sтαя∂υsт cяυsα∂εя Posted January 19 Posted January 19 Hey guyz, to start off 2025 here is my Fighting Grounds screenpack fit for 4:3 with some design adjustments to fit the screensize. For this release I have included some system/modules released by Phantom of the Server which subjectively makes IKEMEN the go to for things beyond MUGEN where some gameplay mechanics don't need to be hard coded into the character. This screenpack comes with the IKEMEN Nightly build as of December 2024, just add ur chars & stages and u should be good to go. No custom portaits needed. Enjoy! Download Link : https://www.mediafire.com/file/c88nd22457scc6j/FightingGrounds_640.rar/file Video : Screenshots : Gaulbetti 1 V-Nix Grafix & CGs || My 1.1 HD Lifebars
snazzle Posted January 21 Posted January 21 posting the reply here because mugenguild was timing out while i was trying to reply to the thread on there, but the dash cancel module seems to have this issue in the active tag mode where pressing forward just once or twice while you're tagging out a partner while doing an attack will just make them dash cancel it, even though you're not really supposed to be controlling them. example vid it's weird because i've used active tag and dash cancel in conjunction a bunch of times before and never had this issue
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