Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ Posted December 21, 2016 Posted December 21, 2016 +32 Bits, it requires OpenGL now. +Zoomdelta (for depth) OMK stages support a greater zoom than the currently set (in 640x480). They use ID's for BG controllers, if you need to move the sprites to make them compatible with another resolution and increase the zoom, look for those controllers in the def file and modify the pos x or y, this will move all the sprites of the stage at the same time without the need to change the position of each sprite manually. https://yadi.sk/d/UX_WzBVZ32rWaA Sete 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now