O Ilusionista Posted January 30, 2016 Posted January 30, 2016 A friend of mine asked me if there is a way to check if its possible to use different winposes if the character wins by perfect. Here is the code: [State 0, ChangeState] type = ChangeState trigger1 = Life = Lifemax value = *insert state number here*[/quote] This code should come before any other changestate in the win state decider (like 190). Plus, you can use the same logic for Victory quotes for perfect wins: type = VictoryQuote trigger1 = Life = Lifemax value = 1 [State 0, VictoryQuote]
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