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Status: AVAILABLE
Version: WINMUGEN ONLY

This infamous cheapie that is known for instigating the cheapie war is now back but more dangerous than ever. this idea came from a friend of mine named JaaShooUhh. and what idea that might be? well, that an edit of A-Bomb that has all (in this case most) layers of infinite soulabyss triggered all in one. and well, here it is. and it's WINMUGEN ONLY because, winmugen is more forgiving towards chaotic cheapies such as these. 

So yes this edit has all layers in one...

Except for the LAST layer. for it literally tampers with character files which can conflict heavily with the other layers. so, this version of A-bomb only has infinite soulabyss layers I to V. the next version of A-Bomb which will be Abyss A-Bomb (aka Infinite A-Bomb v2) will have only the last layer.

But until then, enjoy for it has obviously the following:

Layer I
Big Damage Projectile (大伤害proj): A simple projectile that attacks the enemy with maximum damage.
Big Damage Reversaldef (大伤害当身): A simple ReversalDef that, if successful, will attempt to kill the opponent through deadly poison (a TargetLifeAdd). Despite its name, doesn't actually deal any damage.
Big Damage Hitdef (大伤害hitdef): A simple HitDef that attacks the enemy with maximum damage; can be reversed.
Fall Instant Death (落下即死): A projectile that, instead of dealing maximum damage, deals maximum fall damage. If the opponent branches to a state with the HitFallDamage controller (such as the 5100 and 5110 common stattes), they should die instantly.
Instant Death Throw (即死投):  will send the opponent to a custom state using a projectile with the p2stateno parameter and set their life to 0 within the custom state.
Recovery Overflow Instant Death Throw (过量回复型即死投): Same as Instant Death Throw but, in this case,  will use the LifeAdd sctrl with the maximum positive value to overflow the enemy's life.

Layer II
Ultra Instant Death Throw (超即死投): A strengthened version of Instant Death Throw that causes the opponent to execute a HitDef to give them hitpausetime before using Null Overflow to set their alive value to 0.
Ultra Instant Death Reversaldef (超即死当身): A strengthened version of Instant Death Reversaldef that gives the opponent hitpausetime on success. Uses the same technique as the above otherwise.
PalNo Tampering Ultra Instant Death Throw (P数弄超即死投): Same as Ultra Instant Death Throw, but  will also set the opponent's palno to 1 after hitpausetime is obtained.
Variable Tampering Throw (变数弄投): Instead of setting the opponent's life to 0 within the custom state as per other instances of the Instant Death Throw,  will instead tamper the variables of whatever is in the custom state, as well as its parent, if it's a helper.
System-Inclusive Variable Tampering Throw (sys系含变数弄投): Same as Variable Tampering Throw, but  will also tamper system variables.
Impersonating Ultra Instant Death Throw (伪装超即死投): Same as Ultra Instant Death Throw, but 's life will also be set to 1... but due to a programming error, the life impersonation actually does nothing.

Layer III
Forced F1 (强制F1):  will be forcibly set the enemy's life at 0, as the F1 key does.
Forced Large Damage (强制大伤害):  will forcibly assign maximum damage to the enemy and a hurt state without attacking them.
Forced Fall (强制落下):  will forcibly assign maximum fall damage to the enemy and put them into a common HitFallDamage state (5100,5110).
Forced Instant Death Throw (强制即死投):  will forcibly send the enemy to its Instant Death state to attempt to kill them instantly through a LifeSet.
Forced Ultra Instant Death Throw (强制超即死投):  will forcibly send the enemy to its Ultra Instant Death state with hitpausetime to attempt to kill them instantly through Null Overflow.
Forced PalNo Tampering Ultra Instant Death Throw (强制P数弄超即死投): will forcibly send the enemy to its Palno Tampering Ultra Instant Death state with hitpausetime to attempt to kill them instantly through Null Overflow.

Layer IV
Forced Lifemax Tampering (强制lifemax弄):  will change the enemy’s maximum life to a negative number to break through NoKO conditions involving life=0.
Forced Enemy Variable Tampering (强制敌本体变数弄):  will forcibly tamper the enemy's variables in an attempt to kill opponents that rely on variables for life processing.
Forced Helper Variable Tampering (强制敌援护变数弄): Same as Forced Enemy Variable Tampering, but it affects the enemy's helpers, not the enemy themself.
Forced Enemy System-Inclusive Variable Tampering (强制敌本体sys系含变数弄): Same as Forced Enemy Variable Tampering, but includes the enemy's system variables as well.
Forced Helper System-Inclusive Variable Tampering (强制敌援护sys系含变数弄): Same as Forced Helper Variable Tampering, but includes the affected helpers' system variables as well.
Forced PalNo Tampering (强制P数变更):  will forcibly change the enemy's PalNo to a random value between 1 and 11. This is to weaken or instantly kill the enemy; some cheap characters have certain palettes that commit suicide.

Layer V
Forced HelperID Tampering (强制敌援护ID变更):  will tamper the enemy helpers' helperID value in an attempt to prevent certain branching conditions from activating.
Forced Helper Deletion (强制敌援护抹消):  will delete all of the enemy's helpers in an attempt to prevent unconditional helper NoKO from executing.
Direct Death (直死):  will forcibly set the enemy’s alive to 0.
Forced Freeze Direct Death (强制冻结直死):  will freeze the enemy using the isFrozen flag and Pause/SuperPause while setting the enemy's alive to 0.
Forced NoKO Deletion (强制NOKO解除):  will attempt to de-assert the NoKO flag while setting the enemy's alive value to 0.
Forced Helper Freezing (敌援护强制冻结):  will freeze the enemy's helpers while setting the enemy's alive value to 0.


That is all. enjoy. I wish anyone luck to whatever character you try this on because, one thing for sure this is definitely one of my strongest edits / creations in my portfolio.

If your character somehow survives this one, you are indeed blessed. I have tested them again dark nirvana s (a lowkey supernull) and they won. so do what you can. think of him a test defense character or whatever. don't expect perfection. 

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