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Ryu, Zangief & M. Bison updated


ELECTRO

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3 characters with significant updates. The update notes are posted below, but to sum it all up these characters are more solid now with fewer bugs. I've learned a lot about character making since the last Ryu & Zangief releases. I have plans to do a lot more with tweaking Zangief for speed purposes & more Mech Zangief options. Hope everyone enjoys the characters.

 

Link : https://electroslair.blogspot.com/

 

 

 

 

 

Ryu Movelist

 

----------Finisher--------------

 


Defeat opponent with a standing medium kick


------Hyper Combos---------

Hyper Hadoken : D, DF, F & any two punch buttons. (level 1 power)

Air Hyper Hadoken : D, DF, F & any two punch buttons. (level 1 power & Evil Ryu can't use this move.)

Hyper Hurricane Kick : D, DB, B any two kick bottons.  (level 1 power & can be done in air)

Ultimate Dragon Punch : F, D, DF any two Punch buttons (level 2 power)

;vvvvvvvv--- Palette 6 = Evil Ryu ---vvvvvvvvv

Messatsu-Goshoryu : D, DF, F any two kick buttons (level 2 power)
Shun Goku Satsu : lp, lp, F, lk, hp  (level 3 power)

------Special Moves--------

Dragon Punch : F, D, DF, punch

Hadoken : D, DF, F, punch

Flaming Hadoken : B, DB, D, DF, F, punch

Hurricane kick : D, DB, B, kick

;vvvvvvvv Evil Ryu vvvvvvvvv

Axe Kick : B, DB, D, DF, F, punch  
(Does extra damage against opponents in the air. Also creates a small shockwave around ryu's feet for low damage.)

Teleport : F, D, DF & two punch or kick buttons together
         : B, D, DB & two punch or kick buttons together

 

Zangief Movelist

 

------Hyper Combos---------

 


Ultimate Red Cyclone : F, DF, D, any two kick buttons (level 1 power) (must be done in the air)

Final Atomic Buster : circle motion & any two punch buttons together. (level 1 power)

Soviet Power : B, D, F, any two kick bottons together.  (level 1 power)

Medieval Times : D, F, Punch + Kick

Ultimate Final Atomic Buster : F, D, F, any two punch buttons  (level 3 power)

------Special Moves--------

Spinning pile driver : cicle motion & any punch button

Mad Charge : B, D, F, any kick button

Spinning clothesline : Any two punch buttons together

Communist Fist : Any two kick buttons together

Violent palm : F, D, F, any punch button

------Throws------

Body Slam : hold forward then hit strong kick
Suplex : hold forward then hit medium kick
Bite : hold forward then hit light kick  (mash buttons only to get extra hits)
Stomach Pump : hold forward + down then hit strong kick  (mash buttons only to get extra hits)
Back Slam : hold forward or backward then hit strong punch
Pile Driver : hold forward or backward then hit medium punch
Face Smash : hold forward then hit light punch  (mash buttons only to get extra hits)
Flip Throw : hold forward + down then hit medium punch
Ally-Oop : hold forward + down then hit strong punch
Red Cyclone : hold forward then hit strong kick  (must be done in the air)
Air Plie Driver : hold forward then hit strong punch  (must be done in the air)


------Special Techniques------

Close standing weak chop can hit laying down opponents many times
Taunt can hit laying down opponents many times
Crouching weak kick can hit down opponents a few times
The Press : hold forward and hit strong punch  (this attack can only be blocked by standing guard)
Knee Drop : hold down and hit weak kick  (must be done in the air)
Splash : hold down and hit strong punch  (must be done in the air)

 

M. Bison Movelist

 

Hypers :

 


Psycho Scissor Kicks : Charge back then hit forward + two kicks (Level 1)
Hyper Psycho Crusher : Charge back then hit forward + two punchs (Level 1) (In Air)
Shadaloo_Lord : F, D, F + two punchs. (Level 2)

Specials :

Head Stomp : Charge down then hit up + kick (In air)
Devil's Reverse : Charge down then hit up + punch (In air)
Psycho Crusher : Charge back then hit forward + punch
Scissor Kicks : Charge back then hit forward + kick
Psycho Ball : B, D, F + punch
Psycho Field : F, D, B + punch

 

Ryu update notes

 

Added AI.
Hitbox overhaul.
New air hyper attack (Hyper Air Fireball). It cannot be preformed with Evil Ryu.
Gameplay and damage balance.
Evil win pose length extended to match sound file.
Ultimate Dragon Punch will bring the opponent closer if hit & cannot recover anymore.
Ultimate Dragon Punch is now invincible to normal & special melee attacks when Ryu is on the ground.
Ultimate Hurricane Kick is now invincible for a short time, exceptions are hyper melee & range attacks.
Ultimate Hurricane kick has a slight damage boost.
Added Missing gethit animations and sprites.
Improved Evil Ryu Auras.
Waterfall is now removed when Ryu's hit from hyper.
Hyper background FX no longer play repeatedly during Dragon punch hyper.

Zangief update notes

 

Improved AI.


Medieval Zangief hyper is now faster, invicible to everything except air attacks, standing hyper melee & projectiles.
Removed giving back power on some hypers.
Adjusted hitboxs.
Soviet Power hyper is now a little faster on preformance & Soviet symbol now only plays on a KO.
Hitbounce anim has correct axis.
Added compatibility with Ryu, M. Bison & Ken.
Intro with cape now preforms faster.
Lot's of other smaller things like ctrl = 0, ignorehitpuase etc.. got changed around or added.

M. Bison update notes

 

Removed transform to flame when hit with the Psycho Crusher unless your Versing an Ultimate SF 2 character.


Hyper background FX when defeating opponent should play properly now.
Improved AI.
Added roll anim.

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