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Posted

i am updating white ball but im trying to add a hyper finish background but i cant find anything to help me

 

and need help the audio

 

                                   EDIT i just need help with the audio

Posted

So you need to put either an explod or make a helper, some simple code (for a superportrait in this case but you can guess the idea):

 

[State 3000, superportrait]
type = Explod
trigger1 = AnimElem = 1
anim = 8000
ID = 8000
pos = 15,220
postype = back
bindtime = -1
removetime = 60
supermovetime = -1
pausemovetime = 40
sprpriority = -3
ownpal = 1
scale = 1,1
removeongethit=1

[State 0, BGPalFX] 
type = BGPalFX
trigger1 = 1
time = 1
add = 20,20,20
mul = 50,50,50
sinadd = 0,0,0,10
ignorehitpause = 1

 

You'll need to adjust the values to your own animation, timing, etc.

Posted
37 minutes ago, Emaserranista said:

So you need to put either an explod or make a helper, some simple code (for a superportrait in this case but you can guess the idea):

 

[State 3000, superportrait]
type = Explod
trigger1 = AnimElem = 1
anim = 8000
ID = 8000
pos = 15,220
postype = back
bindtime = -1
removetime = 60
supermovetime = -1
pausemovetime = 40
sprpriority = -3
ownpal = 1
scale = 1,1
removeongethit=1

[State 0, BGPalFX] 
type = BGPalFX
trigger1 = 1
time = 1
add = 20,20,20
mul = 50,50,50
sinadd = 0,0,0,10
ignorehitpause = 1

 

You'll need to adjust the values to your own animation, timing, etc.

were do i put it in 

Posted

i didnt work because  he have this in his cns

 

[Statedef -2]

[State -2, Super finish style 1]

type = Explod

triggerall = Win && !WinTime

triggerall = NumExplod(13580) = 0

trigger1 = StateNo = [2000,2999]

trigger2 = StateNo = [3000,3999]

anim = F 40

ID = 13580

sprpriority = -3

postype = left

pos = -30,10

bindtime = -1

supermove = 1

ownpal = 1

removetime = 160

scale = 1,1.2

 

do i delete it

Posted
1 minute ago, whiteballbfdi said:

i didnt work because  he have this in his cns

 

[Statedef -2]

[State -2, Super finish style 1]

type = Explod

triggerall = Win && !WinTime

triggerall = NumExplod(13580) = 0

trigger1 = StateNo = [2000,2999]

trigger2 = StateNo = [3000,3999]

anim = F 40

ID = 13580

sprpriority = -3

postype = left

pos = -30,10

bindtime = -1

supermove = 1

ownpal = 1

removetime = 160

scale = 1,1.2

 

do i delete it

 

I don't think you need a state -2 for that. But in this case, what you're triggering is the explod whenever the char is within states 2000 and 2999 and/or 3000 and 3999. Is that what you want? What is the state for your special move? Also if you're using an animation within your character air file remove the F in "anim".

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