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Helper Hurt Animations and 1 more thing... (Apologies for the incorrect subsection...)


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I know I already asked my question for the day but this one is important. Is there any way to give Player Type Helpers their own hurt animations besides editing every hit state animation with the !ishelper/ishelper argument? Just as an example the main playable character is a small character and one of the helpers is a big dude that's immune to grabs.

 

Also... Is it possible to make the character get up from a knock down slower or faster depending his hp remaining?

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