DeluxeGamer705 Posted January 17 Posted January 17 Ever since I've released my self-insert (for the third time), I decided that his assist (and my other OCs) would deserve a playable spot. So I decided to start with: Kaizo the Robot Screenshots: Preview: Gameplay-wise, he is a character that can assault the opponent with combos, but he also has a good chunk of projectiles at his arsenal, which he can use to play keepaway to annoy the opponent(s) all day and all night. Get him here: https://sites.google.com/view/dxgsmugensite/characters/original-characters Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
DeluxeGamer705 Posted May 6 Author Posted May 6 After some small updates that I didn't mention here, v1.1 is finally here! Changelog: [NERF] Ground knockback for aerial normals was increased in an attempt to remove infinites via shorthopping. [CHANGE] If holding backwards, Kaizo's throw will make him turn around. [NERF] Ultimate is now blockable, dealing chip damage.
DeluxeGamer705 Posted May 29 Author Posted May 29 Rolled out another update - v1.2! Changelog: [FIX] The ultimate's explod did not bind to the screen due to the postype being set to "p1" instead of "back". [CHANGE] Hitsparks are now invisible for the ultimate's hitdef. However, they now appear as explods. [FIX] "LieDead" animation used a wrong sprite. [ADD] Laser Snipe now makes use of an explod when Kaizo fires the laser, making use of a previously unused sprite.
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