its kind of a long story, i never made a mugen character before, i decided to make a troglodyte from Dungeons & Dragons: Tower of Doom for mugen since nobody has done this before (or atleast i dont know if theres a version of him someone made for mugen) and im trying to make him as accurate as i can.
so there's this attack where he throws a oil sack on the ground (i think its oil...if its not then idk) and then it burns, its something like that.
now the problem is, how the heck do i code that? i've searched in the internet looking for answers on how to code curving projectiles and stuff like that but i didnt found anything, does anyone here know the necessary code to curving projectiles? if you do,then answer please.
also sorry if my english is bad, im actually brazilian.
Question
Kawan
its kind of a long story, i never made a mugen character before, i decided to make a troglodyte from Dungeons & Dragons: Tower of Doom for mugen since nobody has done this before (or atleast i dont know if theres a version of him someone made for mugen) and im trying to make him as accurate as i can.
so there's this attack where he throws a oil sack on the ground (i think its oil...if its not then idk) and then it burns, its something like that.
now the problem is, how the heck do i code that? i've searched in the internet looking for answers on how to code curving projectiles and stuff like that but i didnt found anything, does anyone here know the necessary code to curving projectiles? if you do,then answer please.
also sorry if my english is bad, im actually brazilian.
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