Eduardo Merenda Posted October 26, 2017 Posted October 26, 2017 Of course, a lot of what I'm going to ask about here is related to the "need for lap": to have someone to indicate and make the best paths for me. But I have some questions: I'm doing this sprite of D.D. and I took an image of Igniz as a reference, but I'm unsure about the anatomical proportion. Is it suitable? And what is the difference between doing something of quality and doing something to impress the greatest creators?
Eduardo Merenda Posted December 31, 2017 Author Posted December 31, 2017 Oh, yeah, can I ask one more time for some help? This time I'm trying to edit the Punching Bag sprites made by Hades_Dios_Supremo. I only made a new support to see if I could finally get the volume / illumination / depth technique shown in the KOF series ... But I have no idea what to do. What kind of reference should I look for so I can make this sprite project more acceptable? Just remembering that I did not change the punching bag, I just modified its support. The two were originally made by Hades_Dios_Supremo.
Eduardo Merenda Posted January 11, 2018 Author Posted January 11, 2018 Quite frankly? I have no idea what they think of my doubts and uncertainties about my trait. It may be because I have a good experience in maintaining the flow, but I am unable to create it. But finally, I want to ask you one thing: According to the KOF manual of sprites, is this version of BBA Megaman proportional? Should I move more in part of the body (beyond the right leg)? Finally I am learning this complicated thing that is the shadowing? Gaulbetti 1
Eduardo Merenda Posted May 1, 2018 Author Posted May 1, 2018 Well, I tried to edit a Mugeningan sprite of Human Saiki and put the lighting/shadow effects like the original sprite (except for the pants, used May Lee for base)... Some questions here: this kind of lighting / shading is fully suited to the artistic standards of classic KOF?
Eduardo Merenda Posted May 17, 2018 Author Posted May 17, 2018 Oh, about D.D., forget it. I just finished that sprite, and if you see anything wrong, drop a message...
Eduardo Merenda Posted June 23, 2018 Author Posted June 23, 2018 It's not a great thing, but I finally taking some rhythm on the business of amking sprites. If you see something wrong, just stone me without mercy Armor Ralf, tring to do a less boring character CoolAnimeHustler 1
Eduardo Merenda Posted June 26, 2018 Author Posted June 26, 2018 Not a great thing, but maybe I'm finally understanding how to sprite something, even with the doubts about the length of the arms and hands... Here is Seth with the (cool) clothing of the Maximum Impact series:
Eduardo Merenda Posted July 2, 2018 Author Posted July 2, 2018 This is not a great thing, but finally I'm getting started, undusted somethings and drawing something. But it's just a start of a long, problematic and bad seen journey of doing sprites, because real people have no personality and is obsessed with money work. There is more so-so, mediocre sprites made by me. Everything will be reviewed, but in this moment I'm just trying to focus on the grinding (doing more draws, quantitatively) where I can make some xp and maybe level up? The "mettalic" parts is awful, the pallete and the shadowing just aren't right. OH, THAT HANDS! So ugly that it hurts! And why your hips are so big? But, let's look this in a good side: She is Mai Shiranui from the King of Fighters: THE (terrible, without any ties to the original material) MOVIE, so that disaster won't be seen by many people...
Eduardo Merenda Posted July 13, 2018 Author Posted July 13, 2018 Yeah, there is some "news" : Thanks for Tuki no Turugi, take the screenshots from the original game, which was the base for this sprite. Time to back from the Darksyde
Eduardo Merenda Posted January 30, 2019 Author Posted January 30, 2019 Guys, I'm creating the future of The King of Fighters. And, I did lots of sprites while this site wad some problems going. But, better than say what I did is show what I did, so... A revised version of D.D. (Capcom Fighting All-Stars): A revised version of Dante: A revised version of Mai Shiranui (of the Movie of The King of Fighters): Revised version of Cyber Akuma: Draco, from Samurai Shodown: Kairi: Misty, Igniz' girl from KOF: Geese's Raging Storm, inspired in this Climax from KOF 14: A portrait of Hinako Shijou, with the looks created by Swipergod and your KOFE: K', with the looks of the fake leak called Neo Geo Battle Coliseum 2: And some palletes for him: Miss Bogard, heavily inspired in Terry from SNK Heroines: Portrait of John Crawley: Benimaru with the visual of KOF 14: Elisabeth with the looks of KOF 12: Thief Arthur, from Million Arthur: A Hadouken: Isolde, the girl of Nameless: Uni-08, from Neo Geo Heroes Ultimate Shooting: Elta, from Magician Lord: Chae Lim, from KOF Maximum Impact Series: And, last, my version of Armor Ralf: Yeah, when I said that I did a lot of things, I wasn't joking. See ya!
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