・yoonybin・ Posted October 14, 2025 Posted October 14, 2025 Status: Available Mugen Version: 1.0/1.1b I actually had no intention to, edit JUS characters because I am really just neutral on them and prefer to edit more underrated to popular things. within mugen but, I noticed when playing this ainz on a random day it was not accurate to the anime he's from which is Overlord stat wise. I've been a fan of Overlord for 3 years and counting. so... let me explain what I put in this edit: - He is 177 centimeters. so made him similar to that since there is bigger JUS characters that do exist. I noticed, there's no stats relating to his overlord/racial class skill so this was added: Arcane Vision / See Invisibility → Give Ainz permanent AssertSpecial noFG or a “detect” helper that cancels invisibility effects. Elemental Immunities (Acid, Ice, Electric) → Just code them like IgnoreHitPause + HitOverride for those attributes. Physical Immunities (below lvl 60) → Implement as HitOverride + damage reduction scaling; you can map "lvl < 60" to weak/basic attacks. Critical Hit / Status / Death Immunities → F1/F2/F3 kill prevention, NotHitBy for instant KOs. Fire Vulnerability → Balance trait: double damage taken from fire-element states. Low Tier (Skeletons, Zombies, Elder Liches, etc.) → Create multiple weak helper summons (exploding bones, skeletons with hitboxes). Middle Tier (Death Knight, Soul Eater, Corpse Collector) → Helpers with heavy armor properties, used sparingly (like once per round). High Tier (Eternal Death, Eyeball Corpse) → One big helper summon per match (acts like a tag partner or boss assist). Undead Domination / Control → Can hijack enemy helpers (rewrite them as his own helpers if feasible). Despair Aura I–V → Scale effects: I: Chance to reduce stats (attack/defense down). II: Chance to force AI “run away.” III: Random ChangeState to idle (confusion). IV: Random self-hit / disable input (insanity). V: Rare instant death trigger (like a 1% auto-KO aura). These can be a passive aura helper coded with HitDef + low damage + state changes. Negative Energy Touch → A grab or counter special that drains life. Status Damage IV → Specials that inflict poison, stun, or slow. Black Halo / Dark Soul → Could be hyper-level dark-element beams or area slashes. Instant Death Magic Enhancement → His strongest hypers have a chance to bypass block or outright kill. Recover by Negative Energy → Heal when hitting living opponents (lifeadd on successful hit). Undead Blessing / Protection / Resistances → Just layered immunities. Slashing / Piercing Resist V → Reduced damage from basic melee hitdefs. Bludgeoning Vulnerability → Bonus damage if attacked with blunt-type moves (you can simulate via attr=SA/HA checks). note: he's bigger than what this image is showing. Kpop Fan | Otaku | Wrestling Fan | Simmer | Discord Bot Developer | Graphic Designer | Mugen Youtuber
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now