Kian Posted April 9 Posted April 9 I'm workin' on an edit on a character, and it needs Statedef -2 to do so. so if y'all got any codes to share, now be the time (and yes it has been a while. if y'all don't know me, I'm the guy who made the IKEMEN conversion to some screenpack)
0 Kian Posted April 10 Author Posted April 10 nvm fellas I got it. thanks to Warusaki3 and his code, you can use this as a base here be le code example: [State -2, KO] type = PlaySnd triggerall = roundstate = [2,3] trigger1 = !(var(0)&2**17) && !fvar(20) trigger1 = Var(27) = ifelse(!var(37),1,ifelse(var(37)>20,20,var(37))) trigger2 = !(var(0)&2**17) && fvar(20) trigger2 = Var(27) = 12 ignorehitpause = 1 value = 110,0+random%4 and here be le code that is required to play those KO voices: [State -2,KO] type = Varadd trigger1 = !alive ignorehitpause = 1 var(27) = 1
Question
Kian
I'm workin' on an edit on a character, and it needs Statedef -2 to do so. so if y'all got any codes to share, now be the time
(and yes it has been a while. if y'all don't know me, I'm the guy who made the IKEMEN conversion to some screenpack)
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