So the hitdef for some reason won't damage the opponents as well as it not being considered a combo to MUGEN's combo detector system. The problem is from the P2STATENO I have used. Any way to work around this? I just want p2stateno hitdefs to count as combos and take damage. If hitdefs with P2statenos do count as one to the combo system and takes damage, then I probably done goofed. So here's the Hitdef block.
Question
Montblanc
So the hitdef for some reason won't damage the opponents as well as it not being considered a combo to MUGEN's combo detector system. The problem is from the P2STATENO I have used. Any way to work around this? I just want p2stateno hitdefs to count as combos and take damage. If hitdefs with P2statenos do count as one to the combo system and takes damage, then I probably done goofed. So here's the Hitdef block.
[State 440, Hitdef] type = HitDef trigger1 = Time = 0 attr = S, NA damage = 63, 0 animtype = Medium guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 1,1 sparkno = S8001 guard.sparkno = s8010 sparkxy = -10, -76 hitsound = s1, 3 guardsound = s1, 5 ground.type = High air.type = High ground.slidetime = 5 ground.velocity = 0 air.velocity = 0,0 ground.hittime = 274 air.hittime = 276 airguard.velocity = -1.9,-.8 ground.cornerpush.veloff = 0 air.cornerpush.veloff = 0 down.cornerpush.veloff = 0 guard.cornerpush.veloff = 0 airguard.cornerpush.veloff = 0 fall = 1 ;getpower = 0,0 p2stateno = 641
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