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Posted

 

 

 

Ze3oJ0y.gif

 

First time posting a topic about a character's release!

 


Anyways, following the redesign of my persona, I obviously had to stay consistent with the self-insert by making a new one. And here it is!

Gameplay-wise, he is much like (most of?) my other characters, having chain comboing, and other stuff.

 

You can get him here: https://sites.google.com/view/dxgsmugensite/characters/original-characters

 

Any feedback is welcome.

 

  • 4 weeks later...
Posted

First update! v1.1!

 

Changelog:
- Fixed an oversight where Neon Shuriken's hit animation incorrectly played ice shuriken's one.
- Teleport Drop's hitbox was adjusted, now it should hit some other characters easier.
- Some hitspark changes.
- Config file has been temporarily(?) removed. This is because of the vars not working due to the palette selector. If I figure out how to fix it, it'll be re-added.

  • 6 months later...
Posted

After like 9 million years, Deluxe has been updated to v1.2!

Changelog:

 

- Added new mechanics:
 - Parry
 - Air Dash
- Added a throw.
- Revamped gameplay and combo system - Deluxe now only uses three buttons for normals, though there's a catch - you can now chain a light normal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Deluxe forward a little.
- Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge.
- Added a "Danger!" message. This shows up when Deluxe's HP is down to 300 to alert the player that he'll be K.O.'d soon if he doesn't K.O.
his opponent.
- Rising Kick has been removed. I thought it's not that useful in my opinion, not to mention that the fact that Deluxe tends to float a bit 
like that can leave him vulnerable for no reason.
- Adjusted the A.I.
- Modified plenty of moves' command inputs to be consistent with the new button layout.
- The ninja-based attacks have been replaced with completely new attacks as I've changed Deluxe's weapon into the Neon Bat. List of attacks
changed:
 - Shuriken Toss - Eye Sphere
 - Teleport Drop - Bat Swing Up
 - Vertical Shuriken - Ground Slam
 - Katana Slash - Bat Swing
 - Elemental Shuriken - Elemental Eye
 - Katana Counter - Bat Counter
 - Falling Shurikens - Multi Eye Sphere
 - Charging Slash - Bat Beatdown
 - Giant Shuriken - Hard Slam
- Forward and backward dodges now show Deluxe dashing instead of teleporting.
- One intro has been replaced.
- Added a Hyper Combo Finish.
- Added a Guard Cancel.
- Replaced the hyper portrait with a completely new one.
 

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