Dronekiller Posted May 17, 2016 Author Posted May 17, 2016 Update 17/05/2016 Remade glow helper into Remappal. See "CONFIG" to setting the option color conditions. But not all, I'm still work other Palette Glow. I feel ,I'm Enjoy this
yaminogun Posted May 17, 2016 Posted May 17, 2016 [State -2, ] type = palfx trigger1 = palno=10 ; trigger1 = time = 1 time = 99999 add = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60)));50,0,0 sinadd = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),random;50,0,0,40 color = ceil((random%257 * cos(gametime * pi / 60))) persistent = 1 [state -2, Glowing Palette Effect] type = remappal trigger1 = palno = 7 source = 1, 1 dest = 1, 1+(random%5);random%5;ceil(abs(5 * cos(gametime * pi / 300))) [state -2, Glowing Palette Effect] type = remappal trigger1 = palno = 8 source = 1, 1 dest = 1, ceil(abs(4 * cos(gametime * pi / 30))) ;----yaminogun [State -2, RemapPal] type = RemapPal trigger1 = palno = 9 trigger1 = GameTime % 5 = 0; && (PalNo = [1,6]) source = 1,1 dest = 1,1+floor(Gametime /30) %4 ignoreHitPause = 1 Dronekiller 1 Signature removed for violation of rules.
Dronekiller Posted May 19, 2016 Author Posted May 19, 2016 On 17/5/2016 at 6:10 PM, yaminogun said: [State -2, ] type = palfx trigger1 = palno=10 ; trigger1 = time = 1 time = 99999 add = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60)));50,0,0 sinadd = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),random;50,0,0,40 color = ceil((random%257 * cos(gametime * pi / 60))) persistent = 1 [state -2, Glowing Palette Effect] type = remappal trigger1 = palno = 7 source = 1, 1 dest = 1, 1+(random%5);random%5;ceil(abs(5 * cos(gametime * pi / 300))) [state -2, Glowing Palette Effect] type = remappal trigger1 = palno = 8 source = 1, 1 dest = 1, ceil(abs(4 * cos(gametime * pi / 30))) ;----yaminogun [State -2, RemapPal] type = RemapPal trigger1 = palno = 9 trigger1 = GameTime % 5 = 0; && (PalNo = [1,6]) source = 1,1 dest = 1,1+floor(Gametime /30) %4 ignoreHitPause = 1 .......... but to for sure with this code, i've been try them all. the 3rd of 4 Glowing code is more suitable with this char. Thank's for the code. Update 19/05/2016 - Complete all Glow Line I feel ,I'm Enjoy this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now