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How To Make P2 Fly Across The Screen And Not Hit The Floor Until P2 Hits The Wall?


Question

Posted

So,I Want To Make The Kick Send P2 Flying Across The Screen In A Straight Line And Then Hit The Wall.

Any Help?

 

Current Code ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[Statedef 667]

type = A

movetype= A

physics = A

juggle = 5

poweradd= 15

velset = 0,0

ctrl = 0

anim = 667

sprpriority = 2

 

[State 181, ChangeAnim]

type = ChangeAnim

triggerall = var(10) = 1

trigger1 = Anim != 110666

value = 110666

 

[State 0, Explod]

type = Explod

trigger1 = animelem = 1

anim = 8890

pos = 0,75

postype = p1 ;p2,front,back,left,right

facing = 1

vel = -1,-1.5

vfacing = 1

bindtime = 1

removetime = -2

scale = 0.6,0.6

sprpriority = 3

ontop = 1

shadow = 0,0,0

ownpal = 0

removeongethit = 0

 

[State 0, AfterImage ]

type = AfterImage

trigger1 = TIME = 1

time = 20

trans = add

timegap = 1

framegap = 4

length = 20

palbright = 30,30,30

palcontrast = 160,88,203

palpostbright = 0,0,0

paladd = 256,256,0

palmul = .65,.65,.75

 

[State 181, ChangeAnim]

type = ChangeAnim

triggerall = var(10) = 1

trigger1 = Anim != 110666

value = 110666

 

[State 400, 1]

type = PlaySnd

trigger1 = ANIMELEM = 1

value = 522223,522223

VOLUME = 99999999999999999999999999999999999999999999999999999999999999

channel = -1

 

[State 400, 1]

type = PlaySnd

trigger1 = ANIMELEM = 2

value = 4,2

VOLUME = 9999999999

 

[State 400, 1]

type = PlaySnd

trigger1 = ANIMELEM = 2

value = 5,2

VOLUME = 9999999999

 

[State 400, 1]

type = PlaySnd

trigger1 = movehit = 1

value = 5,5

VOLUME = 1

 

[State 0, VelSet]

type = VelSet

trigger1 = time > 9

x = 13

y = 0

;ignorehitpause =

;persistent =

 

[State 0, VelSet]

type = VelSet

trigger1 = time = [1,8]

x = -1

y = 0

;ignorehitpause =

;persistent =

 

 

[State 0, Turn]

type = Turn

trigger1 = time = [1,7]

trigger1 = P2DIST X <= -5

;ignorehitpause =

;persistent =

 

 

[State 0, PlaySnd]

type = PlaySnd

trigger1 = time = 5

value = S0,27

volume = 50

channel = -1

 

 

[State 250, 2]

type = HitDef

trigger1 = timemod = 7,0

velocity = 8

attr = S, NA

animtype = Medium

damage = 150

guardflag = MA

pausetime = 5,12

sparkno = S3222

sparkxy = -10,-12

hitsound = S551,6

guardsound = S551,6

ground.type = Low

ground.slidetime = 120

ground.hittime = 15

ground.velocity = -13,-5

air.velocity = -13,-5

p2stateno = 5600

fall = 1

envshake.TIME = 31

envshake.freq = 90

envshake.ampl = -3

envshake.phase = 90

 

[State 6061, end]

type = ChangeState

trigger1 = movecontact

value = 50

ctrl = 1

 

[State 6061, end]

type = ChangeState

trigger1 = time = 30

value = 45

ctrl = 1

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Anything Would Be Appreciated. :)

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