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"M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays!


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"M.U.G.E.N Sistan" - v1.0 (I will update her for any reported bugs) by Kanfong

 

v1.01 update -> fixed intro bug in M.U.G.E.N 1.0, removed J. Shook Helper projectile shadow, corrected some typos in readme.txt
Please download "MUGEN_Sistan_v1.01.zip" -> https://mega.nz/folder/LV9SBCBD#pLTGR2HkE0IAS5v2qJAilw

 

I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan.

 

My "M.U.G.E.N Sistan" is for M.U.G.E.N 1.0 and 1.1, and a mix of AoC and EtE, and a result of using GNSK's Yatagarasu AoC Kotaro v9.4 as the base.

 

Please go to my mega.nz shared folder to download "MUGEN_Sistan_v1.0.zip", thank you -> https://mega.nz/folder/ac1XxRDB#ACfrn0nFFTAtsMsuBY-rNw

 

4mx5Ch4.png

 

My "M.U.G.E.N Sistan" has:
-> frame data (EtE)
-> High/Low Button Lock (BL) (AoC)
-> Universal Overhead (UOH) - longer hit time to a crouching opponent (AoC)
-> Universal Guard Break (UGB) - unblockable (AoC)
-> Quickrise - by pressing a punch (AoC)
-> Delayed Wakeup - by pressing a kick (AoC)
-> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)" (AoC)
-> Counterhit States (AoC)
   -> High Jump Counter: takes 2x damage
   -> Crouching Counter: takes 1.25x damage 
-> move commands (EtE)
-> EX Specials - by pressing both punches or both kicks (EtE)
-> combos (EtE)
-> simple A.I. ("Technical "gatling" character with many possible attack sequences.")
-> * Sistan can't air guard her opponent's attacks, and the vice versa
-> * in the corner, Sistan can jump over and change place with her opponent, and the vice versa

 

My "M.U.G.E.N Sistan Salisbury" doesn't has:
-> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> stun/dizzy (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4), well, there is some during her Yokoso My Dimension hyper move
-> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)

 

Move list:
-> normal moves:
   -> x = LP, y = HP, a = LK, b = HK
    * Sistan can double jump. All four jumping Normals can be double-jump-canceled
    * Sistan's grounded Light Normals can freely chain into each other, except you cannot chain out of neutral a
    * Sistan's grounded and jumping Normals can be chained into each other, going up in the chain of x > a > y > b
   -> B, y on ground = an unsafe launcher that cancels into Specials, Supers, or High Jumps (D, U), on hit only
   -> y > y = target combo on ground (automatically chains y > B, y)
   -> F, b = a slow, forward-moving poke that cancels into Specials and Supers
   -> D, b > F, b = target combo on ground
   -> DF, y = a still electrical plug whip that sweeps (no chains, no cancels)
   -> DF, b = a sliding kick that sweeps (can be chained into)
   -> x + a = throw attempt/throw (airborne too, and can be chained into)
   -> x + y = UOH (opponent needs to block high)
   -> y + b = UGB (unblockable, on ground only)
   -> jumping D, y = identical to jumping y, except it makes Sistan hop back a little bit, and cannot be double-jump-canceled
   -> jumping x/a > y/D, y = air chain combo ender #1
   -> jumping x/a > b = air chain combo ender #2, causes a small Ground Bounce, during so Sistan can link to other attacks
   -> High/Low Button Lock (BL) [z = High BL, c = Low BL]
   -> Quickrise [x or y]
   -> Delayed Wakeup [a or b]
   -> taunt (Sistan says, "My misson is to search.") [start]
-> special moves:
   -> D, DF, F, x or y or x+y = J. Shook (a semi-projectile attack that destroys incoming projectiles, EX version makes her opponent fall on hit)
      * can be charged by holding down the button(s), coming in two different levels
   -> D, DB, B, x or y or x+y = I. Even (a forward-moving low punch that can only be blocked high)
      * can be charged by holding down the button(s), coming in three different levels
      * EX version (level 1) links to other attacks with one-body-distance limit
      * EX version (level 2&3) links to any other attacks with no limit
   -> F, D, DF, x or y or x+y = A. Upper (a anti-air attack similar to SFIII Ryu's Shoryuken, EX version gives full-invincibility for the first few frames)
   -> D, DB, B, a or b or a+b = H. Astoria (a hopping wheel kick similar to CVS Ken's Ryusenkyaku, and can be blocked high or low)
      * causes a small Ground Bounce, during so Sistan can link to Normals, if her opponent hasn't been launched or when the first hit misses
      * causes a small Ground Bounce, during so Sistan can link to Specials and Supers, if her opponent has been launched or when the first hit connects
      * can also be used in Air
   -> D, DF, F, a or b or x+y = W. Bind (a sprinting attack that hits her opponent from behind)
      * the y version can be charged by holding down the button, coming in three different levels
      * EX version hits her opponent two times
      * causes a Wall Bounce on hit near the corner
-> hyper moves:
   -> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent)
      * causes a Wall Bounce on hit near the corner
   -> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her wounds, as opposed to the source game)
   -> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken)
   -> D, DB, B, D, DB, B, a or b = Yokoso My Dimension (Sistan tries to fry her opponent with her electrical plug)
      * before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick, during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can cancel her ground moves by pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch" (I've made the timer last much longer just for the WIP video demos)
      * added a hologram and a television set to try to make Sistan's fightstick moment less boring

 

Preview video (A.I. demonstration) -> https://www.dailymotion.com/video/k6wFHpCGt8yvRfC8mQo

 

 

 

 

WIP topic ->

 

 

My "MUGEN Aja Salisbury v1.01" ->


My "MUGEN_stage_Yata_Sistan" ->


My "MUGEN_stage_Yata_MCZ" ->

 

 

My PC Yatagarasu EtE is yatagarasuEE_ver20240203

 

Sistan EtE frame data:
-> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984

 

Sistan EtE guide:
-> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde

 

Sistan EtE guide (Japanese):
-> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw

 

Sistan EtE Twitter videos reference:
-> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB))
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move)
-> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move)
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw)
-> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move)
-> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move)
-> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1833176724798083084 (14-hit combo)
-> https://x.com/i/status/1827359512535425043 (16-hit combo)
-> https://x.com/i/status/1755893738646425692 (some combos)
-> https://x.com/i/status/1762782034337181869 (some more combos)

 

Sistan EtE YouTube videos reference:
-> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move)
-> https://youtu.be/O_gcyab817U (training mode practice)

 

Yatagarasu EtE guide:
-> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/

 

Credits:
-> Sistan EtE sprites & sounds:  Katie/KDT -> https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/
-> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
-> Elecbyte, Fighter Factory
-> Army of Trolls: http://www.armyoftrolls.co.uk/new_website/aot_website/html/gamestate_issue2.htm

Posted
3 hours ago, CoolAnimeHustler said:

ʕु-̫͡-ʔु”-- Wow! This Character Is Awesome! Love The Sprite Work And This Fighter Can Really Take On Some Solid & Serious Competition! 10/10! Awesome Work @Kanfong And Everyone Involved On Creating This Dynamic Character! (o^.^)-b

Thank you very much for trying her out!  Yeah, without all the good people in the Credits, it would've been so hard for me to do her all by myself!

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