So,I Want To Make The Kick Send P2 Flying Across The Screen In A Straight Line And Then Hit The Wall.
Any Help?
Current Code ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Question
Vegito-SSJ
So,I Want To Make The Kick Send P2 Flying Across The Screen In A Straight Line And Then Hit The Wall.
Any Help?
Current Code ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Statedef 667]
type = A
movetype= A
physics = A
juggle = 5
poweradd= 15
velset = 0,0
ctrl = 0
anim = 667
sprpriority = 2
[State 181, ChangeAnim]
type = ChangeAnim
triggerall = var(10) = 1
trigger1 = Anim != 110666
value = 110666
[State 0, Explod]
type = Explod
trigger1 = animelem = 1
anim = 8890
pos = 0,75
postype = p1 ;p2,front,back,left,right
facing = 1
vel = -1,-1.5
vfacing = 1
bindtime = 1
removetime = -2
scale = 0.6,0.6
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
[State 0, AfterImage ]
type = AfterImage
trigger1 = TIME = 1
time = 20
trans = add
timegap = 1
framegap = 4
length = 20
palbright = 30,30,30
palcontrast = 160,88,203
palpostbright = 0,0,0
paladd = 256,256,0
palmul = .65,.65,.75
[State 181, ChangeAnim]
type = ChangeAnim
triggerall = var(10) = 1
trigger1 = Anim != 110666
value = 110666
[State 400, 1]
type = PlaySnd
trigger1 = ANIMELEM = 1
value = 522223,522223
VOLUME = 99999999999999999999999999999999999999999999999999999999999999
channel = -1
[State 400, 1]
type = PlaySnd
trigger1 = ANIMELEM = 2
value = 4,2
VOLUME = 9999999999
[State 400, 1]
type = PlaySnd
trigger1 = ANIMELEM = 2
value = 5,2
VOLUME = 9999999999
[State 400, 1]
type = PlaySnd
trigger1 = movehit = 1
value = 5,5
VOLUME = 1
[State 0, VelSet]
type = VelSet
trigger1 = time > 9
x = 13
y = 0
;ignorehitpause =
;persistent =
[State 0, VelSet]
type = VelSet
trigger1 = time = [1,8]
x = -1
y = 0
;ignorehitpause =
;persistent =
[State 0, Turn]
type = Turn
trigger1 = time = [1,7]
trigger1 = P2DIST X <= -5
;ignorehitpause =
;persistent =
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 5
value = S0,27
volume = 50
channel = -1
[State 250, 2]
type = HitDef
trigger1 = timemod = 7,0
velocity = 8
attr = S, NA
animtype = Medium
damage = 150
guardflag = MA
pausetime = 5,12
sparkno = S3222
sparkxy = -10,-12
hitsound = S551,6
guardsound = S551,6
ground.type = Low
ground.slidetime = 120
ground.hittime = 15
ground.velocity = -13,-5
air.velocity = -13,-5
p2stateno = 5600
fall = 1
envshake.TIME = 31
envshake.freq = 90
envshake.ampl = -3
envshake.phase = 90
[State 6061, end]
type = ChangeState
trigger1 = movecontact
value = 50
ctrl = 1
[State 6061, end]
type = ChangeState
trigger1 = time = 30
value = 45
ctrl = 1
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anything Would Be Appreciated. :)
1 answer to this question
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