I have a question! I'm editing a Marco Rodrigues (Kushnood Butt) in SNK version. I put MAX ON it and look great, though, there is something I want to do and I do not know how.
Let's suppose I have his shoryuken, "F, D, DF, punch" and, we also have his dash: "D, DB, B, kick", then I'd like to do: Shoryuken, dash, shoryuken, dash ... But I can not put "juggle = 0" at the beginning of the hit, because if I do that, shoryuken will hit even when the previous attack is not a counter. How can I program this hitdef so that it only works in combos and etc?
I would also like to do this with your projectile, just like Ryo does in KOF XIII, shoryuken, oouken, oouken ... but, again, if I put juggle 0, the magic hits the opponent at any time and I do not want it .
Question
PorraJinta
Juggle programation, how could I do that?
I have a question! I'm editing a Marco Rodrigues (Kushnood Butt) in SNK version. I put MAX ON it and look great, though, there is something I want to do and I do not know how.
Let's suppose I have his shoryuken, "F, D, DF, punch" and, we also have his dash: "D, DB, B, kick", then I'd like to do: Shoryuken, dash, shoryuken, dash ... But I can not put "juggle = 0" at the beginning of the hit, because if I do that, shoryuken will hit even when the previous attack is not a counter. How can I program this hitdef so that it only works in combos and etc?
I would also like to do this with your projectile, just like Ryo does in KOF XIII, shoryuken, oouken, oouken ... but, again, if I put juggle 0, the magic hits the opponent at any time and I do not want it .
Thanks for reading!
Here a demonstration in video:
/
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now