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http://network.mugenguild.com/jmorphman/characters/Joe.7z


INFO
From the char's Readme
 - Total revamp/recode. Added a more extensive color separation by Shao_kun. Overhauled sprites, damage levels, animations, hitboxes,
   and coding. Now (mostly) uses frame data/velocities/timings from CvS2.
 - Hit sparks reduced 65% in size
 - Added EXPLODsive Buffering system, projectile reflection, and compatibility with the Reigi no Ishizue super from Vans's Chizuru.
 - LP/MP Hurricane Upper projectiles now fade away after travelling a short distance
 - EX Slash Kick now launches opponents upwards, and no longer wall bounces, so that comboing off it is easier
 - EX Golden Heel had its damage adjusted, can no longer be comboed into, and can be performed multiple times per combo
 - Added alternative command for TNT punch
 - Added new sprites for Dynamite Fist
 - EX TNT punch has new animation and hit behavior patterned after KOFXIII
 - MAX Screw Upper now goes full screen, and won't lose hits as it moves forward
 - Golden Tiger Kick had its damage adjusted, it has new effects, and its hit behavior now matches KOF2002UM

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