;Copy and paste any of these codes into your characters moves to produce splash effects for KoF_Garou95 stage.
;vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
;---------------------------------------------------------------------------
;This splash effect is good for walking animations
I didn't know what is exactly to put these codes for characters to make the water splash effect is working and I don't want to mess up.Anyway guys/gals If anyone know this please(3x) help.
Question
Riku Minato
Hi guys/gals I download this stage http://web.archive.org/web/20120422074606/http://electros115.web.officelive.com/MugenStages.aspx and I watch this video:
As you see characters water splash appeared as well, plus here's code he gave:
[State 40, water splash]
type = Explod
trigger1 = time = 0
trigger1 = stagevar(info.name) = "KoF95_Garou"
anim = 89055
ID = 7447
pos = 0,-5
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
removetime = 14
supermove = 99999
pausemove = 99999
scale = 1,1
sprpriority = 7
ontop = 0
ownpal = 1
removeongethit = 0
and also this one
;Copy and paste any of these codes into your characters moves to produce splash effects for KoF_Garou95 stage.
;vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
;---------------------------------------------------------------------------
;This splash effect is good for walking animations
;Small Splash
[State , watersplashsmall]
type = Explod
trigger1 = AnimElemTime(1) = 0
trigger1 = stagevar(info.name) = "KoF95_Garou"
anim = F89057
ID = 7448
pos = 5,-5
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
removetime = 12
supermove = 99999
pausemove = 99999
scale = 1,1
sprpriority = 7
ontop = 0
ownpal = 1
removeongethit = 0
;--------------------------------------------------------
;This splash effect is good for falling down animations
[State , watersplashfall]
type = Explod
trigger1 = AnimElemTime(1) = 0
trigger1 = stagevar(info.name) = "KoF95_Garou"
anim = F89059
ID = 7448
pos = 0,-5
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
removetime = 17
supermove = 99999
pausemove = 99999
scale = 1,1
sprpriority = 7
ontop = 0
ownpal = 1
removeongethit = 0
;--------------------------------------------------------
;This splash effect is good for jumping animations
[State , watersplashjump]
type = Explod
trigger1 = AnimElemTime(1) = 0
trigger1 = stagevar(info.name) = "KoF95_Garou"
anim = F89056
ID = 7448
pos = 0,-5
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
removetime = 14
supermove = 99999
pausemove = 99999
scale = 1,1
sprpriority = 7
ontop = 0
ownpal = 1
removeongethit = 0
;---------------------------------------------------------
;This effect is good for attack animations
[State , watersplashattack]
type = Explod
trigger1 = AnimElemTime(1) = 0
trigger1 = stagevar(info.name) = "KoF95_Garou"
anim = F89058
ID = 7448
pos = 0,-5
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
removetime = 16
supermove = 99999
pausemove = 99999
scale = 1,1
sprpriority = 7
ontop = 0
ownpal = 1
removeongethit = 0
I didn't know what is exactly to put these codes for characters to make the water splash effect is working and I don't want to mess up.Anyway guys/gals If anyone know this please(3x) help.
My Ultimate Crush
3 answers to this question
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