. It is only thanks to you that I am still here. About the character... He plays on a MVC-esque gameplay, has a complex follow-up system on his QCF+K Crescent Kick (with different options) and has a mode change, where you can choose from 3 different modes, each one with a new move: normal, spark and staff modes. and updates: This is version 1.0 of it. There are still things I want to put into it, but I decided not to do that now. And why did I do that? Because I know that this character will be "edited" in several versions SHIN GOD EVIL OROCHI, "Pots", "OMFG HD MUGEN" and other things ... So updating this character is not on my priority list, for the reasons above. There will probably be bugs, as it was made on a template that I had never worked on (Nestor's CAPCOM FIGHTING ALL-STARS). If you find one, report it so I can fix it. Thank you all very much and happy 2021 to all of us. Download here: http://brazilmugenteam.com/
  23. Thanks buddy. I really enjoy coding bosses, specially the big ones.
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