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Posted

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Spoiler

 

 

A second collaboration project between myself and Shimmering Brony. Someone wanted to commission Shim to sprite Diana, so we worked together to bring her to life. Like with Akko, I did the programming and designed most of the moveset, while Shim made the sprites and animations, though I also helped with a couple of animations this time around.

Diana was actually Shim's first commissioned character. This project wouldn't have been possible without him!

Feedback would be appreciated. We hope you enjoy her!

Link: https://1drv.ms/u/s!AgiPXTIYC2lbokUYVQQs4oZxZcMG?e=a5Ur2v

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That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

The King and the Zio said:

invisible sonic booms are the way of the future

Posted

Diana has been updated. https://1drv.ms/u/s!AgiPXTIYC2lbokUYVQQs4oZxZcMG?e=a5Ur2v
- Fixed a few sprite errors.
- Whiff sound and voice now play on the same frame for 2A.
- Whiff sound and voice now play on a later frame for j.5B.
- High jump and run jump velocities have been tweaked.
- The assist selector can now be exited with the start key.
- Updated the readme.

 

Please redownload her.

zy7HdGM.gif

That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

The King and the Zio said:

invisible sonic booms are the way of the future

Posted

Diana has been updated again. https://1drv.ms/u/s!AgiPXTIYC2lbokUYVQQs4oZxZcMG?e=a5Ur2v
- Whiff sound and voice now play on the correct frame for 2B.
- Fixed an issue with one of the freeze states that would leave the opponent below the floor and with the wrong statetype.
- Tweaked the behavior of one of the freeze states for when the opponent is defeated while in said state.

 

Please redownload her.

zy7HdGM.gif

That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

The King and the Zio said:

invisible sonic booms are the way of the future

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