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Arxos

Sprite Club Administrator
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  1. Coincidentally, happy Valentine's Day. A number of updates have gone live on the stream as of today. Note that not all of these work 100% as intended, but the problems will be worked out over the next few days. We'll quickly go over most of the changes in this thread. General F Division can now appear in matchmaking Characters can now be banned from appearing in boss/debut matches Increased the range from which characters can be chosen for rated matches by about 50% (on most ratings, this creates a maximum gap of about 40) Debuts will now favor characters that have been in the pool for longer (this is not a guarantee, but it is quite a strong bias) Added support for changing/configuring the mode sequence on the fly There is now a "Matchmaking Monday" sequence that rotates between only exhibitions and matchmaking There is now a "Custom" sequence that rotates between exhibition and 3 different custom modes For now, these are only activated via manual controls, but will likely soon have automatic activations depending during certain time periods Free matches Now favors non-matchmaking palettes Now favors non-1v1 and larger number of turns If 2v1, now always makes the highest rated character the boss Uses different logic for character selection that is more chaotic in terms of power differences Some secret stuff! Chat commands There are now "previous" (alias: "last") commands for: palettes, authors, stage, song, divisions, characters, requestor There is now a "next" (alias: "future") command for custom modes (i.e. the one after the upcoming or current custom mode) Custom Mode changes King of the Hill can now feature F Division King of the Hill and Lord of the Valley can now feature 2v2 and turns Currently, there is no limit to how long streaks can go in these modes, but this will likely be added in the very near future, as it is possible to generate teams that are nearly unbeatable Rebalanced the odds of divisions a bit for both King of the Hill and Lord of the Valley, making them more evenly distributed Downdraft and Updraft now dynamically scale in rating, with some minor randomness. The highest/lowest rated character can now always appear in the last 1 or 2 matches New Custom Modes Added Whiplash, which alternates between high and low end matches 60% chance for rated, 40% for division matches Low end matches are 50/50 F or 5th This uses true random rating. Regular matchmaking has a bias towards ratings at which there are more characters. True random does not have this bias, and so has comparatively more very high/low rating matches than other modes Added Middraft, which generates matches in the 1400-1700 range As like Whiplash, this is true random Added Turnaround, which generates exclusively turns-mode matches Added Double Trouble, which generates exclusively 2v2 matches Mod controls Can now ban characters from boss/debut matches Can now ban songs/mark songs for finals Can now ban stages/mark stages for tournaments Various improvements to custom mode/tournament generation commands It's likely that a number of additional updates will be coming in the next few days. I'll try to keep this thread updated.
  2. This year, the tournament will feature characters between 1400 and 1500 rating, across 4th and 5th Division. For anyone unfamiliar, the setup is as per usual: - A total of 512 characters will compete - A raffle will be held to determine the competing characters - The tournament will run throughout the day, up to top 48 (62 matches remaining) - The tournament will halt upon reaching top 48, and resume at a designated time - During the runtime of the tournament, an exhibition break will be held every 64 matches The details of the raffle are as follows: - Users may vote on up to 50 characters - Each character eligible has 1 ticket by default - Each user vote is worth 3 tickets - Each local author request is worth 5 tickets for their eligible characters - You may submit your votes multiple times, but I'll ignore all but the last submitted votes. An overview of eligible characters can be found here: https://docs.google.com/spreadsheets/d/1QE43g5e0FZIUE8nR1ZwryDx34mgtT8GnywenkpdxSD0/edit?gid=1307719784#gid=1307719784 Please use the following form to submit your choices: https://docs.google.com/forms/d/e/1FAIpQLSc_V-yBvpvSpeU0SigY3_nckmZwYaxB1jGOwpsvshNDN8Luhw/viewform?usp=dialog And finally, the dates! First off, I'll be streaming the raffle at December 30, 20:00 UTC over on my own Twitch channel (erxos4). In addition to the raffle I'll be spending a bit talking about what else I'm up to, as well as the future of SpriteClub. The tournament itself will start at January 5th, 14:00 UTC. And finally, top 48 will start at January 5th, 18:00 UTC. And that's all. Happy holidays folks!
  3. Character updates Name changes Division changes Tournament bans Matchmaking palette changes Author changes
  4. Basic Guidelines Songs can be suggested in the Twitch channel. Any song can be directly added via Twitch bot commands if it is available on YouTube. This method is greatly preferred. Alternatively, you may submit them via DM to a moderator on Discord (preferably ask a moderator in twitch chat instead). The song(s) must be a youtube URL or id (not suggested), such as this, followed by the composer, the song name, and if applicable the album or OST the song is from. With the prior example: DJ版 - 我想做你的新郎 (DJ China Vol 80) Under normal circumstances any track longer than 10 minutes will be rejected. That doesn't mean you should send 10 minute loops of a 60 second clip though. Preferably songs should also be longer than 30 seconds, 2 to 3 minutes is the perfect spot. Please don't send stuff like this. You can send troll-y stuff if you really want but don't get your hopes up. We enjoy anime too, but consider submitting instrumentals. We don't need to listen to Japanese for most of our time here. You can use this page to see all songs on the playlist. Please check for duplicates, use both song name and artist name to check.
  5. Basic Guidelines The preferred means of submitting stages is by DM'ing me (@Arxos) on Discord. Please verify if your character runs correctly on MUGEN version 1.1a4 with OpenGL renderer and 4:3 resolution. Generally speaking just testing if it runs on 1.0+ should be enough. The folder name for each character should match it's .def file. Do NOT expect me to search through the character folder or settings to activate the AI. If you have the know-how, remove permanent timer slows or stops from your submissions. Removing this is very simple though, so don't worry about this step too much if you don't know how. You can use this page to see all characters on the roster. Please check for duplicates, use both names and author names to check. ZIP all the characters into a single archive and submit the download link or the archive. If the character needs palette locking please include a message regarding it in your submission. Either in the archive itself or the submission message. Additionally, you can also send character updates to [email protected] or @Arxos (as long as you specifically explain its a character update, and not a new character), though processing them isn't high on the priority list right now so I recommend only sending major updates (e.g. crash fixes or AI patch on a character with otherwise no AI). Low quality warnings This is a list of things we consider low quality, and likely to lead to rejection: Character cannot (consistently) beat standard Kung Fu Man, given that it's not a joke character. Characters that almost exclusively kill in a single hit, in particular if they're not interesting or varied in the process. Unbeatable characters (it's OK to not die, as long as they can lose). If a character like this slips through, it is likely we will make it beatable in a way you probably did not intend for it to be, so do it yourself. Clone type characters (unless there is a thematic reason). Characters with extremely limited movesets (unless there is a thematic reason). Sadclaps edits and the likes. If you want to make such a character, some originality in its moves/style is greatly appreciated. For certain characters that are prone to low quality edits, the barrier to entry may be raised, since there are too many low quality edits of these characters out there to accept all. For example, characters such as Orochi, Donald and Veku qualify for this (Veku in particular, we honestly recommend not making edits of, as many of the moderators have a dislike towards him). Exceptions may and have happened to the above, so you can always give it a shot regardless, but be aware the chance of being accepted will be greatly diminished.
  6. Basic Guidelines The preferred means of submitting stages is by DM'ing me (@Arxos) on Discord. Please verify if your stage runs correctly on MUGEN version 1.1a4 with OpenGL renderer and 4:3 resolution. Generally speaking it's mostly the 4:3 resolution that needs to be checked. Don't include any stage music in your submission, those will just be deleted anyway. Simply ZIP all the stages into one archive with a single folder and send the download link. Do not put each stage in it's own folder. These two are the most important requirements. Furthermore, there are a number of criteria that are looked at when judging stages. Ideally, take them in mind when submitting stages. They may seem strict, but judging a stage only takes a few seconds thanks to some tools. Therefore, don't be too concerned about meeting all of the criteria. I'd rather you just send me your stages than get overly concerned about verifying all your stages and end up not sending anything. Example - No weird starting positions. Example - No high standing height stages. Example - No overly saturated stages. Example - No foreground elements that excessively obscure characters. Example - Any stage width is fine as long as it's not smaller than the screen width. Example - Silly stages can still be submitted, however it is unlikely to make it into MM and will either be rejected or used as exhibition only. Example - Make sure your stage doesn't contain too much movement or overly small, repeating patterns, these severely degrade stream quality and are generally very annoying to the eye. The main offender of this tends to be rain. You can use this page to see all stages on the roster, including the ones that aren't used in matchmaking/requests. Please check for duplicates, use both names and author names to check. Feel free to ask me questions why a stage on this list is banned.
  7. We have a special format for submitting tournaments. A SpriteClub moderator can directly feed this to the system and easily set up a custom tournament bracket. Simply get in contact with a SpriteClub moderator to work out any details, preferably via Twitch or Discord, and determine when your tournament can be ran. Also available on rentry. Username User: [Username] Lets you link the tournament to your SpriteClub username, you should change this to be the name you use for SpriteClub. This will show up when the tournament gets ran. Size Size: [8,16,32,64,128,...] Lets you determine the size of your bracket. It must be a power of 2, such as any of the lengths inside the bracket. Format Format: ["single elimination","double elimination"] Lets you determine whether or not the bracket should be using the formatting of a double elimination type. Matchup Matchup: ["1v1", "2v1", "2v2", "2-turns", "3-turns", "4-turns"] Lets you determine the team styles of matches in the tournament, see characters to see formatting of this. Palettes Palettes: ["matchmaking", "lowest matchmaking", "custom"] Lets you choose the palettes of the individual characters. Matchmaking will pick any one of the matchmaking palettes available, lowest matchmaking will pick the lowest of the available matchmaking palettes, while custom lets you choose which palettes to use. If you use custom and you want a character to stick to matchmaking palettes, just use -1. Team Names Team names: ["enabled","disabled"] Lets you determine whether or not to use team names specific to the individual teams, this is good for community tournaments or tournaments with overarching themes of character teams. Stage Stage: ["random" or a valid stage name] Lets you choose a stage for your tournament. If you don't want a specific stage, leave it as random. Remember the full name of the stage, as shown in the stage view here. Shuffle Shuffle: ["enabled", "disabled"] Lets you determine whether or not to shuffle/randomize the fights. If left disabled, it will be ran exactly as you put it with the characters, if left enabled, it will be randomized when the tournament gets ran. Examples Here's a spreadsheet showing a sample setup of characters, palettes, and team names. You can make a copy of this sheet, or copy the values into a text document. Here's the same example in a pastebin. The same example, but minimal can be found here. Here are some extra examples: Link - 8-man 1v1 single elimination with random 5th Division characters Link - 16-man 1v1 double elimination 12p with random 5th Division characters Link - 8-man 2v2 single elimination with team names and random 3rd Division characters Link - 16-man 3-turns double elimination with team names, palettes and random 2nd Division characters and a specific stage Link - 32-man 1v1 double elimination with lowest matchmaking palettes, random 1st Division characters, a specific stage and no shuffle
  8. Thanks for the space and looking forward to all this collaboration has to offer in the future! SpriteClub does a batch update about once a year (the next one isn't far off), but what actually gets updated depends a lot on what people submit for updating, as going through everything previously submitted ourselves isn't feasible given the roster size. I can try to do a pass for your characters myself once the next update rolls along, but the best way to ensure that something gets updated is to simply submit them yourself.
  9. It sounds like you're using the standard .def files rather than the ForceAI.def files if you say they're not aggressive. Only the default Chartette could be called 'non-aggressive', really (and Hime Len, I guess, because she prefers just jumping circles around you). After looking at it again, it seems that the Rusty that I uploaded was a slightly older version that had a 4x grab bias. I changed her slightly during the recording but I forgot to update the archive unfortunately. Anyway, for all characters except for Rusty (fixed now), Hime Len and White Len Force (due to a 5 week gap between recording and release), I can assure you that all characters in the videos are the EXACT same as the ones you're downloading.
  10. I use Steam but that's about it, and I'd kind of like to keep that clean of mugen-stuff. Dropping me a PM or contacting me on Twitch is the best way for me, there's a small collection of (private) authors & mugen wizards over at SpriteClub's Twitch chat, really ;) Feel free to join us, I go by the name Erxos4 on Twitch chat. The stream is up 24/7, although this weekend we're covering a lot of Combo Breaker (https://combobreaker.org/) so the Mugen stream is off during the time when Combo Breaker is live.
  11. So a week turned into a month and a week, but oh well. Hime Len and White Len Force released! I've also released 2 new patches: Maximum Seraph and Dark Sonic. Didn't think I'd make a patch for a Sonic, but this guys moveset impressed me. The AI for Dark Sonic is a bit lacklustre compared to my other stuff, but he really doesn't need it, his moveset is incredibly strong.
  12. Hello! I am Arxos, creator of SpriteClub and writer of AI (edit) patches. By all means, please check my patches in the below thread! What is SpriteClub? SpriteClub is an automated Mugen betting site. Featuring a roster of 7000 characters and growing, across 1100 stages, while listening to a playlist of over 2400 songs. Our matchmaking system automatically generates matches and tournaments for everyone to bet on, as well as an exhibition period for users to request matches on. Sign up is free, and all the money is fake. This is purely for fun! What kind of matches can I expect? SpriteClub features several advanced matchmaking methods. SpriteClub's matchmaker will generate 1v1, 2v1, 2v2 and even 3v3 and 4v4 turns-mode matches. It can do so based on a total of 3 different matchmaking algorithms (Division, Rated and Free) to constantly create new, different and exciting matches, no matter how strong or weak a character may be. Besides matchmaking, tournaments are hosted as well. The tournaments range in size from a mere 8-bracket, to a massive 64-bracket -- with either a double or single elimination system. Even larger tournaments are possible, but those are generated manually (for example, we had a multi-day 512-bracket tournament a while back). Tournaments can be generated in every format that matchmaking matches can be generated with. Lastly, there are exhibition matches. Users can request specific characters to duke it out against each other in anything from 1v1 to 4v4 matches. Specify the stage as well as the song that should play during the match to create the exact match you want to see... You are the creator! If you're interested in reading more details about our matchmaking system, check out this thread on our forums. Is there anything else to do on SpriteClub? Recently we have frequently started to do Community Tournaments, where users can select characters or teams to compete in a tournament. Please check out this thread for more details. Besides Mugen betting however, we also do betting on FGC events such as SFV and UMVC3, as well as a few other major Twitch events (most notably, we watch & create silly bets for Games Done Quick events, come join us on July 2nd to July 9th this year!). This is done on the 'Live' version of our website, found here, however note that this part of our site may be inactive for extended periods of time when there are no events of note to cover (currently, we're also a bit understaffed to cover much). Any other special features worth mentioning? I do have some shout outs to some awesome features! - Character sprites and portraits can be viewed on each respective character page. - Characters already on the roster continue to receive updates. Character crashes are often fixed manually, or in case the crash is not so easily fixed, only the unstable palette is banned. - SpriteClub runs on Mugen 1.1! You wanna put zooms on your character? Go ahead, we can handle it! - We've worked hard to convert a sizable number of characters that were thought of as WinMugen only to be compatible with Mugen 1.1. I've actually written a tool for this which may be released at a later date. - Characters with palettes that are unstable or excessively annoying have only that palette banned from exhibitions, rather than the character in its entirety. - Advanced crash detection, in particular with regards to tournaments. If a tournament match gets stuck 3 times in a row, the match is automatically resolved based on round score (or a coinflip if even). Can I add to the roster? Absolutely! This section of our forum details the guidelines for submitting characters or stages to add to our roster, as well as songs for our playlist (keep in mind that your submissions may be rejected, however). New characters are added frequently, currently at a bi-weekly pace. This starts at the first matchmaking session after Friday 8 PM UTC, where for the next 24 hours characters from a large pool of new characters are gradually introduced to the roster during a 'debut' mode. Please check the earlier link for more details. Please feel free to ask any questions!
  13. Joke Edits These aren't very serious. They're super low effort. Turbo Neff by Dark Ruler This is just the normal Neff, but with Sad Claps code added to it. I swear, that's all that was needed to make him do... this. Saitama by BadBoyz This is just a simple patch that makes him button mash more, as well as remove a problematic NOKO flag (would usually just prevent the game from ending even though Saitama was clearly dead, leading to timeouts). Also, this Akuma here is an AI patch for Legendary Super Saiyan Akuma, made by InfernalSpectre over at SpriteClub. It is a private edit for now. He kinda steals the show, huh?
  14. All Counter Strike characters by armin_iuf A total of eight of them! These patches make them significantly stronger, sometimes quite cheap even (for one, on popular demand the AWP sniper rifle now 1-shots). General readme for these characters: GSG9 Force Elite Force Please check the above video for GSG9. Character-specific changes: SAS Force Arctic Force Please check the above video for SAS. Character-specific changes: GIGN Force Guerrilla Force Please check the above video for GIGN. Character-specific changes: USN Force Phoenix Force Please check the above video for USN. Character-specific changes:
  15. Hello! My name is Arxos, creator of SpriteClub and various AI patches. By all means, please check out my site, SpriteClub, an automated Mugen betting site in the below thread. This thread is for listing all my AI patches, which currently totals 15 characters, including an additional 2 low-effort joke edits. All my patches are designed for AI vs AI combat on SpriteClub, many of them will be quite unfair for players to battle against. All my patches can be downloaded here: https://www.mediafire.com/folder/mzq84c3n6bt7x. Has download links for both the full versions (original + patch) and patch only versions (will need to download the base separately). Chartette (Force AI) by SXVector Rusty by woman Gogan by IF Azurite (v.1.2) by ReVolUTioN-DeLtA Please check the above video for Gogan. Chartette Force Hime Len by M3 White Len Force by M3 Maximum Seraph by ROCKMarisa Dark Sonic by dshiznetz & Duralminn
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