・yoonybin・ Posted October 14, 2025 Posted October 14, 2025 Status: Available Mugen Version: WINMUGEN & 1.X (1.0/1.1) Overview: classRE has been reforged into a cheapie-class powerhouse designed to overwhelm even the strongest rosters. This version combines Brutal AI aggression with Null-tier exploits and unique defensive mechanics, making her nearly impossible to defeat by standard means. Features: - Brutal AI Core – CPU spams her most dangerous supers relentlessly, never idling. - OHKO Special (Auto/Manual) – Instant-KO attack that the AI will abuse, while still being player-accessible. - Immortal Mechanics – Infinite power, HP regeneration, and permanent afterimage aura. - Evade & Counter – Automatic teleport + OHKO retaliation when struck. - No Hitboxes Mode – She cannot be hit under normal conditions, forcing opponents to rely on other cheapies. Commands - Standard moves, supers, and hypers are intact. - OHKO Attack is triggered automatically by AI; can be bound manually if desired. Kpop Fan | Otaku | Wrestling Fan | Simmer | Discord Bot Developer | Graphic Designer | Mugen Youtuber
・yoonybin・ Posted November 4, 2025 Author Posted November 4, 2025 Overlord ClassRe (UPDATED / FIXED) Status: Available 1.1 Mugen Version: WINMUGEN & 1.X (1.0/1.1) Fixes & Improvements: AI & State Logic [Fixed] Opponent "spazzing" or getting stuck on hit ➤ Replaced unsafe TargetLifeAdd with proper HitDef in counter and OHKO states to prevent animation and AI bugs. [Fixed] Infinite auto-counter/evasion spam ➤ Introduced cooldown system using var(10) and var(11) to limit auto evade and counter to once every 0.5–0.75 seconds. [Fixed] Multiple AI supers triggering at once ➤ Cleaned up AI logic to only trigger moves when stateno = 0 (idle), preventing overlaps or broken move chains. [Fixed] AI idle state fallback causing excessive spam ➤ Adjusted fallback AI triggers and added randomness control to balance move usage. Combat Behavior [Improved] Auto evade (State 7500): ➤ Now only activates once per damage instance and teleports with correct FX, position variation, and invincibility timing. [Improved] Auto counter (State 8100): ➤ Triggers only on actual damage taken, uses proper visual/sound FX, and no longer breaks target animation or control. [Improved] OHKO Special (State 8000): ➤ Now uses a HitDef instead of raw TargetLifeAdd, ensuring clean opponent reactions and proper KO registration. Visual & Cosmetic [Improved] Afterimage Aura: ➤ Aura FX is now correctly initialized at start with better timing and visibility. [Added] Explod FX and sounds to counter and evade states for better feedback and boss feel. AI Overhaul [Added] AI Behavior Cooldown System: ➤ Prevents AI from repeating supers every frame — adds realism and stability. [Improved] Randomized Super Prioritization: ➤ AI uses multiple supers with variable chance, giving her less predictable patterns. [Retained] Manual OHKO Input: ➤ Players can still activate the OHKO special using command input ("OHKO"), balanced by power requirement. Kpop Fan | Otaku | Wrestling Fan | Simmer | Discord Bot Developer | Graphic Designer | Mugen Youtuber
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