DeluxeGamer705 Posted May 6, 2025 Posted May 6, 2025 Another month, another character. This time something that floats and has more chain normals. Starlow Screenshots: Preview: Gameplay-wise, her floating above the ground gives her a bit unusual gameplay for my standards, but combos exist. Most of her moves rely on small zoning, though she also has a throw that carries the opponent up. Also, the first character of mine to make use of a dash attack. Get her here: https://sites.google.com/view/dxgsmugensite/characters Found any bugs, errors, or oopsies? Send me your feedback and I'll update her when I have time!
DeluxeGamer705 Posted July 16, 2025 Author Posted July 16, 2025 First update, and oh boy a good chunk to notice. Changelog: [EDIT] Laser Top has been reworked: - Its light version now goes into a straight line, while the medium and hard versions fire at a slightly higher angle, making them a bit of anti-airs. Meanwhile, their aerial versions fire downwards, useful when hitting the characters that are down or are too small, though this depends on how high Starlow is. [NERF] Sleep now recovers HP slower. [EDIT] Starlow's general sound now no longer players in many animations, only when she gets up and "runs". [BUFF] Starlow now can cancel her standing hard normal into her crouching light normal, giving her more comboability. [ADD] Finisher. Needs 300 HP or less and 3000 power to be performed. [CHANGE] Readme's style has been heavily modified. [CHANGE] A.I. in several ways. [EDIT] Starlow now floats closer to the ground. This makes it easier for her to hit opponents if they're not short enough, but it also makes her easier to hit. [BUFF] Some moves had their startup time lowered due to her now floating closer to the ground. [FIX] Standing light normal had an infinite by spamming it. [CHANGE] Hitsounds and guardsounds. [CHANGE] Starlow now jumps higher and is more floaty. [ADD] Super jump. Useful for her if the opponent is too high and her jumps cannot reach them. [ADD] Laser attacks now have hit sounds. [NERF] Laser Beam now deals much less damage when chained into from any attack to prevent the combo from being overpowered. [FIX] Laser Top and Supernova Sparkle had an infinite; Laser Top -> Supernova Sparkle -> Repeat. [NERF] Supernova Sparkle now has a cooldown of 3 seconds. [BUFF] Normals' range was increased. [BUFF] Throw's hitbox was pointed to the ground. [ADD] A launcher in the form of a new special: Bottom Star. [BUFF] Starlow's standing and crouching light and medium normals now push her forward slightly. [NERF] Laser Top now has a cooldown of 2 seconds to prevent infinites. [NERF] Laser Top now cannot be used during Supernova Sparkle's cooldown and vice versa.
DeluxeGamer705 Posted July 21, 2025 Author Posted July 21, 2025 Following some feedback on v1.1, I decided to update Starlow to v1.1.5 Changelog: [CHANGE] Aerial drift works quite differently now, making Starlow stop in mid-air and then change directions instead of automatically changing directions when you go back and vice versa. [BUFF] Bottom Carry's endlag has been heavily reduced. [BUFF] Headbutt is now invincible against projectiles. [BUFF] Bottom Star should be easier to perform now, and it also has less startup. Its endlag was also drastically reduced. [FIX] Starlow now can crouch after running. [CHANGE] Stronger normals have slightly larger pausetimes.
DeluxeGamer705 Posted October 13, 2025 Author Posted October 13, 2025 New update - v1.2! Changelog: [FIX] Due to using NotHitBy instead of HitBy, Starlow was invincible to melee attacks and throws instead of projectiles during Headbutt. [CHANGE/ADD/FIX] Headbutt now has a PlayerPush code to prevent her from getting stuck in simul matches if a opponent is K.O.'d and she's in the charge animation. [FIX] The "HELLO YELLO!" text in the intro was mirrored for player 2. [CHANGE] A.I. now uses Bottom Star more.
DeluxeGamer705 Posted November 7, 2025 Author Posted November 7, 2025 Throwing in v1.3 to celebrate the 1-year anniversary of Brothership! [ADD] Match-over lose animation. [CHANGE] A.I, slightly. [RENAME] Finisher to Ultimate.
DeluxeGamer705 Posted May 17 Author Posted May 17 Decided to roll out another update - v1.4! Changelog: [NERF] Ultimate is now blockable, dealing 475 chip damage. [ADD] A new sound effect that was meant for Supernova Sparkle, making use of a previously unused sound effect. [CHANGE] When Supernova Sparkle is on cooldown, the movetype is now set to "I" (idle) instead of "A" (attack), preventing the opponent from entering the guarding animation even when Starlow is not attacking. [BUFF] A.I. shouldn't use some moves at inappropriate moments anymore. [CHANGE] Starlow now turns around when she performs the back throw, instead of the forward one. [CHANGE] Hyper background duration is now shorter.
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