FastFlash Posted March 6, 2016 Posted March 6, 2016 Screenshots: Copied from the ReadMe: Here I'll explain the system: a - Light combo b - Medium combo c - Strong Combo x - Power charge y - Taunt z - Dodge Combos can be mixed up! For example: a,a,b,b First two hits of light combo ---> Two hits of medium combo You can throw some Dial Combos into the mix too! And you can also combo from standing attacks into crouching attacks and vice versa! If you sucessfully dodge the oponnent's attacks, you can press any of the combo keys to counter right away! If your guard meter runs out, you'll be guard crushed! During this state you are vulnerable to attacks! Ex specials are done by inputing the special command and pressing "X" plus the last key of the special motion: Example: Explosion Grab: Down, Forward, A EX Explosion Grab: Down, Forward, A+X Hit "Start" ingame to see a list of all of the character's dial combos, specials and supers. Additional credits to: Boryema: He made the original EB Vegeta sff (I took the sprites from his sff) Omegapsycho: I copied his movelist code P.O.T.S: I copied his damage dampener code O Ilusionista, Team Z2, Kenshiro99, Baby Bonnie Hood, Veanko, Gladiacloud and Ryon: I took some effects from their characters You guys rock! If I used something from you and you are not on this list then let me know! And a big thank you to Akira Toryama for making Dragonball and Arc Systems for making this game! TESTED ONLY IN MUGEN 1.1! Let me know if it doesn't work in other versions! DOWNLOAD:http://www.mediafire.com/download/5c4bijxxli4b3sj/Vegeta.rar AxSeeker 1 Signatures are lame
AxSeeker Posted March 6, 2016 Posted March 6, 2016 He needs some work, KFM was able to beat him, i recommend a harder A.I. The FXs are awesome! The specials are ok. His combos are fun and good. I recommend you have his charging move do a little push back, since kfm can just walk through it right now and punch vegeta in the face easily. I don't like how for every special his energy meter runs out and yopu have to charge up every time to just use a special attack. The meter should only be for hypers/super in my opinion. I advise against the dr.doom method. Thank you for the release, these sprites go great with these moves and fxs and gameplay! I hope to see more! This reminds me of Nappa and 18 from TheAnswer.
FastFlash Posted March 6, 2016 Author Posted March 6, 2016 48 minutes ago, AxSeeker said: He needs some work, KFM was able to beat him, i recommend a harder A.I. The FXs are awesome! The specials are ok. His combos are fun and good. I recommend you have his charging move do a little push back, since kfm can just walk through it right now and punch vegeta in the face easily. I don't like how for every special his energy meter runs out and yopu have to charge up every time to just use a special attack. The meter should only be for hypers/super in my opinion. I advise against the dr.doom method. Thank you for the release, these sprites go great with these moves and fxs and gameplay! I hope to see more! This reminds me of Nappa and 18 from TheAnswer. Thanks a lot! =) Charging move? Which move are you talking about? His specials don't need energy meter to do... Are you talking about his EX Specials? Signatures are lame
AxSeeker Posted March 7, 2016 Posted March 7, 2016 His power up move where he has that blue aura going and it fills up the meter. He's charging up his power meter. The one from choujin arcade i think? Oh there are Ex specials? Well then that's fine then as long as his normal specials don't do that.
Superkingkong65 Posted April 1, 2016 Posted April 1, 2016 Cool character m8! When I get the chance, I will do an arcade mode playthrough with this character, and record it too. :D The void of my never released creations has been sealed due to the updated rules.
Lucasmic Posted April 1, 2016 Posted April 1, 2016 Quote He needs some work, KFM was able to beat him, i recommend a harder A.I. The FXs are awesome! The specials are ok. His combos are fun and good. I recommend you have his charging move do a little push back, since kfm can just walk through it right now and punch vegeta in the face easily. I don't like how for every special his energy meter runs out and yopu have to charge up every time to just use a special attack. The meter should only be for hypers/super in my opinion. I advise against the dr.doom method. Felt I needed to chime in. First off, Ai doesnt make the character, gameplay does first and foremost, and a power charge pushing the opponent back? It's a power charge, not Gill's resurrection. Don't want to do something that could end up breaking the character in some way, (unless that is what you are going for as an author I suppose) like invincible powercharges and/or powercharge's that push back and/or pull you in. (have seen that before in characters before, probably not a road you want to go down.) To you Fastflash I got this error when i tried to test this character out that crashed mugen btw. Error message: Invalid trigger: camerapos Error parsing [State 5110, 7] Error in [Statedef 7710] Error in states.cns Error loading chars/Vegeta2/Vegeta2.def Error loading p1 Library error message: Died parsing pos x + camerapos x, 0 If you can fix that I will be glad to give some feedback to the best of my ability.
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