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Posted

Obviously, since I've edited the red one, I had to do the same for the green one. So, here it is!

 

Super Mugen Bros. Luigi

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Screenshots:

v2s2y9D.gif

Preview:

 

Also known as "SMBZ" Luigi (despite having nothing to do with SMBZ), he is a character that uses 3 buttons for normals and 3 more buttons for specials. Hammer mode is still present, and more stuff was added, such as new moves, new palettes, and more!

 

Get him here: https://sites.google.com/view/dxgsmugensite/characters/edits-and-others

 

Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!

  • 1 month later...
Posted

After 2 months, green' stache has been updated to v1.1!

Changelog:


- Added a "Danger!" message. This appears if Luigi's HP is reaches 300 to alert the player that he'll be K.O.'d if they don't K.O. the opponent first.
- Slight A.I. adjustments.
- Fixed an oversight where EX Thunderhand used the same helper as non-EX version.

  • 4 months later...
Posted

New update - v1.2! 

  • [CHANGE] Fireball and Luigi Cyclone in some ways:
  •  - FIREBALL: No longer bounces if it hits the ground, and instead travels in a straight line. It also moves a little slower.
  •  - LUIGI CYCLONE: Luigi now moves around if you press either left or right. He is fast in fact! Also, number of hits now varies depending on which button is pressed.
  • [ADD] Aerial drift; now Luigi can move in the air after jumping!
  • [BUFF] Luigi now can use crouching attacks while running.
  • [BUFF] Standing strong attack now makes Luigi move forward slightly.
  • [BUFF] Crouching attacks are now lows.
  • [CHANGE] Pausetime for medium standing and aerial normals, as well as for Super Jump Punch.
  • [ADD] Screenshake for stronger versions for Super Jump Punch.
  • [BUFF] A.I. again. And oh boy, try to get to him now when fighting against him. 😄
  • 2 months later...
  • 6 months later...
Posted

Decided to roll out another update - v1.4!

Changelog:

 

  • [FIX] Plenty of animations had hurtboxes/hitboxes placed below the actual sprite, allowing for weird moments such as getting hit by anything below due to a hurtbox being below the main one.
  • [ADD] Character-specific intro against Super Mugen Bros. Mario.

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