DeluxeGamer705 Posted September 27, 2024 Posted September 27, 2024 First time posting a topic about a character's release! Anyways, following the redesign of my persona, I obviously had to stay consistent with the self-insert by making a new one. And here it is! Gameplay-wise, he is much like (most of?) my other characters, having chain comboing, and other stuff. You can get him here: https://sites.google.com/view/dxgsmugensite/characters/original-characters Any feedback is welcome.
DeluxeGamer705 Posted October 20, 2024 Author Posted October 20, 2024 First update! v1.1! Changelog: - Fixed an oversight where Neon Shuriken's hit animation incorrectly played ice shuriken's one. - Teleport Drop's hitbox was adjusted, now it should hit some other characters easier. - Some hitspark changes. - Config file has been temporarily(?) removed. This is because of the vars not working due to the palette selector. If I figure out how to fix it, it'll be re-added. Gaulbetti 1
DeluxeGamer705 Posted May 2 Author Posted May 2 After like 9 million years, Deluxe has been updated to v1.2! Changelog: - Added new mechanics: - Parry - Air Dash - Added a throw. - Revamped gameplay and combo system - Deluxe now only uses three buttons for normals, though there's a catch - you can now chain a light normal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Deluxe forward a little. - Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge. - Added a "Danger!" message. This shows up when Deluxe's HP is down to 300 to alert the player that he'll be K.O.'d soon if he doesn't K.O. his opponent. - Rising Kick has been removed. I thought it's not that useful in my opinion, not to mention that the fact that Deluxe tends to float a bit like that can leave him vulnerable for no reason. - Adjusted the A.I. - Modified plenty of moves' command inputs to be consistent with the new button layout. - The ninja-based attacks have been replaced with completely new attacks as I've changed Deluxe's weapon into the Neon Bat. List of attacks changed: - Shuriken Toss - Eye Sphere - Teleport Drop - Bat Swing Up - Vertical Shuriken - Ground Slam - Katana Slash - Bat Swing - Elemental Shuriken - Elemental Eye - Katana Counter - Bat Counter - Falling Shurikens - Multi Eye Sphere - Charging Slash - Bat Beatdown - Giant Shuriken - Hard Slam - Forward and backward dodges now show Deluxe dashing instead of teleporting. - One intro has been replaced. - Added a Hyper Combo Finish. - Added a Guard Cancel. - Replaced the hyper portrait with a completely new one.
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