SoN1c2001 Posted October 26, 2017 Posted October 26, 2017 How do I make an air attack usable once every time you jump? I'm working on a character, and I want to make the strong air attack only once in the air. The character can double jump, so I think it would work only once during the time in the air.
0 thebuddyadrian Posted October 27, 2017 Posted October 27, 2017 Well one thing that could work is First, add a varset in the attack, set any open variable to 1 (for this example i'll use 30). It should trigger right when the attack starts [State 0, Varset] trigger1 = Time = 0 v = 20 value = 1 Second , add a varset to statedef 0 [State 0, Varset] trigger1 = TIme = 0 v = 20 value = 0 Last, go to the CMD and add a triggerall to the move so that it requires the variable to be zero. triggerall = var(20 = 0 I'm pretty sure this should work, if you run into a problem ask me
Question
SoN1c2001
How do I make an air attack usable once every time you jump?
I'm working on a character, and I want to make the strong air attack only once in the air. The character can double jump, so I think it would work only once during the time in the air.
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