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Comboing Into Hypers Problem


Celestial-Len

Question

Comboing Into Hypers Problem

So I've been trying to use variations of this to help my character combo into hypers:
trigger2 = stateno = 200 || stateno = 210 || stateno = 220
trigger2 = movecontact
trigger3 = stateno = 400 || stateno = 410
trigger3 = movecontact

But this ends up creating one-button hypers. For example, a light punch will automatically activate a hyper afterwards. Of course, I don't want that. In most other characters that use code like this, this issue does not occur (simply this allows easier comboing into hypers). What can I do to help with this?

Here's an example hyper command:
;---------------------------------------------------------------------------
;Blah
[State -1, Blah]
type = ChangeState
value = 3000
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = command = "Blah"
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 220
trigger2 = movecontact
trigger3 = stateno = 400 || stateno = 410
trigger3 = movecontact

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11 minutes ago, CoffeeFlavoredMilk said:

;Blah
[State -1, Blah]
type = ChangeState
value = 3000
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = command = "Blah"
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 220
trigger2 = movecontact
trigger3 = stateno = 400 || stateno = 410
trigger3 = movecontact

Simply just change trigger1 in the bolded text to triggerall. Triggeralls are basically the conditions required for the code to work since they're prioritized first, while numbered triggers are the extra conditions..

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