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Posted

Ever since I've released my self-insert (for the third time), I decided that his assist (and my other OCs) would deserve a playable spot. So I decided to start with:

Kaizo the Robot

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Screenshots:

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Preview:

Gameplay-wise, he is a character that can assault the opponent with combos, but he also has a good chunk of projectiles at his arsenal, which he can use to play keepaway to annoy the opponent(s) all day and all night.

 

Get him here: https://sites.google.com/view/dxgsmugensite/characters/original-characters

 

Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!

  • 3 months later...
Posted

After some small updates that I didn't mention here, v1.1 is finally here!

Changelog:

 

  • [NERF] Ground knockback for aerial normals was increased in an attempt to remove infinites via shorthopping. 
  • [CHANGE] If holding backwards, Kaizo's throw will make him turn around.
  • [NERF] Ultimate is now blockable, dealing chip damage.
  • 4 weeks later...
Posted

Rolled out another update - v1.2!

Changelog:

 

  • [FIX] The ultimate's explod did not bind to the screen due to the postype being set to "p1" instead of "back".
  • [CHANGE] Hitsparks are now invisible for the ultimate's hitdef. However, they now appear as explods.
  • [FIX] "LieDead" animation used a wrong sprite.
  • [ADD] Laser Snipe now makes use of an explod when Kaizo fires the laser, making use of a previously unused sprite.

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