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Posted

Status: Available
Mugen Version: WINMUGEN & 1.X (1.0/1.1)
Overview:

 classRE has been reforged into a cheapie-class powerhouse designed to overwhelm even the strongest rosters.

This version combines Brutal AI aggression with Null-tier exploits and unique defensive mechanics, making her nearly impossible to defeat by standard means.

Features:

- Brutal AI Core – CPU spams her most dangerous supers relentlessly, never idling.

- OHKO Special (Auto/Manual) – Instant-KO attack that the AI will abuse, while still being player-accessible.

- Immortal Mechanics – Infinite power, HP regeneration, and permanent afterimage aura.

- Evade & Counter – Automatic teleport + OHKO retaliation when struck.

- No Hitboxes Mode – She cannot be hit under normal conditions, forcing opponents to rely on other cheapies.

Commands

- Standard moves, supers, and hypers are intact.

- OHKO Attack is triggered automatically by AI; can be bound manually if desired.

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Kpop Fan | Otaku | Wrestling Fan | Simmer | Discord Bot Developer | Graphic Designer | Mugen Youtuber

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  • 3 weeks later...
Posted

Overlord ClassRe (UPDATED / FIXED)
Status: Available 1.1
Mugen Version: WINMUGEN & 1.X (1.0/1.1)

✅ Fixes & Improvements:

 

🔧 AI & State Logic

  • [Fixed] Opponent "spazzing" or getting stuck on hit
  • ➤ Replaced unsafe TargetLifeAdd with proper HitDef in counter and OHKO states to prevent animation and AI bugs.
  • [Fixed] Infinite auto-counter/evasion spam
  • ➤ Introduced cooldown system using var(10) and var(11) to limit auto evade and counter to once every 0.5–0.75 seconds.
  • [Fixed] Multiple AI supers triggering at once
  • ➤ Cleaned up AI logic to only trigger moves when stateno = 0 (idle), preventing overlaps or broken move chains.
  • [Fixed] AI idle state fallback causing excessive spam
  • ➤ Adjusted fallback AI triggers and added randomness control to balance move usage.

 

⚔️ Combat Behavior

  • [Improved] Auto evade (State 7500):
  • ➤ Now only activates once per damage instance and teleports with correct FX, position variation, and invincibility timing.
  • [Improved] Auto counter (State 8100):
  • ➤ Triggers only on actual damage taken, uses proper visual/sound FX, and no longer breaks target animation or control.
  • [Improved] OHKO Special (State 8000):
  • ➤ Now uses a HitDef instead of raw TargetLifeAdd, ensuring clean opponent reactions and proper KO registration.

 

💡 Visual & Cosmetic

  • [Improved] Afterimage Aura:
  • ➤ Aura FX is now correctly initialized at start with better timing and visibility.
  • [Added] Explod FX and sounds to counter and evade states for better feedback and boss feel.

 

🧠 AI Overhaul

  • [Added] AI Behavior Cooldown System:
  • ➤ Prevents AI from repeating supers every frame — adds realism and stability.
  • [Improved] Randomized Super Prioritization:
  • ➤ AI uses multiple supers with variable chance, giving her less predictable patterns.
  • [Retained] Manual OHKO Input:
  • ➤ Players can still activate the OHKO special using command input ("OHKO"), balanced by power requirement.

Kpop Fan | Otaku | Wrestling Fan | Simmer | Discord Bot Developer | Graphic Designer | Mugen Youtuber

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