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Darth Vader Beta - Released


AxSeeker

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Darth Vader Beta - Released

o8BkQR2.gif

https://www.sendspace.com/file/4dipfm

 

Introducing Darth Vader, the main antagonist of the Star Wars Trilogy. This version was created to fit the MvC sprite style while adopting the Soul Calibur Mugen template crossed with PSX Star Wars masters of teras kasi. I started this wip in hopes of creating an entire game based on Star Wars. Feel free to use this however you wish, Feel free to host and upload anywhere. Do not credit me. Everything I edit is open source to the public. This is absolutely non-profit and is strictly fan art. No commissions were accepted for this fan art. Do not pay for this in any way or give any kind of donation to me or anyone else. This is absolutely free and absolutely non-profit. Do not sell mugen or any of this please. It is illegal to do so.

 

Warning:

Expect bugs and errors. This is not a clean edit in any way nor is it properly coded.

 

Enjoy!

 

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15 minutes ago, Arturia Skywalker said:

That is one static cape he has there.

 

I didn't want to sprite too much, I was trying to do as little work as possible and i tried taking as many shortcuts as I could. I hardly cared about finishing this to be honest. Mugen is too much work for me nowadays. It is what it is.

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The cape definitely needs more movement.

- Vader's sprites look somewhat large.

- No sign of a Readme anywhere.

- Sprite animations look unpolished and choppy.

- All attacks have priority.

- Hitsparks and guardsparks are misaligned in most attacks.

- Vader's Lie Dead animation is misaligned.

- LK and MK (Crouch) has no hitsparks.

- I don't understand why MK has a fall.

- HP (Crouch) has a ridiculously large hitbox.

- Both damage values for QCF+x are equally the same.

- Vader does not inflict damage for his other attacks when P2 is guarding.

- His throw sound effect activates right away once performing MP (Holding Fwd).

- LK (Air) has so much ground and air  y velocity.

- QCF+b takes 240 damage, which is pretty heavy for a special attack.

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Thank you for taking the time to report that. I'll try and fix that stuff around the full game's final release; maybe the year 2020? :=D:

I let some stuff slide though for this release but I can definitely fix it (some stuff) and will try to in the future. Thanks.

 

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BTW in case anyone missed it, I encourage others to finish, fix, revamp, replace, this release. No permission or credit is necessary.

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