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Sou-Bot

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Everything posted by Sou-Bot

  1. Thanks Bro and yeah i know you love metal stuff i thought about you while making them and i said (EX is gonna love my lifebars because he loves metal but i donno about the rest community) lol.
  2. Thank you thats refreshing hehe.
  3. Those pictures look a lil bit blury, sorry for that. Its almost done, im gonna change and add a few things and thats it, i think they should look like this on mugen, but i have no idea how to code it so im gonna start learning about that, this lifebar look like the stage & SP that im going to make,...everything look metal. These stuff that im going to make are exclusively for "MFFA" because they're going to have "mugen free for all" writting. Hope you like it and remember its the first lifebar i made so dont judge me hard hehe just kidding.
  4. Nice, i wish to reach to your level at coding like you.
  5. Thats so cool...it looks great, thank you so much for this tutorial, it helps a lot, it doesnt look that hard at all to make it happen, im gonna give it a try right noooow....
  6. Seriously, i had doubts about myself i tought im too stupid for coding and making something with "FF", and now i found out that its all FF's fault.....your previous post can help many ppl. The link you gave me made my life easier, one million thx to you Ryon. BTW if you still have the def file of your stage tutorial, can you upload it please or copy & paste it here.
  7. Nope, because i wanted to do something on my own to see what kind of errors i get and fix them, this way im gonna learn better i guess but i had to make sure the stage has three pieces like yours in your tut.
  8. WOoow that covers everything i want to know, thank you so much Ryon, im gonna start learning from those tuts.
  9. I forgot to mention that the width of my sprites is around 1280pxels but Height is different.
  10. I fixed it, the problem is with [bG 0,bgc] when i resized with "paintshop" it worked just fine but anyway this is how it looks in my def life: ;------------------------------------- ; Main background definition [bGdef] spr = SOU.sff debugbg = 0 [bG 0,bga] type = normal spriteno = 0,0 start = 0,0 delta = 1, 1 mask = 1 [bG 0,bgb] type = normal spriteno = 0,1 start = 0,0 delta = 1, 1 mask = 1 [bG 0,bgc] type = normal spriteno = 0,2 start = 0,400 tile = 0, 1 tilespacing = 0, 0 delta = 1, 1 mask = 1
  11. Thank you so much guys for your replies, im gonna +1 you all, thats the smallest thing i can do....im looking for tutorials in this forum and its kind hard because that search botton gives me error everytime i use it, as you know im still noob when it comes to coding and useing fighter factory but ive learned many things as well but i wish you bear with me cause i have so many questions in my puket and i need some serious help.... 1- (how to clean the sprites that i make)...what i mean is when i make palettes for my sprites and put them in fighter factory i see the green color (alpha color) on their edges, here is an example of what im talking about: You see that green crap right there!, yes i can clearn them with (photoshop), (paintshot), (ulead photo express) or any other program but is there a way to do it faster with "FF" ? 2- (whats the proper fighter factory to use for making stages and screenpacks), im useing "Fighter Factory Ultimate" and ive seen somewhere that "FFU" is not the right one for making stages... 3- (its kind related to question 2) i index the sprites into 256 colors and then save them as "PCX" and when i put them in "FF ultimate" they work just fine but when i add sprites into "FF Classic" or "FF3" while (shared colors) is off of course, i get this message: (This image can be visualized incorrectly, because does not exist none palette applied to the SFF, To correct,adjust the group, palette of the image or open one act palette in the panel of palettes). So whats the deal, am i making wrong palettes ????. 4- 4- Its about "FF".., I need a tutorial about adding sprites or images in the right group....my sample stage has 3 sprites and when i try to add another one to them, that sprite get messed up and look weird!! Also i heard that when your sprites have many colors its gonna look ridiculous in "FF", any explanations about it or how it fix that ? Sorry for all these questions and sorry for my english as well, hope you got everything i said.
  12. Im trying to make hires stages & screenpacks and im useing (mugen 1) but im not sure which version is the right one for useing testing them...can you please enlighten me with the right answer.
  13. You guys are absolutely right, thats why i said i like it, because it has a good looking style and its clean.
  14. You're right 640x480 is for Hires stages, i know it cause i saw Ryon saying that in his tut.
  15. Dont make me shy pleasee.. Thanks Elder.
  16. Im gonna wait for it, ive been looking for tuts on youtube and other places but never found someone explains things like you do, you're the best.
  17. I can make some good designs for Lifebars but im so nood when it comes to coding them....well at least im gonna have your next tut about them...
  18. Hi Elder coding is ridiculous, im trying to make a Hires Stage first to get familiar with these stupid numbers in the "def" file and im following Ryon's tut for lowres stage.. Im not getting many problems with making lowres stages but Hires ones are pissing me off.... The Hires stage that im trying to make has 3 sprites..."Backgrounda", "Backgroundb" & "floor". The problem is when i try to test it in mugen i see three of "floor" in the middle, botton, above..
  19. We dont bother each other here so i think you're gonna LOVE this forum.
  20. Thats a great explanation, ive seen it in your vid tut for SPS (making SP is a real pain in the brain and the ass) but i have to make one.... Anyway it would be very very nice if you make a video tutorial about adding animations in you stage, for example i have TV in my stage and i want to add animation on its screen, how i can do that ?.
  21. Me too, also when i use "search" i get that error.
  22. Appreciated..thanks, im gonna request some tuts in the future.... Im looking forward for your next tut about lifebars because I think making one wont be a problem for me.....
  23. I dont know, when i removed it i had no problem.....maybe because you're the admin thats why you never faced such a thing.
  24. @Elder: Alright then, my first screenpack will be similar to the first picture you saw in this page. Thank you "Elder, it means alot to me & yes i can be creative because i have a "graphical/artistic sense" like "Ryon" said, but i think you're giving me a lil bit more than i deserve hehe, dont excpect too much from the first thing i release for mugen but im gonna try so hard to make cool stuff.
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