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Posted

Two characters in one month?! Yes, more time, so I could make her. This is especially a gift to all of the fans of the series the following character comes from to celebrate the 11th anniversary.

 

Erma

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Screenshots:

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Preview:

Gameplay-wise, she is a character with floaty jumps, along with some changes to my gameplay style, such as being able to change directions when dodging and air dashing, while also removing the MvC launcher and air combos to reduce the MvC stuff (the super jump is still present though, but its purpose is very different now!). She also has some attacks that can give her invincibility and a wall climb mechanic.

 

Also, new readme style! 😄

 

Get her here: https://sites.google.com/view/dxgsmugensite/characters

 

Found any bugs, errors, or oopsies? Send me your feedback and I'll update hier when I have time!

  • 3 weeks later...
Posted

First update - v1.1!
Changelog:

 

[REMOVE] One thing from the notes because I was too upset when I wrote it and honestly it was completely unneeded (what was I thinking?).
[CHANGE] Hair Whip's EX version is no more, but it instead now has a chargeable version.
[EDIT] Some A.I. parts.
[FIX] In one of her winposes, Erma's head was affected by the floatness and therefore went back to her hand too early. The Gravity coding was therefore replaced with a VelAdd.
[EDIT] The sprites in one of Erma's winposes were slightly updated to be longer.
[FIX] The question mark in Siris' win/losepose was facing the wrong way when Siris was facing left.
[FIX] Erma is now centered in one of her winposes.
[FIX] If invincibility was in effect, Erma could still be hit after using Dark Teleport.
[CHANGE] One of the finisher's sprites has been replaced.

 

Yes, I'm now using a different style for that. 😄

  • 1 month later...
Posted

Another update has arrived - v1.2!

Changelog:

 

  •  [CHANGE] Erma's aerial drift has been reworked, now being more fluid.
  •  [BUFF] You can now chain light normals into hard normals.
  •  [CHANGE] Pausetimes for stronger normals.
  •  [CHANGE/ADD] Erma now cannot be pushed during Head Boomerang when she does not have her head on herself.

 

(Lol, somehow I accidentally sent the message without even mentioning the changes. xD)

  • 2 months later...
Posted

To celebrate Erma's birthday, v1.3 has arrived!

 

  • [CHANGE] A.I. in some ways, mainly involving the use of Paint Balloon and Dark Teleport.
  • [BUFF] Knives in Knife Army are now faster, so they should be able to chain Physic Throw into them now without worrying about them whiffing.
  • [FIX] If Erma was hit while charging Hair Whip, she would still flash even when not charging.
  • [FIX] Guard Cancel used an incorrect animation, causing it to not deal any damage.
  • [CHANGE] Speaking of the Guard Cancel, it now causes a wall bounce instead of hard knockdown.
  • [CHANGE] Readme style.
  • [REMOVE] Angry Boost, since the finisher was more effective anyways.
  • [CHANGE] However, Invincibility now can be performer by pressing two punches now, since there's now space for them following Angry Boost's removal.

 

Also, happy birthday, Erma. ^^

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