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Posts posted by NEON 7
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(PREVIEW)
"ESCAPE THROUGH THE DISPOSAL TUNNEL"
"DOGFIGHT ABOVE THE PACIFIC OCEAN (AFTERNOON)"
(DOWNLOAD)
http://www.mediafire.com/file/ophnill5wgtgi6c/STAGES_1%262_UPDATE_(IRIDION_3D).rar
(COMMENT)
Iridion 3D is a game that was released for the GAME BOY Advance that features "3-D" FMV backgrounds, Mode 7 (like most GBA games), & good shmup action. I plan on converting all of the stages the have the effect mentioned above.
The tunnel frames/animation in Stage 1, "ESCAPE THROUGH THE DISPOSAL TUNNEL", are 100% source accurate at 2 ticks per second & 32 frames.
However, Stage 2, "DOGFIGHT ABOVE THE PACIFIC OCEAN", isn't quite as accurate regarding frames/animation as the water frames has been halved due to some software I used (the game runs at 60FPS). Although, I do have all the frames somewhere on my PC. And while I think that the animation looks nice as is, I may end up updating the stage in the future purely for the sake of accuracy. If not, I'll just re-rip them. Also, you probably can't tell, but the cloud is parallaxed, just like the source game.
The floor is from the game's Main Menu tiles, except that I edited it to look like a floor and slapped the game's Title Logo (which is animated) on it.
SPRITES FOR REFERENCE:
Spoiler(HINT: Use GIMP! You'll thank me later.)
Anyway, if you don't see me around the M.U.G.E.N Community (you probably will as I skulk around every now & then, but you'd probably give less of a shit, wouldn't you?), then I wish you all Happy Holidays!
EDIT: Updated the stages. You'll know it's one when you see it.
Credit to Cenobite 53 for feedback. -
Heh. I just uploaded this on MFG a few minutes ago. Bout to try him right now!
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3 hours ago, Kaguto Shin Sabaki said:
but if I can find a different way I'll do it.
Just use MediaFire, 4Shared, Dropbox, MEGA, and/or Google Drive. Although, I personally suggest MediaFire as it's the most convenient of the other 4 I've suggested (except maybe Google Drive). Don't listen to what other people have/had said MF, because if they think MF is bad then they don't deserve to think that SS is good.
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12 hours ago, DarkSauce said:
I really don't know how to do that; I'm just a newbie in the MUGEN Community.
That's okay. Just click on "[RELEASES]", then click on where it says "Start new topic".
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These look nice, but shouldn't you have put this in the "[RELEASES]" Section since you're the one whe made/converted the stages? I made that mistake once or twice when I was still new here about a year ago.
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Well, they have all the bells & whistles Street Fighter V has to offer, but the inputs feel...A bit laggy. Solid characters, otherwise.
SpoilerI've never played Street Fighter V before, just so you know.
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(PREVIEW)
(DOWNLOAD)
http://www.mediafire.com/download/27eqw9bj36cb3bo/platform_ZOOM.rar
(COMMENT)
I think this stage was originally going to larger, anyway & the floor was meant to be parallaxed. So I rectified what was in the uncommented code and added zoom.
But seriously, this'll be it for me...for now, anyway. I still have to update my character.
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(PREVIEW)
(DOWNLOAD)
http://www.mediafire.com/download/gtl5ujfled20kt3/ARCTIC_PLAINS.rar
http://www.mediafire.com/download/z6z94ay6dugbgee/IRENE_%7EGODDESS_OF_FREEDOM%7E.rar
http://www.mediafire.com/download/cj4mjutbvbr6k9j/SARAH%27S_STAGE_VF2.rar
(COMMENT)
I wanted to upload these sooner, but....Procrastination & such.
Also, DO NOT try the 2nd stage featured in this thread on WINMUGEN as it will crash upon doing so.
I'll probably have to redo the stage but not anytime soon.
Right now, I want to focus on this:
I just have to CS the animations in that .gif above & I'll start updating him. -
1 minute ago, Ryon said:
@NEON 7 Yeah , I saw the sprites and i said this looks nice. but that castle! need to remove! but its toooo hard! but the sky and grass are from another game. the Grass is from Final Fantasy... one of the cell phone games.
The grass does look nice despite it being from a cell-phone game. Anyway, congrats on another successful release!
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3 hours ago, Ryon said:
I actually made the stage. All from different games and some parts recolored. (not released yet)
Then you must know what game it's from. If not, well...
Doesn't that look familiar?
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Guess I've got an "Axe" to grind...
Spoiler(Someone else used that background for their stage, apparently.)
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3 hours ago, Ryon said:
yup it is.
Okay, then...
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3 hours ago, Ryon said:
Yup, unfortunately one of the manage stages of mine that are lost on the internet.
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(PREVIEW)
(DOWNLOAD)
(COMMENT)
WHAT'S BEEN CHANGED:
Spoiler-Donatello is now a 6-button character
-Added 2 new moves: Air Claw (Air/MAX only) & Technician's Fury(MAX)
-Added Medium versions of Bo Thrust & Head-Spin Attack
-Added 1 new winpose + more speech/voice samples
-Donatello now has 5 more Palettes, all made by me
-Replaced old big portrait with a new one
-Fire Dragon's command has been chamged from "HP/z" to "D, DB, B, DB, D, DF, F, + HP/z"
-Other minor/major changesEXTRA CREDIT TO:
-aperson95: For CS (save for sprite group 0; that was done by me), big & small portraits, & extra animations (Well, most of them)
-malevka1: For the HP animations (sprite group 213) Originally, they were going to be used for his command normal, but I switched it, & it's a good thing I did that
-ynvaser: For his/her tutorial on helper projectiles (http://legendarysquad.smfforfree2.com/index.php?topic=18.0)
-Kaguto Shin Sabaki: For his CS tutorial (https://youtu.be/CD3lpk0qM7I)My first character. As you can see in the video, he is CvS/P.O.T.S.-styled pretty much due to the fact that I like this style and I plan on making more characters with this style in mind...At least until I get better at coding (I used a template for my Donatello.) Also, because I used his sprites from SNES Tournament Fighters, he's kinda limited. But I improvised.
The stage featured in this preview is a simple "zoom-with-parallaxed-floor" edit by me only for this occasion and is from GENESIS Tournament Fighters (Original .SFF by Nori-ban).
Anyway, I hope you enjoy! Feedback would be appreciated.
OH! And by the way, my stuff is COMPLETELY OPEN SOURCE. I don't care what you do with my stuff. I only ask for credit in return.
CREDIT TO:
Kamekaze: For .SFF & codes of his version of Donatello (I used his codes as reference).
Ryon: For his character tutorial (To be honest, I wish you used a "full sized" character for your tut as it would've been more helpful. Still though, my character wouldn't have throws otherwise.)
Just No Point, Cyanide, & altoiddealer: For putting up with my plead for coding throws (I thank you all, regardless).
Memo: For your P.O.T.S template (It was one of the things got me motivated for making my character).
Jayster: For the 8-bit Scrapyard song remix. https://www.youtube.com/user/jayster6721
SeanAtly: For Donatello's battle stance sprites.
Thagr8test: For commissioning SeanAtly to make said sprites (Another thing that got me motivated for making my character).
DivineWolf, Jmorphman, etc: For practitioning P.O.T.S. game-play & just being inspirations all around.
Phantom.Of.The.Server.: For your game-play style, even though it's basically EX-GROOVE with EX Moves (Shame there's so much stigma over your style these days).
AND YOU:
For downloading my first character.TO DO:
- Fix any issues based on feedback (If I ever get any other than praise for my character being "P.O.T.S-ified"...)
- Re-add Custom Combo (Maybe...)
- Rework Technician's Fury (But that'll be a LONG while from now. Also, maybe.) -
13 minutes ago, Superkingkong65 said:
Nice edit. If I had known there were issues with my stage, I would have fixed them.
Thanks! And yeah, you used parallax code for the whole back-ground witch never gave an illusion of depth. Also, the flaw I mentioned in my inital post. So I seperated the floor from the bg, parallaxed it (as well as the ceiling), and added zoom code. I could've just gave you feedback, but I sometimes like to take matters into my own hands.
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3 hours ago, Ryon said:
if he had more hurt frames I would code him.
Eh. Whatever then.
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23 hours ago, Ryon said:
My excitement DIED! the moment I played with him.
His sprites are nice but this is a REALLY EARLY beta. only for collectors.
now if you were to tell me this was a dead project, I'd be forced to fix him.
Spoileri am here to communicate, really miyamoto96 was a fake to test the cordiality of people, when a char has a bad made work
with many defects.
in the mugenworld there are a irritating type of people who doesn´t produce absolutely nothing and consider yourself like a professional coder and skilful.
they acts like hater criticizing the works and the author, don´t be able to make better, think to make anything in mugen is very easy and fast.
don´t respect the time wasted for to do the stuff, saying things with total contempt.
they are lazy leech people = only download the files and stay criticizing like if they can to make better.
they calls the your offensive language of feedback for to disguise your irony and mockery.
they are getting to destroy the mugenworld, many authors gave up to make your stuff because these reasons.
i am leaving the mugenworld, they people doesn´t deserve who nobody wastes your time for make nothing.
nothing is good enough for ungrateful people
point all the bugs and errors in your char / stage / sp or stuff, but they doesn´t be able to offer any help to fix it.
you are not able to perceive, but many forums was destroyed because this type of people.
mazemerald is out now and will never more produce anything for these disagreeable people
the best creators in mugen are leaving and already doesn´t produce like before.
like my work is mediocre, humble , poor and full of errors, then i think it must leave to exist.
i have pity the remaining creators, they will be exploited and criticized by these weed person.
goodbye forever mugenworld.
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i am asking for the admistrators of these forum to delete my accounts here please.
miyamoto96
mazemerald and mazemerald2From what I've heard, he pretty much retreated to Mugen Mutiverse. And anyway, It's most likely dead. So I'd say go nuts.
...
Is it too late to relocate this thread to the [NEWS] section? I stunk up my home with brain-gas...
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7 hours ago, Ultra Fatality said:
dude you got to fix that ring problem it just needs the ring to be truly complete
Well, if you want just the ring, then I'll try.
22 hours ago, RobotMonkeyHead said:Yes!!!
One of the few stages that has not been done for the original KI.
All credit goes to superkingkong65. Thank him.
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(PREVIEW)
(DOWNLOAD)
http://www.mediafire.com/download/tla3tt82lappnk4/FALCON.rar
(COMMENT)
BETA! Expect flaws. ('Bout damn TIME someone converts a Power Stone character.)
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(PREVIEW)
(DOWNLOAD)
http://www.mediafire.com/download/dtnc0ih3jva3t0b/KI1SNESComboStage.rar
(COMMENT)
I had to remove the boxing ring, etc because the characters would appear behind the sprites & when I switch the sprite layer off, the sprites disappear! But, the ceiling is parallaxed (Al tough, I don't think it looks very good. But I tried.).BOXING RING ADDED!
- gui0007 and Superkingkong65
- 2
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Link is down.
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Android 17 released by Gladiacloud
in [ RELEASES ]
Posted
http://www.mediafire.com/file/8cvdrkxhnclqrwe/android17.rar