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[Sango Compatible Update] Miroku By Kenshinx0


Алексей

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[Preview]

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[Download]

http://mugencoder.com/

[Comment]

Even more updates are available. And the hosting service and url to my site has changed as well as the design. Now it's http://mugencoder.com. The old site will send you to the new site via 301 Redirect to ensure compatibility, so don't be concerned about that :P. Enjoy.

Sango Compatible Update:

- Added "Pervy Grab" throw when facing Sango.

- Fixed Dashing and Dashing Attacks to be more source-accurate.

- Updated AI to be scale-able with MUGEN's difficulty.

- Added special "parried" animations. Compatible with Sango and Miroku

- Cleaned up Sango Assist. It's stable now with no room for error.

- Added two palettes: Red Palette and Evil (Black kimono with red oak staff and sandals)

Critical Update:

This update is very critical and I think that it's mandatory for everyone

to update if they have not already. Here's what was fixed:

- Fixed the Sango bug that caused Sango to remain on the screen due to various reasons, most of which being the fact that Hiraikotsu, her boomerang, never returned or was destroyed too early.

- Fixed Miroku's Invincibility bug that was only apparent when fighting Sasuke (made by me) in a 2v2 Simultaneous Match. Combatants being Sasuke + Sasuke V.S. Miroku + Miroku. This bug is very strange can happen vs anyone but some thing about my Sasuke triggered it in Miroku more times than any other character: 1:0.

Miroku Update (08/04/2011)

- Fixed two infinites that were doable while both standing and crouching.

- Fixed CLSNs on all moves to be more fair. CLSNs on his weapon allow you to interrupt his attacks.

- Added some variation in scale to Wind Tunnel's rocks. It looks a bit better now.

Hey Guys,

What I have here for you all is my Miroku that I've spend many hours revamping and preparing for your enjoyment. He's accurate to the his PSX source. He's got a Sango Assist, source-accurate combo system and more. Feedback would be much appreciated :)

Readme.txt (included in the download.)

;-------------------------------------------------;

;------------------ README.txt -------------------;

;-------------------------------------------------;

Name: Miroku

Origin: InuYasha: A Feudal Fairytale (PSX)

Author: Alexei Roschak (kenshinx0)

Description:

My intention was to emulate the source to the best of my abilities, but lets face it ...

anyone who has ever played that game for PS1 knows that the effects are really terrible.

I had to do something about it, so I've enahnced all the effects for better viewing :)

Credit:

Ryon, for many of the effects he's provided for me and for beta testing.

Laharl, for beta testing and for creating the English soundpack.

PsychoticMarik for ripping the sprites used in the swap. (Originally I had ripped them myself, but later I found out that I didn't do

too good a job. :P)

;---------------------------------------------------------;

;----------------------- COMMANDS ------------------------;

;---------------------------------------------------------;

;Basic

Walking - Yes

Running - Yes (Hop)

Crouching - Yes

Jumping - Yes

Parry - Yes (y while both standing and crouching)

Throw - Yes (F+b when close)

Command Format:

Name - command - power (if any)

Description

Notes: If any.

;Combo System

Miroku's combo system is one that is similar to the source.

The primary commands for moves are a and b.

Two hits must be made to successfully start a combo.

It's that simple.

;Special Commands

Toss Mist? (I've yet to figure out what this is :P) - x or combo finisher

Miroku throws a handful of mist into the air that slowly moves towards the enemy.

Three types of mist can be thrown. The type is based on the last hit of a combo before using this move.

1.) Light Combo Finisher

2.) Heavy Combo Finisher

3.) Large Mist, Single Hit Move. More limited but also does more damage.

Throw Talisman - F+x

Miroku throws a firey talisman at the enemy that knocks them to the floor.

You may not use this move when the enemy is in a state of being hit or lying down.

Floating Talisman - D+x

Miroku summons a glowing talisman a certain distance away. If the talisman comes in

contact with Miroku, he jumps at the enemy and smacks them with his staff.

Miroku is vulnurable while the talisman is active.

Wind Tunnel - B,B+x - 3000

Miroku uses his wind tunnel to pelt the enemy with rocks from the (imagine it) nature behind him.

If you can hit him before he puts his arm up to do the move, you can cancel it.

Sango Assist - z - 500

Miroku appears to do a normal attack. If the move hits, Sango will be summoned and throw her enormous

boomerang at the enemy. If the boomerang misses on the first pass, it has the potential to hit

on the return to Sango.

;---------------------------------------------------------;

;--------------------- CONCLUSION ------------------------;

;---------------------------------------------------------;

This character is actually 5 years old! He was originally made for WinMUGEN and was never released.

I decided that community could really use a good Miroku, so I started the revamping process. All effects have been re-ripped

and enhanced, his moveset has changed, completely updated to MUGEN 1.0 and coded under localcoord=320,240 based on the source.

He's got a challenging AI so be prepared for a fight.

Enjoy.

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