whiteballbfdi Posted August 6, 2025 Posted August 6, 2025 i am updating white ball but im trying to add a hyper finish background but i cant find anything to help me and need help the audio EDIT i just need help with the audio
Emaserranista Posted August 7, 2025 Posted August 7, 2025 What are you looking for? Resources images for your background or a tutorial of how to code it?
whiteballbfdi Posted August 8, 2025 Author Posted August 8, 2025 23 hours ago, Emaserranista said: What are you looking for? Resources images for your background or a tutorial of how to code it? i need help how to code it
Emaserranista Posted August 8, 2025 Posted August 8, 2025 So you need to put either an explod or make a helper, some simple code (for a superportrait in this case but you can guess the idea): [State 3000, superportrait] type = Explod trigger1 = AnimElem = 1 anim = 8000 ID = 8000 pos = 15,220 postype = back bindtime = -1 removetime = 60 supermovetime = -1 pausemovetime = 40 sprpriority = -3 ownpal = 1 scale = 1,1 removeongethit=1 [State 0, BGPalFX] type = BGPalFX trigger1 = 1 time = 1 add = 20,20,20 mul = 50,50,50 sinadd = 0,0,0,10 ignorehitpause = 1 You'll need to adjust the values to your own animation, timing, etc.
whiteballbfdi Posted August 8, 2025 Author Posted August 8, 2025 37 minutes ago, Emaserranista said: So you need to put either an explod or make a helper, some simple code (for a superportrait in this case but you can guess the idea): [State 3000, superportrait] type = Explod trigger1 = AnimElem = 1 anim = 8000 ID = 8000 pos = 15,220 postype = back bindtime = -1 removetime = 60 supermovetime = -1 pausemovetime = 40 sprpriority = -3 ownpal = 1 scale = 1,1 removeongethit=1 [State 0, BGPalFX] type = BGPalFX trigger1 = 1 time = 1 add = 20,20,20 mul = 50,50,50 sinadd = 0,0,0,10 ignorehitpause = 1 You'll need to adjust the values to your own animation, timing, etc. were do i put it in
whiteballbfdi Posted August 8, 2025 Author Posted August 8, 2025 i didnt work because he have this in his cns [Statedef -2] [State -2, Super finish style 1] type = Explod triggerall = Win && !WinTime triggerall = NumExplod(13580) = 0 trigger1 = StateNo = [2000,2999] trigger2 = StateNo = [3000,3999] anim = F 40 ID = 13580 sprpriority = -3 postype = left pos = -30,10 bindtime = -1 supermove = 1 ownpal = 1 removetime = 160 scale = 1,1.2 do i delete it
whiteballbfdi Posted August 8, 2025 Author Posted August 8, 2025 and when i put it it appears in the start of the round for some reason
Emaserranista Posted August 8, 2025 Posted August 8, 2025 1 minute ago, whiteballbfdi said: i didnt work because he have this in his cns [Statedef -2] [State -2, Super finish style 1] type = Explod triggerall = Win && !WinTime triggerall = NumExplod(13580) = 0 trigger1 = StateNo = [2000,2999] trigger2 = StateNo = [3000,3999] anim = F 40 ID = 13580 sprpriority = -3 postype = left pos = -30,10 bindtime = -1 supermove = 1 ownpal = 1 removetime = 160 scale = 1,1.2 do i delete it I don't think you need a state -2 for that. But in this case, what you're triggering is the explod whenever the char is within states 2000 and 2999 and/or 3000 and 3999. Is that what you want? What is the state for your special move? Also if you're using an animation within your character air file remove the F in "anim".
whiteballbfdi Posted August 8, 2025 Author Posted August 8, 2025 i deleted and i put the codeing inside the hypers but it does it in the start of the hyper
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