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abls1

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Posts posted by abls1

  1. I'm editing a life bar and everything is going fine except the energy bar has gotten shorter even after I scaled up/made larger.

     

    some other details

     

    [FightFx]
    scale = 2
     
    ;-----------------------------------------------------------
    [Lifebar]
    ;Player 1
    p1.pos    = 320,240
    p1.bg0.anim = 10
    p1.bg1.spr = 300,0
    p1.bg2.spr = 307,0
    p1.bg2.layerno = 1
     
     
    p1.mid.spr = 303,0
    p1.front.spr = 301,0
    p1.range.x  =  -50,-245

     

    e8fdcmc6ey1ktxu4g.jpg

  2. issue solved with background size solved

     

    On the info I was missing " [ " so it was defaulting at 320x240

     

     

    incorrect

    Info]
    localcoord = 1024,768 
     
    correct
    [info]
    localcoord = 1024,768 
     
    I will post here my solution to issue i was having with the transparency once i can explain properly.
  3.  found this code

     

    500,0, 0,0, 3
    500,0, 10,0, 3
    500,0, 0,10, 3
    500,0, -10,0, 3
     
    But i need to be able to stop the loop for x.seconds then start over finish and pause I want to simulate a bomb dropped so i dont want it to loop to frequent.  Please help me with this code.
     
    Thanks
  4. This screen pack is an edited version of Human's Proelium screen pack
     
    here is some screenshots & new wip video
     
     
     
     
    winner screen
    Posted Image
     
    gameover
     
    Posted Image
     
    title
    Posted Image
     
    options
    Posted Image
     
    versus: Updated v2
    Posted Image
     
    character select
    Posted Image
     
    loading
    Posted Image
     
     
    this screen pack features
    mugen 1.1
    1280x768 
    orchestrated music & rock music
    new female announcer
    some animation
    portrait thread already started in anticipation see it in link
     
    any updates will be posted on 1st post! I'm not an expert so i might need some help as i go.
     
    Thanks
  5. Ok... I  did it!  I broke the loading screen and nothing shows I will delete it and start over with a new sff and loading.def files, will post my config shortly after. 

     

    Good eye!  my resolution for the loading screen is 320x240!  I've tried using larger sizes but for loading screen and game over screen those get over scaled in mugen 1.1 so the look too big. too bad since i wanted to use some good artwork and scaling it down to 320x,240 to be scaled back up to my 1024,768 messed the artwork up

  6. I cannot show you a screenshot of the error  since now layer 2 do not show up but here is my messy loading screen configuration.

     

     
    Info]
    localcoord = 1024,768
     
    [sceneDef]
    spr = loading.sff
    startscene = 0
     
    ;---------Blank Sceen
    [scene 0]
    ;clearcolor = 0,0,0
    end.time =3
     
    ;---------Loading
    [scene 1]
    clearcolor = 0,0,0
    bg.name = Scene1bg
    fadeout.time = 9
    fadeout.col = 0,0,0
    end.time = 91000
    bgm = Pacific Rim- Main Theme (Sped Up).mp3    
    bgm.loop = 25
     
    [scene1bgDef]
     
    [scene1bg 0] ;loading background main
    clearcolor = 0,0,0
    type  = normal
    spriteno = 1,0
    layerno = 1
    width = 1024,768
    start = 0, 0
    ;tile = 0,0
    trans=add
    mask=1
     
     
    ;Scene1bg 1] ;loading background
    clearcolor = 0,0,0
    type  = normal
    spriteno = 1,1
    layerno = 1
    width = 2235,140
    start = 0, 0
    ;tile = 1,0
    ;trans=add
    ;mask=1
     
    please check this code so i can learn to display two layer correctly then we move on to transparencies
  7. I need to have an image behind the black MVE text but i do not know how!  iether the image disapears if i put one layer behind or the image becomes transparent intop of the background Please suggest a configuration and explain why you used it

     

     

    Posted Image

     

    Thanks

     

     

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