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Project: Megaman X: Fighting Arena


fxfreitas

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The Game is developed by AlexDX4, Rocklu, Rods. and me FXFreitas, with plans for 8 Playable characters for the first version, we are making it from scratch, with our own game-play and trying to get everything as balanced as possible.

 

 

About the game-play, the hardest part of the development, was finally managed to balance it to fit in a fighting game and keep the essence of each character, thanks to months of testing and This Demo that still avalible but is far from the current progress, we improved and refined those characters based on the feedback of this old demo. If you wanna play it, be aware that characters are old betas and play very diferent now.
All characters play at same way:
Light Attack - Basic Light movement, quick and weak, you can combo it with any move
Medium Attack - Basic Medium movement, balanced, you can combo it with any move except the light attack.
Strong Attack/Launcher - Basic Strong movement, heavy and slower, you can combo it with most of super moves
Personal Skill/Breaker - Personal skill is a unique move, normally the signature move of each character, Like X's Buster Shot.
Dodge - A kind of phantom dash, you move forward with invincible frames and can avoid everything, be aware that you can't cancel it in other moves.
Overclock/Overdrive - A Unique boost, you can use only if the overclock bar is on 50% or higher and, able to use a ultimate attack named Overdrive, i.e.: X wear a armor during the overclock period.
Super Moves - Like any fighting game, you have shoryukens and sonic booms here and there, each character have your own set of supers, some characters share super moves, but we are trying at maximum to make them play differently.
Hyper Move - All characters have a hyper move, that burns half of the power bar, during the overclock state the hyper move change on some characters.

 

Playable Characters:
X, Axl, Zero, Alia, Iris, Vile, Dynamo, Gate.
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We have plans for more characters if the project get success. One of them is command mission X, that will be available only with the game release:

Download the first public beta!, with four playable characters, and Boss-Only Sigma on Arcade Mode, but Overclock will be disabled. Please test it and show us any bug or issue in the game.

https://www.youtube.com/watch?v=Aw_X9JsYAC0

The first post was updated as well

Remember that is a beta release and may have bugs, we just want to know any issue found, to fix it asap.

For more Videos, Check AlexDX4 Channel.

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  • 1 month later...

Rods made a video showcasing command mission X, even with this character not being present on the first demo, is completed, and will be avalible on the game release

 

And posting Alia early development, as you can see, she is based on X8 with some custom features and a full improved spritesheet, not only that but Zero is being reworked to fit the new systems and gameplay

mugen046.png
And last but not least almost all the sprites for the demo are done, we need only Zero stage and start to code the special features for the demo release. So as a spriter I am working on the upcoming characters, with some dedicated spriters helping, we managed to revamp Vile spritesheet
stand.gifwalkV.gif
So thats it I know that is not too much progress, but we are working hard, and hope you enjoy our work.
See ya

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We opted to not make mavericks at start, because we want everything on 32 bits (no style clash) and because the humanoid characters are easier to handle, but if we have success releasing the game with the main roster, the next step will be make extra characters, and this includes mavericks, our first pick was Magma Dragoon for obvious reasons.

If only people convert x1-3 mavericks to x4-6 style...

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On 2/26/2019 at 4:16 PM, fxfreitas said:

We opted to not make mavericks at start, because we want everything on 32 bits (no style clash) and because the humanoid characters are easier to handle, but if we have success releasing the game with the main roster, the next step will be make extra characters, and this includes mavericks, our first pick was Magma Dragoon for obvious reasons.

If only people convert x1-3 mavericks to x4-6 style...

true dat, I'd kill to see 4 mavericks of each game in the ring, thinking on this:

X1: Chill Penguin, Storm Eagle, Spark Mandrill, Boomer Stagbeetle

X2: Wheel Gator, Flame Stag, Magna Centipede, Overdrive Ostrich
X3: Blizzard Buffalo, Tunnel Rhino, Neon Tiger, Gravity Beetle

X4: Magma Dragoon, Cyber Peacock, Storm Owl, Frost Walrus
X5: Crescent Grizzly, Tidal Whale, Spiral Pegasus, Dark Foxbat

X6: Commander Dragonfly, Infinity Waterflea, Metalshark Hammerhead, Rainy Tortoise

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  • 9 months later...

Download the first public beta!, with four playable characters, and Boss-Only Sigma on Arcade Mode, but Overclock will be disabled. Please test it and show us any bug or issue in the game.


The first post was updated as well

Remember that is a beta release and may have bugs, we just want to know any issue found, to fix it asap.

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