MrPr1993 Posted October 30, 2019 Posted October 30, 2019 Heyas peeps! Happy Halloween! Here I present a character I decided to challenge myself to work on in a span of 10 days!https://<BLACKLISTED URL>/forums/attachment.php?attachmentid=5838&d=1572476152 SPOOKY FROMSpooky's Jump Scare Mansion If you know the game, you know what's in there. If not... well you'll have to check it out first. Since I had little time, I had to make this quickly, and didn't had time to polish it. Soooo I gave it my all for this character. DOWNLOADhttps://drive.google.com/file/d/1TTQ_lgzbU1anWcD6l2zrTzGkF650EXtp/view?usp=sharing Feedback is appreciated! I may do updates soon! Cheers
N_N Posted November 5, 2019 Posted November 5, 2019 - The machetes are infinites if timed correctly. - Right now the dodge is a bit unbalanced, since it grants Spooky full invincibility. Most fighting games have it so throw attacks (and nothing else) can hit the character while they're dodging, so I recommend you change the dodge to incorporate that mechanic. - The helpers could use a damage nerf, plus a cooldown mechanic on them. - Optionally, they could also be made hittable. - The player gains power back from the EX specials and the machete toss hyper. - The damage on the hypers could be reduced by 200 or so, seeing as they're only Level 1s. - 2 of the hypers (the multiple machete toss one and Specimen Spectacle) don't have any CLSN2s on Spooky, which isn't a good thing. - There are a lot of unused KFM sprites in the sff you forgot to delete. All the feedback I could give for now. A relatively nice and creative character otherwise. Keep it up! go back up!
MrPr1993 Posted December 7, 2019 Author Posted December 7, 2019 Aye! Updates on Spooky: -Machete will have a cooldown til' you throw another. No more timed infinites! -Reduced damage to some specials, hypers and helpers -Damage Dampaner added -Added missing colission on Machete hyper Gotta keep in mind on what else I gotta put in
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