I-Skorp-I

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About I-Skorp-I

  • Rank
    Forum Regular
  • Birthday 03/09/1989

Profile Information

  • Gender:
    Male
  • Location:
    Ohio
  • Interests:
    Yahusha (Jesus Christ),M.U.G.E.N.,video games,chillin

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  1. Hello Dude i found this in Mugenarchive <Mod edit: Blacklisted url removed> Its leaked versión and ripoff from the game moleboxed Saturday Morning Mayhem game by DDR.

  2. Oops i forgot to post in here and stat that the problem ISN'T in fact solved cause that "code" i had didn't work. SMH so i still need answers. Please and thank you!
  3. Need Help With My Roster Screen So i'm having an issue with my new MICA screenpack. & it's an issue that my friend OG can't fix at the moment. I was wondering how i can expand the category roster from 100 to 1000? He has it set at 100 characters but when i attempt to add more to the list the characters that i added to the specific category end up in the next category instead. (Example: When i finish adding Marvel characters to the Marvel category after the 100 spots were filled up the remaining characters end up in the NEXT category) Can someone please Please PLEASE!!! Help me with this select screen category! I'll be eternally grateful to you! Here is the complete code for the select screen category: [code]rows = 12 columns = 100 wrapping = 1 ;1 to let cursor wrap around pos = 210,50 ;Position to draw to showemptyboxes = 0 ;1 to show empty boxes moveoveremptyboxes = 0 ;1 to allow cursor to move over empty boxes cell.size = 0,35 ;x,y size of each cell (in pixels) cell.spacing = 0 ;Space between each cell ;cell.bg.spr = ;Note: Don't use animation for cells ;cell.random.spr = ;Icon for random select (don't use animation) cell.random.switchtime = 4;Time to wait before changing to another random portrait p1.cursor.startcell = 0,0 p1.cursor.active.anim = 77 p1.cursor.done.anim = 77 p1.cursor.move.snd = 101,0 p1.cursor.done.snd = 101,1 p1.random.move.snd = 101,0 p2.cursor.startcell = 11,0 p2.cursor.active.anim = 78 p2.cursor.done.anim = 78 p2.cursor.blink = 0 ;1 to blink p2's cursor if overlapping p1's p2.cursor.move.snd = 101,0 p2.cursor.done.snd = 101,1 p2.random.move.snd = 101,0 random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly stage.move.snd = 102,0 stage.done.snd = 102,2 cancel.snd = 100,2 portrait.offset = 0,0 portrait.scale = 0,0 title.offset = 5,10 ;Position of title (Arcade Mode, etc) title.font = 2,0,1, 0,253,253 ;Font of title (-1 for none) ;Big portraits p1.face.spr = 9000,1 ;Do not change from 9000,1 p1.face.offset = 21,34 ;Position to put big portrait p1.face.scale = .70,.70 p1.face.facing = 1 p2.face.spr = 9000,1 p2.face.offset = 619,34 p2.face.scale = .70,.70 p2.face.facing = -1 ;Name p1.name.offset = 115,249 p1.name.font = 4,0,0, 0,255,0 ;Set to -1 for no display p1.name.spacing = 0,26 p2.name.offset = 525,249 p2.name.font = 4,0,0, 0,255,0 p2.name.spacing = 0,26 ;Stage select stage.pos = 110,471 stage.active.font = 4,0,1, 0,255,255 stage.active2.font = 4,0,1, 0,255,255 ;Second font color for blinking stage.done.font = 4,0,1, 0,255,0 ;Team menu teammenu.move.wrapping = 1 p1.teammenu.pos = 21, 35 p1.teammenu.bg.spr = 403,0 p1.teammenu.selftitle.font = p1.teammenu.selftitle.text = p1.teammenu.enemytitle.font = p1.teammenu.enemytitle.text = p1.teammenu.move.snd = 102,1 p1.teammenu.value.snd = 102,0 p1.teammenu.done.snd = 102,2 p1.teammenu.item.offset = 34,28 p1.teammenu.item.spacing = 0,22 p1.teammenu.item.font = p1.teammenu.item.active.font = 5,0,1 p1.teammenu.item.active2.font = 5,0,1 p1.teammenu.item.cursor.offset = -23, 5 p1.teammenu.item.cursor.anim = 91 p1.teammenu.value.icon.offset = 70,3 p1.teammenu.value.icon.spr = 93,0 p1.teammenu.value.empty.icon.offset = 70,3 p1.teammenu.value.empty.icon.spr = 93,1 p1.teammenu.value.spacing = 12,0 ;p2 team p2.teammenu.pos = 620, 35 p2.teammenu.bg.spr = 404,0 p2.teammenu.selftitle.font = p2.teammenu.selftitle.text = p2.teammenu.enemytitle.font = p2.teammenu.enemytitle.text = p2.teammenu.move.snd = 102,1 p2.teammenu.value.snd = 102,0 p2.teammenu.done.snd = 102,2 p2.teammenu.item.offset = 11,28 p2.teammenu.item.spacing = 0,22 p2.teammenu.item.font = p2.teammenu.item.active.font = 3,0,1 p2.teammenu.item.active2.font = 3,0,1 p2.teammenu.item.cursor.offset = -23, 5 p2.teammenu.item.cursor.anim = 92 p2.teammenu.value.icon.offset = -115,3 p2.teammenu.value.icon.spr = 94,0 p2.teammenu.value.empty.icon.offset = -115,3 p2.teammenu.value.empty.icon.spr = 95,0 p2.teammenu.value.spacing = -12,0 ;Sounds[/code]
  4. When downloading characters make sure that the name of the character folder MATCHES with the name of the .def file in the folder. Also make sure that you typed his folder name correctly in the select.def file without any typos to make sure that he works.
  5. How Do I Get My Mugen 1.1 To Accept 1.0 & below? I'm trying to download some Cuphead stages for my Mugen 1.1 but apparently it doesn't work because everytime i load up the stages it's an all black background and the character and lifebar sprites are going haywire on the stage. So how do i get stages that are 1.1 only or 1.0 only to convert to being accepted by 1.1?
  6. Old link is dead. Here is the updated link. https://onedrive.live.com/?authkey=!AG-dlnG2myHa-Kg&id=217F839EF145BBA2!377&cid=217F839EF145BBA2
  7. I-Skorp-I

    Terrordrome

    Mugen archive has some updated versions of these characters on their website.
  8. I just realized that the character selection is missing the [NSFW] collection. :haha_dunk_by_pineapple_soup-d8ryyed:

    1. Show previous comments  6 more
    2. Pluscross

      Pluscross

      ...Probably should keep that link hidden...

    3. Ricepigeon

      Ricepigeon

      Pluscross has a point...

    4. I-Skorp-I

      I-Skorp-I

      Or just put an age restriction on it...hmmm

  9. Y'all must admit tho...It was well done! LOL
  10. happy birthday skorp i hope youre in good state and more years to come :D 

    1. I-Skorp-I

      I-Skorp-I

      Thanks bro! :headphones:

  11. Everyone vs Everyone! I was bored so i figured i create a fun little game of my own..i don't know if it was already started before or not but who cares. anyways the game goes like this: Each person will post up who they wanna see face each other and then people will comment they're opinions on who they believe will win...rather it's based off researched facts or just personal opinion don't matter to me. and it can be ANYONE...Not just from video games and comics but ANYONE for example. Jim Carry Vs Adam Sandler or Apocalypse vs Darkseid. And then continue on. Anyways my first choice will be Vectorman vs Megaman! who do y'all think would win?
  12. NVM EVERYONE PROBLEM IS SOLVED! i had to redownload mugen 1.1 in order to get that code. Thanks to everyone who tried to help out! I seriously appreciated it!
  13. I don't mean to sound like an asshole, But i wouldn't of wasted my time posting this topic if i had a pause button. My last computer had a pause button and i used it just fine but my laptop doesn't have one.
  14. How Can I Pause My Mugen Game Play? My laptop doesn't have a "Pause" button like most other laptops do so i was wondering if there was another way to pause it? Or can i go threw my Mugen.cfg or system.def or something to figure out a way to pause it?